|
Post by LeGitBeeSting on Oct 31, 2013 12:27:52 GMT -5
Looks that way to me - until the inevitable nerf... When was the last time IW effectively nerfed a gun that was actually good? Hey we nerfed the MTARXXX by reducing the fire time!
|
|
exxtrooper
True Bro
Who the fuck is Mousey
Posts: 398
|
Post by exxtrooper on Oct 31, 2013 12:33:28 GMT -5
Looks that way to me - until the inevitable nerf... Lawl Type 95 bruv. inb4 never.
|
|
|
Post by Mr Zenday on Oct 31, 2013 12:37:05 GMT -5
Pistols with a better optimum ttk at close range than the stock smgs ? Ok. By the way, the Ameli seems to be the new M60. Thanks for the info.
|
|
|
Post by aidsaidsaids on Oct 31, 2013 12:39:06 GMT -5
I like ARX-160, too. Cool guy. 17 minimum damage on an AR is cool? 3-6@725 3-4@900 If the MTARX was an AR it would be the best one. It's an SMG. lol
|
|
|
Post by LeGitBeeSting on Oct 31, 2013 12:40:31 GMT -5
FAMAS w/ SMG handling. People complain about the MP7. They stick in the MTARXXX.
Lovely.
|
|
|
Post by -3055- on Oct 31, 2013 12:42:26 GMT -5
you're comparing a gun stock with a gun with RF. We don't know recoil values yet. Also, I can't help but feel the firerate for the ARX-160 is wrong. It's description is "fastest ROF in its class", but in the chart the FAD has a higher ROF.
|
|
|
Post by quickbuck on Oct 31, 2013 12:43:03 GMT -5
Wow: if those RPM's are correct, then the entire Marksman class is entirely pointless, except as a gimmick. What a weird decision to make a new class and then make it worthless.
Is there a rapid fire attachment as in MW3? Even with a 25% boost only the the MR-28 would be approaching a decent trigger finger (and wasn't it only 15% in MW3? I forget).
Shotguns look painfully bad too, but no surprises there...
|
|
|
Post by LeGitBeeSting on Oct 31, 2013 12:44:51 GMT -5
The MTARXX already has handling over all the rifles which is MS, ADS MS, Hip fire, and ADS time. Pretty good trade off for an attachment slot.
|
|
|
Post by Mr Zenday on Oct 31, 2013 12:45:31 GMT -5
Does the rapid fire attachment affect the damage curve like in BO2 ? And what about the MSBS rpm with an automatic select fire mode attachment ?
|
|
|
Post by aidsaidsaids on Oct 31, 2013 12:49:52 GMT -5
you're comparing a gun stock with a gun with RF. We don't know recoil values yet. Also, I can't help but feel the firerate for the ARX-160 is wrong. It's description is "fastest ROF in its class", but in the chart the FAD has a higher ROF. If ARs could have RF that would be relevant, but they can't (can they?) so it isn't. Recoil doesn't change the fact that an SMG's damage profile beats literally every AR at range as well as up close. So you have to use an attachment, big deal. IF there was an attachment for ARs that gave them SMG ADS and movement speeds you would use it 100% of the time and you know it. The recoil on the MTAR-X would have to be truly massive for it not to dominate the entire AR class (and all SMGs other than the standard "hipfire spray cannon" niche filled by Captain Blowjob).
|
|
|
Post by dgcool on Oct 31, 2013 12:56:40 GMT -5
Mousey, can you explain the % columns please? The rest is relatively self-evident. Thanks.
|
|
|
Post by hamburglar86 on Oct 31, 2013 13:04:34 GMT -5
Shotguns look painfully bad too, but no surprises there... Why do you say this? If what is being presented is damage per pellet, then these shotguns look extremely powerful. Obviously we need range and pellet count values to know for sure.
|
|
|
Post by ChloeB42 (Alexcalibur42) on Oct 31, 2013 13:15:46 GMT -5
Unless the Marksman Rifles get some kind of body shot multipliers, or fantastic range I'm disappointed. If I didn't love the M14 so much IRL I wouldn't even use them.
|
|
Slick
True Bro
Taking the piss
Posts: 1,015
|
Post by Slick on Oct 31, 2013 13:16:42 GMT -5
It's gotta be per pellet, 10 damage otherwise is lolsy.
|
|
|
Post by dgcool on Oct 31, 2013 13:20:51 GMT -5
Mousey, can you explain the % columns please? The rest is relatively self-evident. Thanks. That is the chance, depending on the encounter (based on guns, # of kills, and range), that deadeye will result in a kill that is one bullet lower than the normal BTK. Ok, I think I'm understanding the chart. I suppose the only piece that is throwing me off is that for some guns, the more boosts you have (4 kills @50% chance to proc stopping power) the lower the chance of having less TTK. For example, Ameli at 3 boosts (.4) is 43% but a higher boost rating brings it down to 38%. That seems odd, but there must be some mathematical reasoning I'm missing.
|
|
|
Post by hamburglar86 on Oct 31, 2013 13:31:48 GMT -5
Did anyone else notice how ridiculously long the Tac-12 reload is when you've shot all 10 shells? 1.32 + (9*.87) = 8.34 seconds. That would be long for an LMG.
|
|
|
Post by ChloeB42 (Alexcalibur42) on Oct 31, 2013 13:46:24 GMT -5
Did anyone else notice how ridiculously long the Tac-12 reload is when you've shot all 10 shells? 1.32 + (9*.87) = 8.34 seconds. That would be long for an LMG. Just keep topping off and/or SoH, but if the range is even half way decent and that damage profile is per pellet it'll be worth it.
|
|
|
Post by hamburglar86 on Oct 31, 2013 13:52:14 GMT -5
What is the point of having the FP6's initial damage be 96? Is there anything that does some small amount of damage (like direct hit stun or damage from being in stun radius) that would result in killing the person after the 96 HP hit?
|
|
|
Post by LeGitBeeSting on Oct 31, 2013 13:53:05 GMT -5
It's so the FP6 can 1HK w/ Dedeye
|
|
Usagi
True Bro
Grin and Barrett
Posts: 1,674
|
Post by Usagi on Oct 31, 2013 13:53:27 GMT -5
What is the point of having the FP6's initial damage be 96? Is there anything that does some small amount of damage (like direct hit stun or damage from being in stun radius) that would result in killing the person after the 96 HP hit? Deadeye.
|
|
|
Post by hamburglar86 on Oct 31, 2013 13:57:09 GMT -5
It's so the FP6 can 1HK w/ Dedeye Ah, yes. Kind of strange they picked 96. Something like 75 or 80 would've been sufficient if it was only for Deadeye.
|
|
|
Post by LeGitBeeSting on Oct 31, 2013 14:05:41 GMT -5
even then deadeye is functional at >=72 damage. Im guessing its just something involving ballistic vests. Don't forget doggies and the Maniac Juggernoob.
|
|
|
Post by ChloeB42 (Alexcalibur42) on Oct 31, 2013 14:05:53 GMT -5
even then deadeye is functional at >=72 damage. Im guessing its just something involving ballistic vests. Good point, also Jugs. Assuming jug health is the same and that's per pellet at 8 pellets that's about 3/4 the health of jugs.
|
|
exxtrooper
True Bro
Who the fuck is Mousey
Posts: 398
|
Post by exxtrooper on Oct 31, 2013 14:11:35 GMT -5
How exactly does the juggernaut armor work? I never really got reliable information on that. The Maniac doesnt regen and is 1000 health (?) the juggernaut recon doesn't regen (or does it?) and the assault juggernaut (mingun woop woop) in assault package does regen?
Some people said the Jug does regen, but only a little (ten sets of 100 health, after you've lost 100 health it doesn't regen the 100 health and so on) or does it regen everything?
IDK bros ;_;
All I know is MSBS is gonna be sexy as fuck.
|
|
|
Post by Mr Zenday on Oct 31, 2013 14:21:12 GMT -5
If shotties stats are relative damage per pellets, they were buffed a lot for their CQB niche ! Remember, the R870 in BO2 was 50/10... Now, we got a Bulldog (50/17), the Fp6 (96/10) with a minor Deadeye possibility, the MTS 255 (60/13), and the Tac 12 (52/20). Yes, smgs are back too with stock stats starting at 0.152 ttk and good hipfire.
All we need to know for the moment is the pellets number, their spreadfactor, the damage/range curve. And the hitmarkers problem...
|
|
Usagi
True Bro
Grin and Barrett
Posts: 1,674
|
Post by Usagi on Oct 31, 2013 14:24:56 GMT -5
How exactly does the juggernaut armor work? I never really got reliable information on that. The Maniac doesnt regen and is 1000 health (?) the juggernaut recon doesn't regen (or does it?) and the assault juggernaut (mingun woop woop) in assault package does regen? Some people said the Jug does regen, but only a little (ten sets of 100 health, after you've lost 100 health it doesn't regen the 100 health and so on) or does it regen everything? IDK bros ;_; The only thing we know so far is that Maniac does not regen health whatsoever.
|
|
|
Post by UrbaneVirtuoso on Oct 31, 2013 15:02:44 GMT -5
And is bumped up to 10 points now, whilst not having the ability to stack Pointstreaks.
Lawl.
|
|
|
Post by ChloeB42 (Alexcalibur42) on Oct 31, 2013 15:17:19 GMT -5
Yup, Maniac will be useless, the only thing going for it is speed.
|
|
Usagi
True Bro
Grin and Barrett
Posts: 1,674
|
Post by Usagi on Oct 31, 2013 16:00:01 GMT -5
I hope the K7 has some other advantage, otherwise it looks like the worst non-shotgun gun in the history of CoD.
|
|
|
Post by UrbaneVirtuoso on Oct 31, 2013 16:03:58 GMT -5
It comes with a suppressor, AFAIK.
|
|