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Post by xFEARtheSHIELDx on Jan 6, 2015 4:29:12 GMT -5
omg YES, pls
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fk
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Post by fk on Jan 6, 2015 4:36:26 GMT -5
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Post by imrlybord7 on Jan 6, 2015 5:48:26 GMT -5
Wait, which stat actually ups movement speed?
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Will
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Post by Will on Jan 6, 2015 6:06:28 GMT -5
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Post by Megaqwerty on Jan 6, 2015 10:30:46 GMT -5
It is a very slow process, it's already taken me an hour just to enter 3 weapons (Bal, AK, ARX). Did you try copy and pasting Marvel's post as a csv and then importing that into Excel/Sheets? That would eliminate most of the data entry.
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Post by ktownlegend on Jan 6, 2015 14:56:41 GMT -5
Do any variants increase ADS times on the snipers?
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Will
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Post by Will on Jan 6, 2015 15:21:02 GMT -5
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Post by ktownlegend on Jan 6, 2015 16:14:18 GMT -5
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fpsdredd
True Bro
Always working on the FPS metagame
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Post by fpsdredd on Jan 6, 2015 16:32:35 GMT -5
Make sure to share with marvel so maybe he'll update it
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Will
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Post by Will on Jan 7, 2015 0:30:03 GMT -5
Finished the Assault Rifles. Hopefully I can plow through the SMGs quickly tomorrow. If anyone wants access to edit the sheet just send me a PM. It is a very slow process, it's already taken me an hour just to enter 3 weapons (Bal, AK, ARX). Did you try copy and pasting Marvel's post as a csv and then importing that into Excel/Sheets? That would eliminate most of the data entry. That's out of my pay grade; I am too dumb to figure that out.
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Will
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Post by Will on Jan 7, 2015 2:39:05 GMT -5
SMGs done
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Post by sixone on Jan 7, 2015 9:50:09 GMT -5
Good work to all involved. Reading thru the reddit comments its like you discovered the Rosetta Stone, lol. I take for granted that I've been coming here for years soaking up info. Case in point, my nephew just picked up AW and we were playing and he was raving about the vanilla Bal. I simply said, give the AK a shot, it's a better weapon stat-wise. He uses it for one game, goes negative and tells me how it has "shoots slower than the Bal". I then told him, "the Bal actually shoots SLOWER for the first few shots and then shoots the SAME speed as the AK after that." He then tells me "the stat bars say the Bal shoots at a fire rate of 14 while the AK is only an 8". Thanks Devs!
I told him: "There's a difference between doing well with a gun and a gun being good. It's a game, use whatever you like. But you're more comfortable with the Bal, you have stock, dual mags, etc. so its a self-fulfilling prophecy. You look at the stat bars, watch TMartn, the Bal is the default weapon, u get a good game or 2 and u use it all the time. You use the AK for ONE game, different feel, different irons, no attachments unlocked, you do poorly and the AK "sucks", you go back to the Bal and never look back."
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Will
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Post by Will on Jan 7, 2015 10:10:51 GMT -5
give the AK a shot, it's a better weapon stat-wise. what
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Post by xswainx on Jan 7, 2015 10:14:13 GMT -5
Unless I'm reading the chart wrong, the BAL has better damage and fire rate than the AK.
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Post by Megaqwerty on Jan 7, 2015 10:16:04 GMT -5
give the AK a shot, it's a better weapon stat-wise. what I will second that what. Did you try copy and pasting Marvel's post as a csv and then importing that into Excel/Sheets? That would eliminate most of the data entry. That's out of my pay grade; I am too dumb to figure that out. A csv is a comma-separate value file. It's a text file where each line is a separate row and, in each row, the columns are separated by commas. So: GUN36 35,35,20 Would lead to A1 being GUN36 and B1, B2, and B3 being those numbers when you opened the same file in Excel.
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Post by sixone on Jan 7, 2015 12:26:04 GMT -5
Your nephew sounds cooler than you. lol, funny u say that he tells the old man that all the time
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Post by sixone on Jan 7, 2015 12:54:49 GMT -5
WRT vanilla Bal vs Vanilla AK12
I'm translating 200 units = 5m.
Bal-27: 34-33-24, 200-1200, Head: 1.1 3HK to 5m, 4HK to 25m
AK-12: 33-28-24, 400-1600, Head: 1.1 no 3HK range but 4HK to 40m.
Bal-27: 0.07, 857 RPM (first 4 rounds: 0.09, 666 RPM)- 720 & 600 on console respectively.
AK-12: 0.08, 750 RPM (720 on console)
So the differences are the Bal can kill in 3 hits w/ in shotgun range as well as to 30m if you score a headshot. The AK has a longer 4HK range and less recoil.
So I guess I'm putting way more importance on the AK's range and accuracy than yall are vs the 3HK potential of the Bal? 5m engagements and headshots just don't make up a significant % of my engagements.
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Post by ktownlegend on Jan 7, 2015 14:13:07 GMT -5
AK RIP FTW
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asasa
True Bro
fuck
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Post by asasa on Jan 7, 2015 16:51:44 GMT -5
WRT vanilla Bal vs Vanilla AK12 I'm translating 200 units = 5m. Bal-27: 34-33-24, 200-1200, Head: 1.1 3HK to 5m, 4HK to 25m AK-12: 33-28-24, 400-1600, Head: 1.1 no 3HK range but 4HK to 40m. Bal-27: 0.07, 857 RPM (first 4 rounds: 0.09, 666 RPM)- 720 & 600 on console respectively. AK-12: 0.08, 750 RPM (720 on console) So the differences are the Bal can kill in 3 hits w/ in shotgun range as well as to 30m if you score a headshot. The AK has a longer 4HK range and less recoil. So I guess I'm putting way more importance on the AK's range and accuracy than yall are vs the 3HK potential of the Bal? 5m engagements and headshots just don't make up a significant % of my engagements. Vanilla the AK may be better, but I dont think anything compares to the obsidian steed bal
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Post by ChloeB42 (Alexcalibur42) on Jan 7, 2015 17:08:12 GMT -5
I'd like to point out, at least on PS3, the Snapper does not have increased magazine or increased reserve.
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Post by sixone on Jan 7, 2015 17:20:13 GMT -5
WRT vanilla Bal vs Vanilla AK12 I'm translating 200 units = 5m. Bal-27: 34-33-24, 200-1200, Head: 1.1 3HK to 5m, 4HK to 25m AK-12: 33-28-24, 400-1600, Head: 1.1 no 3HK range but 4HK to 40m. Bal-27: 0.07, 857 RPM (first 4 rounds: 0.09, 666 RPM)- 720 & 600 on console respectively. AK-12: 0.08, 750 RPM (720 on console) So the differences are the Bal can kill in 3 hits w/ in shotgun range as well as to 30m if you score a headshot. The AK has a longer 4HK range and less recoil. So I guess I'm putting way more importance on the AK's range and accuracy than yall are vs the 3HK potential of the Bal? 5m engagements and headshots just don't make up a significant % of my engagements. Vanilla the AK may be better, but I dont think anything compares to the obsidian steed bal I'm an AK12 RIP fan, but to your point its a different conversation once u factor in the variants. But the point of my original post was simply thank goodness for this board, otherwise I'd be at the mercy of the wildly misleading stat bars.
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Post by Megaqwerty on Jan 7, 2015 17:36:36 GMT -5
Before I discovered Den Kirson, I thought the RPK was superior in every way to the HK because that's what the in-game stats say.
Unfortunately, most people believe the in-game bars and so much so that IW implemented a new interface in MW3 and Ghosts so that the bars could be more easily compared between guns.
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banana
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Post by banana on Jan 7, 2015 18:10:47 GMT -5
Yeah, imo vanilla AK is better
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Post by TheHawkNY on Jan 7, 2015 19:12:38 GMT -5
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fpsdredd
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Post by fpsdredd on Jan 8, 2015 0:44:39 GMT -5
where'd you get the stats for the lynx variants?
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Will
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Post by Will on Jan 8, 2015 6:24:30 GMT -5
Damn you work fast! Well I'm more than halfway done mine so I can't quit now Just finished the Heavy weapons, and replaced the subjective ADS/recoil/spread terms with Marvel's "10%" numbers.
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asasa
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Post by asasa on Jan 8, 2015 11:13:50 GMT -5
I'm not sure if they are errors, but they are confusing: IMR Boar Strike: 0.06 1000 Longer firetime, higher RPM? Also, the variant that posts a higher firetime shows up as no change on here. It was either Impact or Feedback. All of the ARX firetimes/firerates make no sense to me. They seem backwards. The ARX holepuncher shows up as a constant 35 damage but the chart shows it as having a 4HK range MK14 Ultralite reduced range doesnt show up on the far right thing
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Will
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Post by Will on Jan 8, 2015 11:19:08 GMT -5
I'm not sure if they are errors, but they are confusing: IMR Boar Strike: 0.06 1000 Longer firetime, higher RPM? Also, the variant that posts a higher firetime shows up as no change on here. It was either Impact or Feedback. All of the ARX firetimes/firerates make no sense to me. They seem backwards. The ARX holepuncher shows up as a constant 35 damage but the chart shows it as having a 4HK range MK14 Ultralite reduced range doesnt show up on the far right thing IMR Boar Strike is 0.06, 705 RPM IMR Feedback has no change to firetime, in-game stats are poop
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asasa
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fuck
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Post by asasa on Jan 8, 2015 11:26:02 GMT -5
I'm not sure if they are errors, but they are confusing: IMR Boar Strike: 0.06 1000 Longer firetime, higher RPM? Also, the variant that posts a higher firetime shows up as no change on here. It was either Impact or Feedback. All of the ARX firetimes/firerates make no sense to me. They seem backwards. The ARX holepuncher shows up as a constant 35 damage but the chart shows it as having a 4HK range MK14 Ultralite reduced range doesnt show up on the far right thing IMR Boar Strike is 0.06, 705 RPM IMR Feedback has no change to firetime, in-game stats are poop Ah, good to know. A quick glance at the ranges shows that many of the guns have mismatched 1hk 2hk 3hk 4hk 5hk 6hk versus the actual damage/range values.
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asasa
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fuck
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Post by asasa on Jan 8, 2015 15:31:12 GMT -5
I'm not sure if they are errors, but they are confusing: IMR Boar Strike: 0.06 1000 Longer firetime, higher RPM? Also, the variant that posts a higher firetime shows up as no change on here. It was either Impact or Feedback. All of the ARX firetimes/firerates make no sense to me. They seem backwards. The ARX holepuncher shows up as a constant 35 damage but the chart shows it as having a 4HK range MK14 Ultralite reduced range doesnt show up on the far right thing IMR Boar Strike is 0.06, 705 RPM IMR Feedback has no change to firetime, in-game stats are poop Welp, unless I'm super susceptible to placebo, the IMR Feedback fires a magazine @ about 770RPM, while the regular one shoots about 720RPM Taking out the burst delays, it works out to be 1080RPM for the Feedback and 980RPM for the regular. It seems more like a burst delay reduction, though. (i.E. burst delay is 75ms rather than 100ms?) Of course, these numbers would have significant error because I'm using a phone as a stopwatch. And I may be completely wrong, of course. If you account for that I recorded 720RPM for default, and the stats are 800RPM, then divide - multiplying the 770RPM by that number gives you 855RPM, which would be the "reduced error" number for the IMR feedback.
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