|
Post by corpsecreate on Oct 31, 2013 2:33:49 GMT -5
Ok I know your all waiting for this. Here is what we have so far: Ghosts Weapon StatsStill missing a fair bit of info, give us time. If you use this spreadsheet on some other site, please acknowledge the original authors!
|
|
|
Post by xFEARtheSHIELDx on Oct 31, 2013 2:58:48 GMT -5
Thanks so much for this, guise!
LSAT is a 5HK at range??? That thing better be a friggin LAZOR!
|
|
pwn3d
True Bro
Posts: 187
|
Post by pwn3d on Oct 31, 2013 3:10:53 GMT -5
Thx for the info.
If I assume this information is correct: Assault Rifles: FAD seems op. If it has no high recoil it's the AN-94 of this game. SA-805 looks good too, recoil will make the difference.
SMG: MTAR-X needs a high recoil to not be op.
LMG: Hard too say, range values make a lot of difference here. M27 IAR is good for long range.
Marksman rifles: SVU useful on long range others suck
Snipers: can't say anything without hit-zones, but Semi-auto will probably be my favorites ;-)
Shotguns: can't tell without range
Pistols: look all good, except Magnum which sucks (even with a head 1-shot because it would be unreliable as fuck)
If MTAR-X with Rapid fire has no insane recoil, I have found my new favorite gun. But let's see what PC framerates (125fps) change to RF-ROFs.
|
|
exxtrooper
True Bro
Who the fuck is Mousey
Posts: 398
|
Post by exxtrooper on Oct 31, 2013 4:07:42 GMT -5
YES YES YES YES YES YES YES YES YES YES YES YES YES YES
MSBS BEST PONY
Foxtrot yeah two-hit kill burst gun Type 95 step brother woop woop.
I'm curious as to what the RPM is on it thought, specific reason why such a stat is still unavailable?
This was all I wanted to know really, burst gun is actually good in this game my life has meaning yet again.
EDIT: Also Ameli is two hit kill? Wut wut
|
|
qupie
True Bro
Posts: 12,400
|
Post by qupie on Oct 31, 2013 5:03:33 GMT -5
I am very sad about the Type 95... Otherwise it kinda looks like MW3 balancing of guns. To bad, I thought BO2 did it better
|
|
exxtrooper
True Bro
Who the fuck is Mousey
Posts: 398
|
Post by exxtrooper on Oct 31, 2013 5:10:47 GMT -5
I am very sad about the Type 95... Otherwise it kinda looks like MW3 balancing of guns. To bad, I thought BO2 did it better Why are you upset about the burst gun?
|
|
|
Post by aidsaidsaids on Oct 31, 2013 5:41:13 GMT -5
So the entire MR class sucks. Unfortunate.
Also, Bizon only gets 3rpm from RF? There's no way that's right.
|
|
qupie
True Bro
Posts: 12,400
|
Post by qupie on Oct 31, 2013 5:45:37 GMT -5
I am very sad about the Type 95... Otherwise it kinda looks like MW3 balancing of guns. To bad, I thought BO2 did it better Why are you upset about the burst gun? Because T95 was a lame ass gun? To luck based IMO, like Quickkkscoping @ aidesx3 It was tested on console (the low gen one) so I guess it has to do with frame rates. Just like the MP7 didn't really benifit from RF in MW3
|
|
|
Post by aidsaidsaids on Oct 31, 2013 5:47:53 GMT -5
Frame rate variance brought the mp7 RF bonus down to like 100rpm. Not 3. 3 is no effect whatsoever. Either someone recorded no RF by accident or the attachment is bugged on that gun.
|
|
exxtrooper
True Bro
Who the fuck is Mousey
Posts: 398
|
Post by exxtrooper on Oct 31, 2013 5:53:41 GMT -5
Why are you upset about the burst gun? Because T95 was a lame ass gun? To luck based IMO, like Quickkkscoping @ aidesx3 It was tested on console (the low gen one) so I guess it has to do with frame rates. Just like the MP7 didn't really benifit from RF in MW3 How is it luck based? Really?
|
|
qupie
True Bro
Posts: 12,400
|
Post by qupie on Oct 31, 2013 5:58:48 GMT -5
Hip fire or close range fire fights? You really can't mean for sure there is no luck in CQC in this game....
Now you get a high damage burst rifle, which needs two hits to kill. Even if somebody got the drop on you or has just way better aim. The t95 could still kill you with a lucky hipfire (OR even a lucky ADS kill), just like allot of quickscoping/noscoping.
That is luck based itsn't it? So a gun like this increases the 'lucky charm factor'
edit: you reduce the sample (bullets needed to hit), so you get less dependable outcome
|
|
|
Post by corpsecreate on Oct 31, 2013 6:26:35 GMT -5
Frame rate variance brought the mp7 RF bonus down to like 100rpm. Not 3. 3 is no effect whatsoever. Either someone recorded no RF by accident or the attachment is bugged on that gun. Its correct. Chances are the attachment just doesn't work for some reason. Likely to be fixed at launch day.
|
|
exxtrooper
True Bro
Who the fuck is Mousey
Posts: 398
|
Post by exxtrooper on Oct 31, 2013 7:42:35 GMT -5
Hip fire or close range fire fights? You really can't mean for sure there is no luck in CQC in this game.... Now you get a high damage burst rifle, which needs two hits to kill. Even if somebody got the drop on you or has just way better aim. The t95 could still kill you with a lucky hipfire (OR even a lucky ADS kill), just like allot of quickscoping/noscoping. That is luck based itsn't it? So a gun like this increases the 'lucky charm factor' edit: you reduce the sample (bullets needed to hit), so you get less dependable outcome Well yeah it's pretty straight-forward, if you shoot a guy with bullets he does eventually die. Though I guess it's all luck whether or not they hit or not.
|
|
qupie
True Bro
Posts: 12,400
|
Post by qupie on Oct 31, 2013 7:52:50 GMT -5
Yeah indeed, whenever you hipfire of drag shot, you are (slightly) dependant on luck. I am not saying COD is a big lottery. All I am saying is that a gun like the t95 increases the luck factor in game. Don't think you can disagree with that. Other than that, it just made me rage more than other guns, that's why I think it is bad design
|
|
|
Post by UrbaneVirtuoso on Oct 31, 2013 7:58:47 GMT -5
Oh hey, Add times aren't retardedly good this time around. :3
|
|
tooros
True Bro
Pony Stark
Posts: 1,306
|
Post by tooros on Oct 31, 2013 8:32:34 GMT -5
Yep - MSBS looks deadly. Burst delay could cause issues for med-long range though. Marksman Rifles look shit. 4HK for BO2 FAL RPM? Gutted.
*EDIT* - Do they get sniper type body/chest/upper modifiers? Maybe? (More than headshot only I mean?)
|
|
|
Post by hamburglar86 on Oct 31, 2013 8:40:37 GMT -5
If I'm reading this right, the shotgun max damage per pellet is much higher than any previous CoD. The bulldog, which appears to be the weakest shotgun in Ghosts, has the same max damage per pellet as the R870 did from Black Ops 2? I wonder if the range drops off at an extremely short distance or if they've gone to fewer pellets per shot...
|
|
|
Post by -3055- on Oct 31, 2013 9:00:03 GMT -5
how did you test marksman rifle rpm.
|
|
arcanine2009
True Bro
the definitely not obsessed with dragunov guy
Posts: 11,792
|
Post by arcanine2009 on Oct 31, 2013 9:24:13 GMT -5
CBJ is thext next pm9? AWWW YEAH
Ahh wait...
*sees 17 damage minimum*
NOOO
Looks like Bison and CBJ are straight rips from PP90 and PM9, no? BIson is gonna be OP again.
VEPR better be laser accurate
So Ameli is the M60?
Marksmen rifles 68 damage? WTF is this ****.
AND NOOO WTF SVU gets no infinite range? ;_;
SMH at MR-28 4 hit kill at long range if true.
Yeah.. All sniper rifles are OP. 98 damage plus that SP attachment.
|
|
arcanine2009
True Bro
the definitely not obsessed with dragunov guy
Posts: 11,792
|
Post by arcanine2009 on Oct 31, 2013 9:27:10 GMT -5
Does silencer on Marksmenrifle reduce damage.. Or just range? I wonder if a OSOK to the head is possible at close range with them with a silencer.
Still bummed out that they totally nerfed SVU's range. WTF mang.
Oh and how is SVU's recoil compared to previous games like BO2, and the other guns in marksmen class in this game?
|
|
|
Post by LeGitBeeSting on Oct 31, 2013 10:48:50 GMT -5
How did you guys test Shotgun DMG(The FP6 does 96? Pellet or Slug?)? And could you test how many pellets they each get?
|
|
markopolo
True Bro
Once a LMG Camper, Then a Voidlock, Now a Lexington 25-8-366 Runner
Posts: 5,567
|
Post by markopolo on Oct 31, 2013 11:41:38 GMT -5
I hope those LMG reload times are wrong
|
|
|
Post by LeGitBeeSting on Oct 31, 2013 11:44:01 GMT -5
So the entire MR class sucks. Unfortunate. Also, Bizon only gets 3rpm from RF? There's no way that's right. The silenced Dragunov will still have a niche and I still see potential in them depending on how much range they have.
|
|
|
Post by dgcool on Oct 31, 2013 11:44:54 GMT -5
Great job as usual! Now I wonder whether I want to use Deadeye on some of those guns...
|
|
|
Post by aidsaidsaids on Oct 31, 2013 11:50:52 GMT -5
So the entire MR class sucks. Unfortunate. Also, Bizon only gets 3rpm from RF? There's no way that's right. The silenced Dragunov will still have a niche and I still see potential in them depending on how much range they have. No, if those firerates are accurate none of them have a niche. They are all unusable trash. Even if they have infinite range and kill in one silenced headshot, all trash. Not that it matters much, it's pretty clear that the MTAR-X RF is going to be the go to, at least initially. It dominates the entire AR class and loses to one RF smg by ~150 rpm up close. Compare damage+RoF to BO1 Famas and then realize it's on an smg.
|
|
|
Post by LeGitBeeSting on Oct 31, 2013 12:09:13 GMT -5
Yeah, currently the MTARXXX seems to be the best.
|
|
|
Post by -3055- on Oct 31, 2013 12:14:41 GMT -5
I like ARX-160, too. Cool guy.
|
|
42
True Bro
Bingo Bango Bongo
Posts: 1,588
|
Post by 42 on Oct 31, 2013 12:19:13 GMT -5
As Marvel pointed out, these charts are pretty accurate but the RPM has always been off for them, especially concerning semi autos. Last time the 57 was reported at 600 RPM, but it turned out to be 750. Still, I'm not sure a 150 RPM boost would help the DMRs out too much.
|
|
exxtrooper
True Bro
Who the fuck is Mousey
Posts: 398
|
Post by exxtrooper on Oct 31, 2013 12:19:19 GMT -5
But MSBS is best pony.
|
|
tooros
True Bro
Pony Stark
Posts: 1,306
|
Post by tooros on Oct 31, 2013 12:22:04 GMT -5
Looks that way to me - until the inevitable nerf...
|
|