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Post by Disgruntled Jigglypuff on Nov 25, 2013 0:52:57 GMT -5
Hmm.. would you be so kind to ask him about this and if he doesnt sure, take an educated guess based on the info he could gather? Because I am really not sure, but need to know. Its for making a custom ruleset in competetive PC gaming. Why not just disallow it for the time being until we have a concrete answer? Based off of my testing (which is known to be 111% accurate), the flash suppressor had no effect on recoil. Technically, it would still improve your accuracy, as you would be able to see your target better. This is why people think the normal suppressor reduces recoil.
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Post by kriegor on Nov 26, 2013 23:53:05 GMT -5
Hmm yeah alright. One question I have tho - in both weapon charts it says the m9 pistol has a min damage of 25.. then why do I need 5 bullets to kill people on several occasions? I tested this in a private match against bots on midrange. Does the gun possibly have negative multiplicators for lower torso downwards??
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Post by kriegor on Nov 27, 2013 1:42:57 GMT -5
Yeah did that now. But what about the M9? Any explanation why I need 5 hits with a pistol that has 25 min damage?
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Post by netherwind on Nov 27, 2013 2:22:45 GMT -5
any empirical info regarding recoil should immediately be ignored. There's no way to reliably test it manually without thousands of trials. On top of that reducing recoil on a single axis isn't something theyve ever done in the past to begin with. marvels said stuff on the irc thats led me to believe it doesnt affect recoil but he'll have to confirm that stuff. Please google anecdotal vs empirical, doesn't matter what study you are doing, if you are ignoring all empirical evidence, you are doing it completely wrong.
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Post by netherwind on Nov 27, 2013 3:01:41 GMT -5
I didn't mean that so inflexibly, so yes I guess I did mean anecdotal. Of course if some numbers lead one to believe a weapon to heave nice centered recoil, and it ends up flinging your view sideways at 400 degrees per shot, then obviously something is up. However when its something like "does this attachment affect recoil," where even observed testing results in people questioning whether or not it does anything, let alone what it does, then it is absolutely better to ignore purely observed data. I totally agree with what you said here, I was just saying that the statement of ignoring all empirical data doesn't make any sense and really is the wrong way to approach just about any study. Of course if the game data shows it does nothing to recoil, then unless we have overwhelming amount of people report it does,(lol, BO2 grip) then we should assume it doesn't.
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qupie
True Bro
Posts: 12,400
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Post by qupie on Nov 27, 2013 10:19:57 GMT -5
There are 3 explainations for the m9 needing 5 bullets in some instances: 1. You are shooting through an (invisible) object 2. There are body multipliers below 1. 3. Health generation started to kick in (bots could be using ICU....) 1 and 3 should be checked first, before assuming 2 is plausible. So don't play bots, play split screen (or even better, online with a friend kindly enough to die 10 times for you) Now check in DIFFERENT places in different maps, how much bullets you need. (even though you might be 100% sure there is no wall between you guys, there might still be an invisible object which takes 1 damage from your gun) Make sure he does not have ICU and you shoot before he starts the regenerate You could also go into split screen and shoot somebody's knee 4 times, but I guess that would be to easy
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Post by kriegor on Nov 27, 2013 19:36:43 GMT -5
So my first guess was right, must be the negative multipliers then. Im not on console btw.
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pachiderm
True Bro
Chewing some serious leaves
Posts: 647
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Post by pachiderm on Nov 27, 2013 20:55:13 GMT -5
Yeah did that now. But what about the M9? Any explanation why I need 5 hits with a pistol that has 25 min damage? Do you have friends? Go into a private match and shoot at them to test if you want to see the minimum damage for yourself. Or if you don't have friends, if you have another controller you could split-screen test. "I tested it on bots" is not sufficient enough to debunk the stated minimum damages. Edit: BAD TROLL! GO AWAY!
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banana
True Banana
Zoro > Law
Posts: 1,577
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Post by banana on Nov 27, 2013 22:39:44 GMT -5
Yeah did that now. But what about the M9? Any explanation why I need 5 hits with a pistol that has 25 min damage? Do you have friends?
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Post by kriegor on Nov 27, 2013 23:59:44 GMT -5
Well okay sir! anyway I already came to the conclusion that it must be the slow firerate, causing people to regenerate just by the time the 4th shot arrives. So better macro dat shit hueeuheueheuhuehuueh
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Post by corpsecreate on Nov 28, 2013 0:25:34 GMT -5
I know of 4 independent individuals who confirmed that the min damage is 25 on the M9A1. Chances are the player you shot just healed or you accidentally counted 5 hits when it was really just 4. It's also possible that a hotfix or something came about and changed it but I really doubt it
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Post by -3055- on Nov 30, 2013 12:20:24 GMT -5
Do you have friends? GO AWAY! I see I am no longer welcome here.
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Post by laus3r on Dec 10, 2013 14:15:58 GMT -5
Hey guys, any info if there's a REAL ranking of ghost weapons available like the one from dcbrady12Thx
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Post by laus3r on Dec 10, 2013 14:36:39 GMT -5
ok, then let me ask the other way round: what weapon in comparable in ghost to the mp7 in mw3?
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Post by volgon on Dec 10, 2013 14:43:32 GMT -5
ok, then let me ask the other way round: what weapon in comparable in ghost to the mp7 in mw3? None of them
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banana
True Banana
Zoro > Law
Posts: 1,577
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Post by banana on Dec 10, 2013 18:26:09 GMT -5
ok, then let me ask the other way round: what weapon in comparable in ghost to the mp7 in mw3? just use mtar/burst arx/honey badger
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Post by -3055- on Dec 10, 2013 20:38:37 GMT -5
ok, then let me ask the other way round: what weapon in comparable in ghost to the mp7 in mw3? If we're talking about just the recoil, then R5 no doubt. Although the mp7 had much better irons, almost double the mag size, less gunkick, and better recoil. In terms of general feel? None. The mw3 mp7 was a gift from god and you'll never get it again.
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wings
True Bro
Posts: 3,776
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Post by wings on Dec 10, 2013 20:49:10 GMT -5
ok, then let me ask the other way round: what weapon in comparable in ghost to the mp7 in mw3? MTAR-X can be compared to the MP7 from MW3 somewhat.
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Post by UrbaneVirtuoso on Dec 10, 2013 21:02:23 GMT -5
That's a pretty damn big somewhat.
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Post by -3055- on Dec 10, 2013 21:25:11 GMT -5
ok, then let me ask the other way round: what weapon in comparable in ghost to the mp7 in mw3? MTAR-X can be compared to the MP7 from MW3 somewhat. Their only similarity is the fact that they both dominated the SMG family in their respective game. They're both good for different reasons.
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Post by Downcry on Dec 16, 2013 15:59:22 GMT -5
In its current state, does this spreadsheet list the RPMs as they are found in the game files or the RPMs found experimentally?
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Post by Downcry on Dec 17, 2013 1:44:22 GMT -5
those are experimentally found. symthic.com has the ones from the files. Do you know what platform they were tested on? 360, ps3, etc?
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