qupie
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Post by qupie on Nov 8, 2013 4:49:30 GMT -5
Are these charts still up to date? compared to symthic plots? (except for fire rate, because these are tested and the others are from game code, apples, oranges) Would be nice to know if the ranges and reload etc are up to date. Because I can't open the symthic graphs on my phone (in between matches, or while traveling). Also the google docs is clearer to grasp then the plots sometimes. Sorry if it sounds lazy, but I didn't really feel like comparing those stats with these
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qupie
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Post by qupie on Nov 8, 2013 8:31:59 GMT -5
I know, I was wondering how this google doc compares to those charts? As I can't use the charts on my mobile phone... In other words, I would like to have a google doc made by Marvels stats
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qupie
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Post by qupie on Nov 8, 2013 8:36:10 GMT -5
Marvs a little preoccupied with actually trying to get the game running so he can play it himself I know I know, again, the question is: does anybody know it these tables give the same stats as used in symtic charts? As I am not really feeling like comparing every stat. And the distance is hard to grasp from the graphs
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Post by -3055- on Nov 8, 2013 10:14:43 GMT -5
Another question what's the advantage for L115 over the USR? Bigger OSK area?
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arcanine2009
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Post by arcanine2009 on Nov 8, 2013 10:19:25 GMT -5
^^^Yes.
L115 OSOKs from the knee up, and USR OSOKS from the waist up.
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Post by I Am Hollywood5 on Nov 8, 2013 11:47:11 GMT -5
Does brokimbo affect damage and range like it did in BO2? as far as I know it only makes the weapon raise time slower.
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neverlast74
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Post by neverlast74 on Nov 8, 2013 14:32:32 GMT -5
good point - raise time: any data on that or is that the same on all wpns? Thanks
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Post by xFEARtheSHIELDx on Nov 8, 2013 16:14:46 GMT -5
Does brokimbo affect damage and range like it did in BO2? as far as I know it only makes the weapon raise time slower. Source?? I'm DYING to see the swap times in this game
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42
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Post by 42 on Nov 9, 2013 12:07:56 GMT -5
According to Marvel4, dual wield is Range*.75 and Viewkick*1.25
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Post by seanbateman on Nov 9, 2013 22:45:11 GMT -5
Don't know if this has been mentioned anywhere before, but putting the semi-auto attachment on all assault rifles makes them a 2 shot kill at close range, 3 shots at long range. Head shots are not a one shot kill up close, though. As far as I can tell the fire cap is the same on all of the ARs, I'm guessing at about 600 RPM. The guns do seem to keep their same recoil patterns. Also, the MSBS keeps its same damage with the full auto option. I don't know specific ranges or anything for any of this, have no way to test. Just saw it while playing against bots.
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tooros
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Post by tooros on Nov 10, 2013 5:29:08 GMT -5
I'm not familiar enough yet to recognise the all the guns but, last night someone was rocking a burst fire attachment on a AR and it seemed VERY good. It was one of the harder hitting ARs
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Post by -3055- on Nov 10, 2013 10:27:42 GMT -5
I'm guessing R5?
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Post by seanbateman on Nov 10, 2013 16:31:38 GMT -5
I'm not familiar enough yet to recognise the all the guns but, last night someone was rocking a burst fire attachment on a AR and it seemed VERY good. It was one of the harder hitting ARs I did a little testing on bots, I'm very limited in testing cause I only have one controller so I can't do split screen, but when I used the burst option I definitely heard at least three hit markers every time I got a kill. So, it doesn't increase close range damage. I have no idea about long range. Single shot option definitely increases damage on every single assault rifle, though.
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Post by brawn on Nov 12, 2013 14:10:22 GMT -5
the TTK equations seem incorrect to me. underneath is the spreadsheet equation for the TTKmin of the SC-2010 assault rifle (E2=max damage=35,J2=RPM=723):
=ROUND((( (CEILING((100/E2),1) - 1) / ($J2/60)) +( 1001/60000)),4 )
why is there a "-1" in there, and what is (1001/60000) for?
Please correct me if i'm wrong
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Post by brawn on Nov 12, 2013 15:11:47 GMT -5
^wow thanks so much, i would have never figured out the 1001/60000 thing if it werent for you!
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Post by sephloc on Nov 15, 2013 2:15:37 GMT -5
Check the RF numbers. Bizon gets no effect. MTAR-X RF completely dominates the Bizon and every other SMG except a tiny 150 unit window where the vector is still a 3 hk when the mtar is 4, and the CBJ RF inside its 3hk range. You can hate the irons if you want, but numerically the mtar is the best SMG by a mile. Also, if you think the MSBS is a problem (lol) you should know that the MR class has a burst fire attachment, and it doesn't reduce damage or range, but does increase RoF by 25%. MR-28 is a 2hk to 1269, and a 3hk forever, in a 750 rpm burst. --- Huh. So the best AR is the MSBS (you lied to me, previous posters! You said the FAD was!), the best SMG is the MTAR-X (preferably with rapid fire), the best Marksman rifle is the MR-28, the best MG is the LSAT (the most fun is the Chain Saw ), the best pistol is...? The best sniper rifle is...? --edit-- After having tried out the MRs a bit with burst fire, it seems like the SVU has the poopiest kick, and therefore despite the fact that it is 2hk at any range, it is out of the running. (well, that plus apparent RoF issues that are probably just the result of me testing this at 3:30 AM ). It seems like it's up to the EBR (range/power) vs the MR-28 (built in recoil damper and clip size). Which is best, though? And what about w/o burst fire?
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Post by netherwind on Nov 15, 2013 6:26:11 GMT -5
Check the RF numbers. Bizon gets no effect. MTAR-X RF completely dominates the Bizon and every other SMG except a tiny 150 unit window where the vector is still a 3 hk when the mtar is 4, and the CBJ RF inside its 3hk range. You can hate the irons if you want, but numerically the mtar is the best SMG by a mile. Also, if you think the MSBS is a problem (lol) you should know that the MR class has a burst fire attachment, and it doesn't reduce damage or range, but does increase RoF by 25%. MR-28 is a 2hk to 1269, and a 3hk forever, in a 750 rpm burst. --- Huh. So the best AR is the MSBS (you lied to me, previous posters! You said the FAD was!), the best SMG is the MTAR-X (preferably with rapid fire), the best Marksman rifle is the MR-28, the best MG is the LSAT (the most fun is the Chain Saw ), the best pistol is...? The best sniper rifle is...? --edit-- After having tried out the MRs a bit with burst fire, it seems like the SVU has the poopiest kick, and therefore despite the fact that it is 2hk at any range, it is out of the running. (well, that plus apparent RoF issues that are probably just the result of me testing this at 3:30 AM ). It seems like it's up to the EBR (range/power) vs the MR-28 (built in recoil damper and clip size). Which is best, though? And what about w/o burst fire? With SVU's ROF you have to track people within a burst...
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Post by r00stad00ks on Nov 15, 2013 8:38:32 GMT -5
Anyone here played with the Tac-12 yet? I've been using it a fair amount and I have to say that as long as your using rushing perks and you never fire from the hip it feels like it gets the job done. It almost feels like the "smart choke" thing it has going on increases the range but I may be mistaken.
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Post by -3055- on Nov 15, 2013 10:33:16 GMT -5
Well functionally it increases reliable OSK range, so you're probably just feeling that as more range.
After using it a small amount it reminds me of the R870, but slightly worse. And the Bulldog reminds me of the Spas-12 from BO1 but without the sexy silencer attachment.
BTW with steady aim, the Bulldog is the only shotgun that gets no ADS spread reduction. With steady aim, the spread is 5.5, and since ads isn't affected from steady aim (from what I've tested) the ads spread is always at 5.5 for the bulldog.
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Amirror
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Post by Amirror on Nov 15, 2013 14:49:24 GMT -5
Don't see an advantage on the MTS-255 over the Bulldog. Feel like the MTS-255 is inferior compared to Bulldog. Are there any real advantages that it has over the Bulldog? Needs more range IMO. If I recall, it only has a fraction of a meter more range than Bulldog, which is very barely noticeable. Does anybody use MTS-255?
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arcanine2009
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Post by arcanine2009 on Nov 15, 2013 21:36:46 GMT -5
I tried 3 burst with SVU in a private match. It's crap. The 2nd/3rd shot deviates too much from the first shot to get a kill. This would probably be okay in close range, but medium to long range? lol no. SVU's recoil doesn't just go straight up either.
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asasa
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Post by asasa on Nov 15, 2013 22:50:10 GMT -5
Hopefully 1.0x everywhere except for snipers and marksmen rifles. Hell no. There needs to be headshot multipliers. I don't care if its 1.4x or less, but there needs to one.. Fine, 1.001x.
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Post by -3055- on Nov 16, 2013 11:09:09 GMT -5
Don't see an advantage on the MTS-255 over the Bulldog. Feel like the MTS-255 is inferior compared to Bulldog. Are there any real advantages that it has over the Bulldog? Needs more range IMO. If I recall, it only has a fraction of a meter more range than Bulldog, which is very barely noticeable. Does anybody use MTS-255? The MTS-255 has much better ads spread. That's it
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Post by jipa on Nov 17, 2013 17:47:04 GMT -5
Just wanted to ask... Are the attachments built into some of the guns, (Honey Badger silencer, the marksman rifle grip etc) already factored into this spreadsheet?
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arcanine2009
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Post by arcanine2009 on Nov 17, 2013 19:03:18 GMT -5
^^I would say so. I wouldn't see any reason why it wouldn't be.
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Post by jipa on Nov 18, 2013 12:34:19 GMT -5
^^I would say so. I wouldn't see any reason why it wouldn't be. Because in general, attachments aren't calculated into raw stats.
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Post by -3055- on Nov 18, 2013 13:20:32 GMT -5
Right, but these attachments can't be taken off, so for all intents and purposes they ARE part of the raw stats.
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Post by jipa on Nov 18, 2013 16:35:38 GMT -5
Right, but these attachments can't be taken off, so for all intents and purposes they ARE part of the raw stats. Well I wish someone would have a way to prove this and not try to guess how the game handles it.
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Post by -3055- on Nov 18, 2013 17:04:24 GMT -5
This spreadsheet is done by in game testing unless otherwise stated (like somr of the RoFs) so yes, it's all integrated.
Ask marvel if there are separate data for the true vanilla versions of guns but I'm assuming there's not.
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Post by secrules2 on Nov 18, 2013 17:19:37 GMT -5
Right, but these attachments can't be taken off, so for all intents and purposes they ARE part of the raw stats. If this is the case then doesn't that make the ones with silencers built in *better* than another gun that you have to put a silencer on that now reduces it's range or whatever it does?
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