mannon
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Post by mannon on Feb 24, 2015 12:33:56 GMT -5
tl;dr How do you run Exclusion Zone farming to make it more efficient?
Okay so we talked about glimmer a while back and Exclusion Zone seems to be the big winner. There are some other things that are close, but I think it's definitely the most efficient and it results in rather a lot of items for the Cryptarch which means it's good at not merely filling you to the cap, but also saving up for a rainy day.
What I'd like to know, is any and all tips to make it more efficient.
Here's how I was doing it towards the end. It was sometimes very very fast. Occasionally I'd whiff a super or something and have to finish off enemies the old fashioned way. I'm sure most bros here don't need this for advice so I'll try to be brief.
First my loadout. I started with my Vanquisher AR but moved to my shiny new scout rifle curtesy of Iron Banner. I like it better. 3 headshots and they go pop and if they're already hurt it can 1 or 2 hit a lot of the time. Plus the speed reloads... yeah it's pretty great. Can't wait to finish upgrading it. Special was Ice Breaker specced to agility, because... why use anything else for this? Srsly... You even generate several rounds before they drop from the second ship, so... cool. And whatever rocket. I just got one from IB that has homing rounds so I took it for a spin. Only armor that mattered was voidfang. I don't have any other exotics that would be terribly useful for this, but voidfang is. I went with voidbro, axiom bolt, shatter nova bombs, and the least armor and most agility I could muster, everything else just set to improve nova bombs and grenades. Oh and I've been on blink, but I think glide might actually be better.
My technique is probably not the most efficient, and I think that's where I could use some advice. I start by switching to Ice Breaker and sprinting strait ahead, and I blink over the crates to get through the doors as soon as they open, head a little left and blink over the boxes, then hop skip a bit because blink doesn't like to work here and if I don't jump I take some rockets I can otherwise avoid. Blink jump down to the left side, up the hill from the 2nd ship just as it's opening to drop off the first couple of guys. I may dodge a round of rockets then blink strait up and super. Usually if I aim at the ship I land it right on the group in front. If I have heavy ammo I like to lob a rocket at the far group from the other side of the ship. I launch it right as they are landing. The homing really helps. Sometimes I like to toss my grenade for extra cleanup, but if the super and rocket land well it's best not to, because it takes me too long to recharge it. Anyway after that it's mop up with SR and IB, then switch to IB to run for heavy ammo, (if any) and go rush the red healthbar guys. For that I jump into the middle of the ones without the shields, switch to primary, wait for a little damage, and if I'm still alive I toss my grenade at my feet. When axiom bolt splits it does an initial small burst of damage that will hurt you so if I've taken damage it's enough to kill me. Then the bolts usually get me a tad more glimmer. If I've done it really really fast and my super's not up yet I put a couple rounds into one and kill him with melee to charge the super. Usually killing one of them doesn't make them kill me any slower because I'm grenading myself anyway.
If I toss a grenade before I super it's usually charged before I need it to kill myself, and sometimes I don't need it. But it doesn't really seem to help before, because it just kills enemies I would have exploded anyway. If I don't toss it first and happen to get really good super and rocket hits off then it doesn't have time to recharge and I have to hope the AI's don't go derp on me like they sometimes do. I also experimented with the shield guys. If you get up close they will melee you, and if you hit anything when they do you will die immediately. But I couldn't get it to work consistently, and sometimes they would just fling me off down the hill and I'd have to waste time running back to all the enemies. Ultimately the other group and grenade seems more consistent. With voidfang I always have a fresh grenade on spawn so killing myself with one doesn't cost me anything.
One thing I'm thinking about is that I need to master emptying my primary ammo quickly. If I do that then my nova bomb should generate tons of heavy ammo for me and from there I'll have 5 rounds worth of rockets even if I don't get any more heavy ammo. That's enough to last about half of my consumable even if I don't get any more. It would take a bit to setup, but seems like it might be worth it at the start, anyway and maybe once per supply code, even... if Heavy ammo is empty, anyway. I randomly get massive heavy ammo drops anyway, even with primary not being empty. I'm not sure what drives that.
anyway....
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qupie
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Post by qupie on Feb 24, 2015 13:01:55 GMT -5
Seems like you are on the right track!
I use gunslinger or voidwalker for this. I run past the first ship, sometimes throw a grenade where they come out. Super first group of majors. Kill second group with primary (VoC was great, didn't farm in a while). When my primary is empty, I switch to plan c or murmer to finish of the remaining majors. Run towards red bars and kill a few of them while they kill me. I never use rockets on the 2nd group of majors, I always use them to kill myself while dragging as much red bars down with me as I can. Your way might be faster though! I get around 22.000 glimmer per 40 minutes (including bringing the stuff to the cryptarch. What I do lately is just use the consumables while running roc strikes, it is suficient normally. But I have to admit it probably is not enough during iron banner.
I don't really think doing the heavy ammo glitch is going to help your time/glimmer ratio
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wittyscorpion
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Post by wittyscorpion on Feb 24, 2015 13:58:04 GMT -5
Exclusion Zone
Most important note: only kill the 8 yellow-shield enemies, and ignore the rest. As qupie mentioned: run past the first ship to trigger the second ship, which will drop 4 such enemies on each side of the ship.
No need to worry about heavy ammo
When soloing, just do the following in a loop: use Bad Juju to kill them when in super cool down, super them when super is up. Kill yourself when all yellow enemies are dead.
When double teaming, do this in a loop:
1) have both players go after the enemies on each side of the ship; 2) super them to drop 8 orbs each; 3) go to the other side to pick up the orbs teammates dropped to refill the super; 4) get yourself killed ASAP
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wittyscorpion
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Post by wittyscorpion on Feb 24, 2015 14:03:17 GMT -5
VoG Gatekeeper CP
Note 1: normal CP is much better than hard CP;
Note 2: this is great for 4+ players to glimmer farm;
Note 3: Gungslinger Hunter is the best class;
Note 4: The entire fire team need to stay close to each other so everybody can get credit for every kill. The best place for this is the right platform;
Note 5: each player should only super <= 2 yellow hobogoblin (because the max amount of orbs that can be dropped per super use is 8). After doing that, stop killing yellow shield enemies;
Note 6: the key here is to kill all hobogobins as fast as possible and then immediately wipe.
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Post by TheHawkNY on Feb 24, 2015 14:18:58 GMT -5
First of all, use Voidwalker with Shatter and Annihilate, Obsidian Mind, an effective primary, a fusion rifle (Pocket Infinity is the best for this), and a launcher with Surplus.
Doors open, run past the first ship to the right. Turn back and shoot the red enemies from the first ship for a few seconds. The enemies will jump out of the second ship on either side, land, then jump together into a clump in the middle. That is the moment when you hit them with the Nova Bomb.
At this point, your super should be mostly charged, you should be at low health (having taken damage from the ships' rockets and from enemies), and there will likely be a few yellow enemies left and a bunch of red enemies left. Run directly at yellow enemies and unload your fusion rifle on them.
Here's the most important thing to remember - pretty much any time between when your super is charged (guaranteeing you'll be able to drop a Nova Bomb at the next round) and your death is wasted time. Chasing down enemies to kill is wasted time. Waiting for an enemy to kill you is wasted time. Running around picking up items on the ground is wasted time. Accidentally killing all of the enemies and having to go to orbit and restart the mission is a lot of wasted time. Hopefully your super will be charged before the second ship has left, and all you'll need to do is stop moving for its rockets to kill you. Otherwise, simply throw a grenade at your feet or walk up to an enemy and hit them with your launcher.
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mannon
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Post by mannon on Feb 24, 2015 14:40:35 GMT -5
Some very interesting suggestions. My Bad Juju is still a virgin and I have to complete the bounty before I'll have Pocket Infinity, but either of those could be an option soon. If I can clump them both together for a single super then cleaning up the last few should be super duper fast. hmm...
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Post by TheHawkNY on Feb 24, 2015 14:44:34 GMT -5
Also, mannon, I know you don't get on as much as you'd like, so doing Patrol Venus may be a more effective use of your time. Public Events in Ishtar Cliffs are always defending the Conflux against Vex sacrifices, and events in the Citadel are almost always those as well (although they are kill target every once in a while). The timing frequently works out so that you can do an event in each area with little delay, and they're close to one another (go from Citadel -> Waking Ruins -> Ishtar Cliffs and vice versa). Pop a Blue Polyphage and you'll make a good amount of glimmer defending the conflux, and after the event ends you should pretty much always find another one on the ground. The events aren't as hard as everyone makes them out to be - at the beginning, just keep checking all directions and don't trust that a random has one side covered; by the time the more difficult enemies come they reduce down to a single spawn spot and you don't have to watch all directions. It's probably a more effective use of your time. You won't earn as high a rate of glimmer/minute, but you'll earn more XP, and you'll also get ascendant materials and vanguard marks from the public events; reputation from the patrol missions you pick up while doing it; and it's a better place to complete bounties as well. The daily reward packages are also nice because you can save them up and redeem them when you want them - for example, when you get a new weapon you want to level quickly, you can pop a telemetry and redeem a bunch of them for an enormous amount of XP.
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mannon
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Post by mannon on Feb 24, 2015 14:53:21 GMT -5
That's a good point. I had to get maximum glimmer to buy my IB items, but I could do this for bounties and patrols. I actually really like the conflux thing in the Citadel. It's not so bad if you have something void to bring down shields. Plus running the minotaurs there can get you half decent money. I don't have as much experience chasing public events on Venus, but I should. I need the Spirit Bloom anyway.
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wings
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Post by wings on Feb 24, 2015 14:55:13 GMT -5
Also it might be worth saving up the public award packages from the Postmaster if you want to do the next Iron Banner so you have some extra Glimmer in reserves.
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mannon
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Post by mannon on Feb 24, 2015 14:56:38 GMT -5
Only problem with that is I really need the shards and energy. ;3 I can maybe save them up at least to build XP on some weapons, but I don't think I'll hold them an entire month.
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wings
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Post by wings on Feb 24, 2015 21:21:05 GMT -5
Daily Story Mission gives plenty eventually. Play them each day with three characters.
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qupie
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Post by qupie on Feb 25, 2015 3:09:00 GMT -5
I don't really agree with the bad juju being a good choise here though, it simply does not kill fast enough. Killing 9 majors will fill your super up pretty quickly (I think there are 9, 5 to the left, 4 to the right). For the rest hawk is totally right, any second spend living past your super being charged and all majors killed, is a wasted second.
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mannon
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Post by mannon on Feb 25, 2015 10:52:23 GMT -5
When I was doing it my way I would have full Super every time unless I just happened to do it really really fast. In those cases my super might not be ready by the time I go die. I would usually kill one with my melee to trigger soul rip, but it wasn't really necessary. If the super wasn't quite fully charged when I died it would usually continue to charge enough that it would be up either at spawn or not long after.
Although if I were to kill them all much faster it could make a difference. But if Bad Juju causes them to die slower then that's really not an option.
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wittyscorpion
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Post by wittyscorpion on Feb 25, 2015 12:02:19 GMT -5
With level 32 guardian on level 18 Exclusion Zone: Bad Juju melt the majors without having to reload. This is even before the 10% damage upgrade that is coming this week. Do you guys even use Bad Juju? Are you guys glimmer farming on level 20+?
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mannon
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Post by mannon on Feb 25, 2015 12:17:14 GMT -5
I'm level 31. I have a Bad Juju, but it has no upgrades.
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wings
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Post by wings on Feb 25, 2015 12:43:01 GMT -5
Also the Bad Juju jams like every other non-full auto weapon turned full auto.
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markopolo
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Post by markopolo on Feb 25, 2015 12:52:08 GMT -5
Yea.... Bad Juju is going to be back in full effect once the Multitool gets put away. Plus once I put the Obsidian mind on after maxing out Praxic Fire.... mercy mercy mercy the supers will be flying and the orbs will be rainin' Fireteaming with Polo will give ya da vapours
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qupie
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Post by qupie on Feb 26, 2015 3:46:19 GMT -5
Also the Bad Juju jams like every other non-full auto weapon turned full auto. This jamming happens when you alter the pressure on your trigger. keep it down, ALL THE WAY, and you will never have that problem. I can literally count the times my VoC/Juju/strangers jammed on two hands. And I did use the VoC extensively! I did actually use the bad juju quite a lot after the last patch, but still I prefer to kill the majors faster above getting more super energy, as I don't need the super energy anyway in this instance. Otherwise, I totally agree, the bad juju is under rated. Lets see what that 10% is going to do
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mannon
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Post by mannon on Feb 26, 2015 10:10:47 GMT -5
They just fixed full auto jamming BTW.
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mannon
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Post by mannon on Feb 26, 2015 10:28:34 GMT -5
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Post by iw5000 on Feb 26, 2015 10:35:19 GMT -5
Great spot. The problem? Very few people have a GateKeeper checkpoint sitting around doing nothing, when actually need to farm glimmer.
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mannon
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Post by mannon on Feb 26, 2015 10:42:41 GMT -5
Yeah you couldn't just hang onto the checkpoint indefinitely since it resets every week. Still though... holy mother! If they don't patch this it would be worth getting this checkpoint for Iron Banner weeks. This could have saved me hours of grinding and I could have gotten 3 or 4 copies of the weapons instead of just 2. Very nice...
Also on a related note. What about motes of light? As in, what is the best way to stock up? I assume just anything that generates XP or has a chance of dropping them. But are there any activities in particular other than the daily that could really contribute to that? Maybe roc strikes for engrams and pray to RNG? XP actually seems like a really slow way of getting them, but engrams are so RNG... I have a decent number of IB weapons now and I seem to get more every IB so reforging them into even better weapons sounds like a decent idea, but I'll need lots and lots of motes.
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Post by iw5000 on Feb 26, 2015 10:48:43 GMT -5
Keep things in perspective. The above works well IF you just happen to have someone give you the checkpoint, AND you just happen to need to farm glimmer (which is rare for most people these days). But also,.... for people trying to set this up so they can farm. By the time you do all the work to get this checkpoint, you could have 30,000 glimmer banked from the Exclusion zone, before even getting to the Gatekeeper.
Not trying to piss on anyone's Wheaties, but just keeping it in perspective, on the usefulness of this.
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wittyscorpion
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Post by wittyscorpion on Feb 26, 2015 11:08:46 GMT -5
Yeah you couldn't just hang onto the checkpoint indefinitely since it resets every week. Still though... holy mother! If they don't patch this it would be worth getting this checkpoint for Iron Banner weeks. This could have saved me hours of grinding and I could have gotten 3 or 4 copies of the weapons instead of just 2. Very nice... Also on a related note. What about motes of light? As in, what is the best way to stock up? I assume just anything that generates XP or has a chance of dropping them. But are there any activities in particular other than the daily that could really contribute to that? Maybe roc strikes for engrams and pray to RNG? XP actually seems like a really slow way of getting them, but engrams are so RNG... I have a decent number of IB weapons now and I seem to get more every IB so reforging them into even better weapons sounds like a decent idea, but I'll need lots and lots of motes. There is a trick for everything in Destiny (well, not everything, but almost ) How to hang onto Gatekeeper CP indefinitelyYou need a friend to do this. 1) Say you already have a CP; 2) Make sure you are in the game right before the reset time, and don't quit the game / log out / go to orbit while reset happens. This way the game thinks that you are still in the previous weekly cycle; 3) Have your friend log out and log back in so he can start his next weekly cycle; 4) Pass the CP to him;
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Post by iw5000 on Feb 26, 2015 11:20:49 GMT -5
Witty, that's harder to do than the normal method (of just playing to that point). That requires a person on the Eastern time to stay up to 4am, and then find someone else to do the same thing too. lol.
Maybe you west coasters can pull this off...but i'll never be able too. Don't need glimmer that bad.
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wittyscorpion
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Post by wittyscorpion on Feb 26, 2015 11:23:44 GMT -5
Witty, that's harder to do than the normal method (of just playing to that point). That requires a person on the Eastern time to stay up to 4am, and then find someone else to do the same thing too. lol. Maybe you west coasters can pull this off...but i'll never be able too. Don't need glimmer that bad. Yeah, definitely not worth it for glimmer. Exclusion Zone is fast enough. Just want to share the tip for people who want to pass raid CPs for various reasons.
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Post by TheHawkNY on Feb 26, 2015 12:13:45 GMT -5
iw5000 My guess is that the checkpoint isn't too hard to find, because it's pretty easy to find someone with a Gorgon's Chest checkpoint and it's just a few minutes to solo to the Gatekeeper. But yeah, it's probably only worth it if you need to farm a ton of glimmer, like during Iron Banner. wittyscorpion I have a guy on my friends list who makes sure to have a Gorgon's Chest, Atheon, and Crota checkpoint at all times (he plays a lot). It's very convenient. mannon My guess is the most effective way to get Motes of Light is a combination of things. There are Eris bounties that reward Motes, so make sure to grab those on all characters whenever they appear. If you're going the XP route, it's 80k XP for a Mote of Light. Googling shows public events give 500 XP, but the rewards package for the first of the day gives 5,000 XP. Patrol missions give 250 XP (kill target patrols give 500 XP). I'm not sure about whether Roc strikes give a bonus at the end (if someone still has the 9k experience without dying bounty, they can test this by dying right before the end and not killing anything after). A Reddit thread says they reward a Mote of Light at the end roughly once per 14 strikes. They also average 1.08 rare armor engrams per strike and 0.5 rare weapon engrams per strike, which sometimes turn into motes of light. That's what's really nice about those Conflux events on Venus. In addition to just being fun, you can simultaneously complete bounties, patrol missions, public events, rapidly kill enemies, and pick up engrams they drop. If I had to guess the best way to grind for XP/Motes, it would be to get three people doing patrol Venus and do those two events, and in the downtime until they come around again either do a Roc Strike or search for more public events where there's a chance you'll get "the enemy is moving against each other" such as the Barrens on Mars or Skywatch on Earth.
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mannon
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Post by mannon on Feb 26, 2015 12:43:24 GMT -5
If I'm not doing VoG that week then it would be a pain. Though for Iron Banner weeks it still might be worth it. This last IB I used up everything I had and hit the glimmer cap twice and still had to go back one last time for a few more thousand. In total I probably farmed over 60K strait up, not counting cryptarch items. (Technically I farmed a lot more because of those items, but I didn't track how many I used.) And it's not like the time spent getting there has to be wasted. I still need VoG loot.
I could just play to the gatekeeper early in the week, use the CP for glimmer during the week, then finish off VoG later in the week. I could use the VoG runs anyway... assuming I could actually do this without Midas...
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mannon
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Post by mannon on Mar 27, 2015 15:54:04 GMT -5
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mannon
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Post by mannon on Mar 27, 2015 15:55:23 GMT -5
Can be done on patrol with just 2 people as well. I don't know if it's soloable with 1 bladedancer or if there's a way to do it without bladedancers. Still... kinda interesting. And I do have a Hunter I should be working on.
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