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Post by r00stad00ks on Jan 7, 2015 10:12:59 GMT -5
Is it at all possible that the breakneck has rapid fire added to it on top of the 1016 firerate but it doesn't show the attachment? I wouldn't be shocked if it does just shoot at 1016 and the other +2 firerate are off in space somewhere.
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Post by Ironforce92 on Jan 8, 2015 16:58:06 GMT -5
Are you sure about 705 rpm on XMG lockdown mode? Because the strategy guide said 620.. It raises 900 rpm with +1 and rapid fire?
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Post by Marvel4 on Jan 9, 2015 18:47:14 GMT -5
The strategy guide doesn't have any numbers - it has bars. It shows the XMG at 705 RPM and XMG (Lockdown) at 631 RPM. Both are definitely wrong. However, I'm not sure if the rate of fire in lockdown mode actually is 705 RPM, so I didn't add it.
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Post by Ironforce92 on Jan 9, 2015 18:53:21 GMT -5
Without definite numbers i'm not gonna touch it.
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Post by dunsparceflinch on Jan 10, 2015 0:27:38 GMT -5
The strategy guide doesn't have any numbers - it has bars. It shows the XMG at 705 RPM and XMG (Lockdown) at 631 RPM. Both are definitely wrong. However, I'm not sure if the rate of fire in lockdown mode actually is 705 RPM, so I didn't add it. Didn't you find that alternate fire time for the XMGs of 0.85. I remember it through you off at first because the SAC3s had the same thing.
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Post by Marvel4 on Jan 10, 2015 3:37:49 GMT -5
Never mind.
Fixed burst delays for weapon variants and added XMG Lockdown.
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Post by ultimate94ninja on Jan 10, 2015 4:53:04 GMT -5
Never mind. Fixed burst delays for weapon variants and added XMG Lockdown. Does lockdown RoF change for supply drop variants?
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Post by Ironforce92 on Jan 10, 2015 21:34:30 GMT -5
So the MP-443 Grach Snappy with a fire time of 0.065 shoots at 900 rpm like the arx-160 right? Considering this +1 rate of fire should be enought to get 900 rpm xmg lockdown mode.
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wwaa
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Post by wwaa on Jan 16, 2015 5:46:31 GMT -5
S-12: 0.13, 461 RPM -U: 0.12, 500 RPM -N: 0.12, 500 RPM -Quiet Time: 0.12, 500 RPM -Adroit: 0.12, 500 RPM -Whirlwind: 0.11, 545 RPM -Tiger Blood: 0.11, 545 RPM Bulldog: 0.13, 461 RPM -Rifled: 0.14, 428 RPM -Carnage: 0.14, 428 RPM base variants: S-12: 0.13, 461 RPM Bulldog: 0.13, 461 RPM Marvel, is it a typing error or does it really look like this? On PC I had: 480 rpm << S-12 428 rpm << Bulldog firetime 0.12 works with base S-12 but not with base Bulldog ... firetime 0.13: S-12 is fine while Bulldog not consecutive.
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ThatGuy
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Post by ThatGuy on Jan 25, 2015 11:13:08 GMT -5
Does the ak12 hair trigger Fire faster as the Base ak12 (on console that is)
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Will
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Post by Will on Jan 25, 2015 12:41:14 GMT -5
Does the ak12 hair trigger Fire faster as the Base ak12 (on console that is) They would both round down to 720rpm if you got a perfect consistent 60fps
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Post by hulk2k10 on Jan 26, 2015 11:33:20 GMT -5
Does the ak12 hair trigger Fire faster as the Base ak12 (on console that is) They would both round down to 720rpm if you got a perfect consistent 60fps On console, the Hairtrigger "sounds" like it's shooting faster and appears to expend ammo faster than the base gun. Are those just presentation effects and the game is still recording damage at the base AK fire rate?
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Post by bmac39 on Jan 26, 2015 11:40:07 GMT -5
You almost never get a constant 60 fps
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asasa
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Post by asasa on Jan 26, 2015 12:09:18 GMT -5
They would both round down to 720rpm if you got a perfect consistent 60fps On console, the Hairtrigger "sounds" like it's shooting faster and appears to expend ammo faster than the base gun. Are those just presentation effects and the game is still recording damage at the base AK fire rate? I think it's shooting faster, as well. Will have to try a stopwatch if I get time
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Will
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Post by Will on Jan 26, 2015 13:27:11 GMT -5
On console, the Hairtrigger "sounds" like it's shooting faster and appears to expend ammo faster than the base gun. Are those just presentation effects and the game is still recording damage at the base AK fire rate? I think it's shooting faster, as well. Will have to try a stopwatch if I get time Of course, because your framerate bounces around, it's not consistently 60fps. The RPM will never be constant. Read Mousey's awesome thread (with graphics!): denkirson.proboards.com/thread/6642/fire-rates-frameCodedAK: 750rpm HT: 857rpm @60fpsAK: 720rpm HT: 720rpm @59fpsAK: 708rpm HT: 708rpm @58fpsAK: 696rpm HT: 696rpm @57fpsAK: 685rpm HT: 855rpmDropping to 57fps or lower is not uncommon at all on the new consoles. That is kind of the "threshold" where you will start to see a difference between the two guns.
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Post by hulk2k10 on Jan 26, 2015 13:36:09 GMT -5
Thanks. Switching topics, does advanced rifling also apply to the 1st 5 rounds of the KF5?
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asasa
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Post by asasa on Jan 26, 2015 14:34:26 GMT -5
I think it's shooting faster, as well. Will have to try a stopwatch if I get time Of course, because your framerate bounces around, it's not consistently 60fps. The RPM will never be constant. Read Mousey's awesome thread (with graphics!): denkirson.proboards.com/thread/6642/fire-rates-frameCodedAK: 750rpm HT: 857rpm @60fpsAK: 720rpm HT: 720rpm @59fpsAK: 708rpm HT: 708rpm @58fpsAK: 696rpm HT: 696rpm @57fpsAK: 685rpm HT: 855rpmThat doesn't really explain it. FPS doesnt bounce around much, and shouldn't. (PS3 CoD bounced around a ton, because the devs are shit, but on PS4 it seems stable except under certain circumstances where its well below 60.) Dropping to 57fps or lower is not uncommon at all on the new consoles. That is kind of the "threshold" where you will start to see a difference between the two guns.
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Will
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Post by Will on Jan 26, 2015 15:22:34 GMT -5
Your eyes are able to tell the difference between 60 and 57 fps?
woah
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asasa
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Post by asasa on Jan 26, 2015 16:10:16 GMT -5
Your eyes are able to tell the difference between 60 and 57 fps? woah Yeah, fairly easily..
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Will
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Post by Will on Jan 26, 2015 16:23:59 GMT -5
Well that is the only explanation for your Hair Trigger shooting faster than the default AK12, if you have even a simple understanding of how frame rounding works. If you truly did purchase some god-like version of the PS4 that can manage to get a consistent 60fp, then your Hair Trigger will shoot at the same rate of fire as the AK12, always. Only when it drops to 57 or below will it shoot faster.
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asasa
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Post by asasa on Jan 26, 2015 16:52:02 GMT -5
Well that is the only explanation for your Hair Trigger shooting faster than the default AK12, if you have even a simple understanding of how frame rounding works. If you truly did purchase some god-like version of the PS4 that can manage to get a consistent 60fp, then your Hair Trigger will shoot at the same rate of fire as the AK12, always. Only when it drops to 57 or below will it shoot faster. Please stop arguing about things you dont understand.
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Will
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Post by Will on Jan 26, 2015 17:08:50 GMT -5
Well that is the only explanation for your Hair Trigger shooting faster than the default AK12, if you have even a simple understanding of how frame rounding works. If you truly did purchase some god-like version of the PS4 that can manage to get a consistent 60fp, then your Hair Trigger will shoot at the same rate of fire as the AK12, always. Only when it drops to 57 or below will it shoot faster. Please stop arguing about things you dont understand. Things I do not understand? I think you are the one having a hard time understanding how frame rounding works. I play on Xbox One, not PS4, and I do get a lot of dropped frames. But like I said, if you do get a constant 60fps, then your Hair Trigger will shoot at 720rpm, the same as the default AK-12. I linked Mousey's topic before, but here I'll give it to you again: denkirson.proboards.com/thread/6642/fire-rates-frameYou made the claim that your hair Trigger shoots faster, so I provided the only known explanation, dropped frames. If you think I am wrong about frame rounding, please enlighten me. I am human and prone to mistakes.
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oTradeMark
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Post by oTradeMark on Jan 26, 2015 18:34:56 GMT -5
I notice that quite a few weapons have 857RPM & 750RPM variants such as the ak12 hairtrigger/default or bal27 default/steed. Based upon the spreadsheet in Mousey's topic, 750RPM & 857RPM variants will fire at the same RPM on consoles for a large portion of the FPS values you get right? If we compare these variants, they are functionally the same at 58, 59, 60, 61 or 62 Frames Per Second: puu.sh/f4G8H/bdf8537f6e.pngHowever the guns sound and look like they fire at different rates, is this just a placebo affect or are the audio/visual representations of how the gun is firing not consistent with how the game is calculating damage?
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Post by brontesaur on Jan 26, 2015 20:24:29 GMT -5
I'd say it's a placebo effect unless someone can dig up some code related to sound.
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asasa
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Post by asasa on Jan 26, 2015 20:41:00 GMT -5
Please stop arguing about things you dont understand. Things I do not understand? I think you are the one having a hard time understanding how frame rounding works. I play on Xbox One, not PS4, and I do get a lot of dropped frames. But like I said, if you do get a constant 60fps, then your Hair Trigger will shoot at 720rpm, the same as the default AK-12. I linked Mousey's topic before, but here I'll give it to you again: denkirson.proboards.com/thread/6642/fire-rates-frameYou made the claim that your hair Trigger shoots faster, so I provided the only known explanation, dropped frames. If you think I am wrong about frame rounding, please enlighten me. I am human and prone to mistakes. And I said I had to test it. That it may be placebo. You came back with a dickish response. Like I dont know that it "should" shoot at 720? All I said is it seems to shoot faster.
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asasa
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Post by asasa on Jan 31, 2015 22:01:01 GMT -5
I finally remembered to test it.
I got about 710RPM for regular AK12 and 750RPM for AK12 Hair Trigger.
This is about 15 samples of both, with exmags, and a simple stopwatch. I am certain the AK12 HT is firing faster, although not by much; this seems to show its a pointless variant IMO.
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Post by broth3r on Feb 1, 2015 1:58:33 GMT -5
That may hold true for consoles, depending on how well can they hold the framerate above 60, but on PC, I'd definitely rate it as the best variant. Assuming you can hold >60FPS, the RoF increase is definitely noticeable, and the recoil remains good - and taking a grip (as I do) is fair enough a price for a DPS increase.
The RIP seems to be the popular favorite, but I find its advantages negligible (the insane accuracy is nice but completely overkill, the regular AK is already all you ever need, and the damage increase comes at a range I'll hardly ever engage in) and the reduced mag to be too hefty a price.
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lllRL
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Post by lllRL on Feb 1, 2015 12:15:39 GMT -5
I finally remembered to test it. I got about 710RPM for regular AK12 and 750RPM for AK12 Hair Trigger. This is about 15 samples of both, with exmags, and a simple stopwatch. I am certain the AK12 HT is firing faster, although not by much; this seems to show its a pointless variant IMO. My Hair Trigger consistently sounds and looks like it's dumping its ammo faster... but that may be because it's more likely to fire at 720rpm and above, while my regular AK seems to stay at 680-698rpm at all times :s maybe my PS4 just can't manage 60fps lol
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asasa
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Post by asasa on Feb 1, 2015 13:30:25 GMT -5
Well, if my test is right, it's definitely shooting faster. But it's not shooting 25% faster, as it "should". So for a measly 5% firerate gain, you get 15% more viewkick, and 20% worse hipfire.
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lllRL
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Post by lllRL on Feb 1, 2015 14:12:43 GMT -5
Yeah I started to feel like the permanent recoil increase wasn't worth the occasional fire rate buff. I mostly use it for its clearer irons now, but the standard AK has so little recoil that its irons aren't really difficult to use anyway. I always stick with the standard one on longer maps, or on classes where I use Hardline over Scavenger and need to make more of my rounds count.
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