Usagi
True Bro
Grin and Barrett
Posts: 1,674
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Post by Usagi on Oct 31, 2013 16:05:21 GMT -5
It comes with a suppressor, AFAIK. Well yeah, I know that but even with a supressor it looks godawful.
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prioc
True Bro
eep
Posts: 235
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Post by prioc on Oct 31, 2013 16:17:23 GMT -5
in the footage of it I saw, it looked alright. I couldn't really tell, but its recoil seemed pretty low and it did not have very much visual shake/kick like some other guns
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Post by UrbaneVirtuoso on Oct 31, 2013 16:17:47 GMT -5
The K7 shines in versatility, I guess. This is particularly true when the extra-attachment perk has a retarded cost of 3.
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Post by rejectionrole on Oct 31, 2013 16:24:55 GMT -5
Do you think we could get a comprehensive list of attachments available for each class of weapons? The Tac 12 for instance says 'Integrated Smart Choke' and I have no clue what that is.
The sheet also seems to be missing integrated attachments on the K7 and Honey Badger (Silencer) and the ARX-160 (Laser Sight).
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prioc
True Bro
eep
Posts: 235
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Post by prioc on Oct 31, 2013 16:30:09 GMT -5
the smart choke is like how the shotguns function in BO2. when you ADS, the spread becomes very tightly placed. I don't know if that's an attachment for the other guns, but I hope so, their hip fire spread does not look great
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Post by pwnsweet on Oct 31, 2013 16:30:59 GMT -5
just a heads up, shotgun dmg stats are PER PELLET.
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Post by aidsaidsaids on Oct 31, 2013 16:31:54 GMT -5
just a heads up, shotgun dmg stats are PER PELLET. Any chance we can get pellet counts for them?
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Post by pwnsweet on Oct 31, 2013 16:41:47 GMT -5
According to Sails all shotties are 8 pellets That is correct
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Post by UrbaneVirtuoso on Oct 31, 2013 16:49:04 GMT -5
"Not bad..."
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Post by ChloeB42 (Alexcalibur42) on Oct 31, 2013 17:02:03 GMT -5
just a heads up, shotgun dmg stats are PER PELLET. Ahem...dat 416-100 Tac looks nice and that FP6 is going to obliterate literally anything in that 96-34 range I'm sure the drop off is dramatic, but against Jugs and whatnot it'll be a powerhouse.
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Post by dgcool on Oct 31, 2013 18:09:50 GMT -5
Marksmen rifles with 3 round burst are way way waaaaay too op (saw them all used today in a stream). I told the streamer to try the SVU (2 max 2 min btk) with silencer, 3 round and RDS and he was easily 2 shot bursting at utterly insane ranges. The streamer was basically dumbfounded at how strong it was, he couldn't believe it. Granted the RoF isn't spectacular but that was irrelevant with instant kills. Mark my words that once this gets out people will be raging.
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Post by cwatz on Oct 31, 2013 18:14:58 GMT -5
you're comparing a gun stock with a gun with RF. We don't know recoil values yet. Also, I can't help but feel the firerate for the ARX-160 is wrong. It's description is "fastest ROF in its class", but in the chart the FAD has a higher ROF. The fire rates on the all the guns are going to be off. While most are probably in the right area, you can expect a few guys to shift quite a bit. I know just from watching footage that the ARX fire faster than things like the 2010.
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Post by pwnsweet on Oct 31, 2013 19:12:10 GMT -5
I can't comment on the accuracy of the RoF values - that was calculated by Corpsecreate. What I can say is that, if RoF values aren't accurate, they can at least be used for comparison purposes to a fairly high degree of accuracy.
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Usagi
True Bro
Grin and Barrett
Posts: 1,674
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Post by Usagi on Oct 31, 2013 19:48:35 GMT -5
Got any data on slug damages yet?
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Post by pwnsweet on Oct 31, 2013 19:52:03 GMT -5
Yes. Will update soon.
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Post by corpsecreate on Oct 31, 2013 19:53:29 GMT -5
RoF is about as accurate as you can get on console. I am sure different values will be found on the PC version, but they should all be very close to accurate for the console version. All tests were done on the PS3 version of the game in local play.
Shotgun damage drop off occurs IMMEDIATELY for all shotguns and their maximum range is about as far as the R870. The layout of a lot of the stages don't seem very shotgun friendly, I personally dont think they will be particularly useful in this game.
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Post by Wonder Showzen on Oct 31, 2013 20:11:46 GMT -5
What guns do you feel at the best lasers(accurate)?
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Post by ChloeB42 (Alexcalibur42) on Oct 31, 2013 20:38:11 GMT -5
RoF is about as accurate as you can get on console. I am sure different values will be found on the PC version, but they should all be very close to accurate for the console version. All tests were done on the PS3 version of the game in local play. Shotgun damage drop off occurs IMMEDIATELY for all shotguns and their maximum range is about as far as the R870. The layout of a lot of the stages don't seem very shotgun friendly, I personally dont think they will be particularly useful in this game. Well at least the general public won't claim they're OP. ...yes they will
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Post by corpsecreate on Oct 31, 2013 20:41:21 GMT -5
you're comparing a gun stock with a gun with RF. We don't know recoil values yet. Also, I can't help but feel the firerate for the ARX-160 is wrong. It's description is "fastest ROF in its class", but in the chart the FAD has a higher ROF. Heres the ARX-160.
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Post by -3055- on Oct 31, 2013 20:42:39 GMT -5
Where da ADS at. Reduced recoil first three shots, mang
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Post by Nintendon't on Oct 31, 2013 20:42:59 GMT -5
RoF is about as accurate as you can get on console. I am sure different values will be found on the PC version, but they should all be very close to accurate for the console version. All tests were done on the PS3 version of the game in local play. Shotgun damage drop off occurs IMMEDIATELY for all shotguns and their maximum range is about as far as the R870. The layout of a lot of the stages don't seem very shotgun friendly, I personally dont think they will be particularly useful in this game. How's the overall map design in your opinion? MM3/BO2 style?, closer to the older games?, or different?
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Post by xFEARtheSHIELDx on Oct 31, 2013 22:44:44 GMT -5
We gettin swap times soon?
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exxtrooper
True Bro
Who the fuck is Mousey
Posts: 398
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Post by exxtrooper on Nov 1, 2013 2:31:39 GMT -5
Marksmen rifles with 3 round burst are way way waaaaay too op (saw them all used today in a stream). I told the streamer to try the SVU (2 max 2 min btk) with silencer, 3 round and RDS and he was easily 2 shot bursting at utterly insane ranges. The streamer was basically dumbfounded at how strong it was, he couldn't believe it. Granted the RoF isn't spectacular but that was irrelevant with instant kills. Mark my words that once this gets out people will be raging. Lolno, 300 RPM two-shot being op? I wouldn't say so, plus there's the MSBS which is also two-hit with at least 3 times the RPM. Sorry but no, it might seem so against bots but I personally don't think it'll be OP.
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Post by Mr Zenday on Nov 1, 2013 3:14:34 GMT -5
Did you test the PDW ? It's a 4-BURST pistol that you can fire 4 times before reloading. With a damage per bullet starting at 45. Let's make some calculations: 45*4=180 damage per burst. Remember BO2 Raffica ? His damages were 45/19 with a 3-BURST. You could do 135 damages per burst if all bullets were successful. Now, if you manage to hit an enemy with 3 bullets of the 4 bullets burst of the pdw, the job is done. We need to test out this thing and see the damage drop off. And the time between bursts.
I don't know if it's a good pistol. Maybe for a niche when you encounter only one enemy and you're a skilled player.
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Post by xFEARtheSHIELDx on Nov 1, 2013 3:27:08 GMT -5
no akimbro PDW doe
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qupie
True Bro
Posts: 12,400
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Post by qupie on Nov 1, 2013 3:47:40 GMT -5
I agree, the Mtar looks to be good, but it is not all set in stone guys. We don't know nothing about the ranges, recoil, and what effect Rapid fire has on the gun stats (might as well drop the min damage to 20 or something). It was kinda a bad move to give a SMS 25 min damage, stupid treyarch. But not all is lost.
Compare a MW2 UMP RF (40/35 damage, 825 RPM) with a MW2 SCAR ( 40/30 damage, 625 RPM)
On paper, the SCAR looks to be completely obsolete, but anybody who has played MW2 knows better...
ARX sounds horrible to use though. 6 hits on long range on an AR? it better have very long range! I hated the hitmarker fest called the pp90 on range
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exxtrooper
True Bro
Who the fuck is Mousey
Posts: 398
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Post by exxtrooper on Nov 1, 2013 4:30:43 GMT -5
Question, does the marksman rifles, when burst configuration is applied, get a delay between bursts? Does the burst itself have a higher rate of fire than it's semi counterpart?
400 RPM = 600 RPM or something burst?
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Post by quickbuck on Nov 1, 2013 4:36:07 GMT -5
any word on what happens with the RPM when you put the semi-auto attachment on full-auto assault rifles? eg: Can you fire up to the original fire-cap? Does it have any further affect (increased range, reduced recoil)?
It would probably be a wasted attachment in most people's eyes, but I can't see myself using the marksman class without screaming at the tv with those rpm's.
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Post by Blurred Wolf on Nov 1, 2013 4:37:22 GMT -5
Providing recoil isn't abysmal, the M9A1 is looking fun. The PDW is looking potentially frightening too.
Talking shotguns, the MTS looks like crap. Tac-12 has potential to be good, so long as either the ranges are boss or Steady Aim is really powerful like in MW3. I am very disappointed in the existence of the Smart Choke. Being able to hipfire is one of the class' niches, being obligated to ADS for some accuracy benefit destroys this. At least the Tac-12 gets it for free (providing it ends up being the best SG).
So yeah, I'd like to see Steady Aim's effect on pellet spread, maybe some screen-caps with and without?
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Post by aidsaidsaids on Nov 1, 2013 5:00:44 GMT -5
I agree, the Mtar looks to be good, but it is not all set in stone guys. We don't know nothing about the ranges, recoil, and what effect Rapid fire has on the gun stats (might as well drop the min damage to 20 or something). It was kinda a bad move to give a SMS 25 min damage, stupid treyarch. But not all is lost. Compare a MW2 UMP RF (40/35 damage, 825 RPM) with a MW2 SCAR ( 40/30 damage, 625 RPM) On paper, the SCAR looks to be completely obsolete, but anybody who has played MW2 knows better... It's funny that you say that, because in MW2 the UMP is god and the Scar is hardly used at all. At the comp level UMP was the most used gun in the game bar none, and the only ARs used ever were the Famas and ACR. I'm not saying the Scar is terrible, but you could probably pick a better example. Oh, and Infinity Ward made the game. Not Treyarch. Still, you do bring up a good point about RF changing stats. Corpsecreate/pwnsweet, any chance you guys can test if RF lowers bullet damage?
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