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Post by iw5000 on May 8, 2015 7:49:16 GMT -5
Matchmaking for everything is a bad idea. Period. Nightfalls, okay. Prison of elders? I have no idea yet, but might be doable at everything except lvl 35 VoG? Hell no. Ever thought about doing atheon with scrubs without a mic or oracle weapons? Or confluxes with AFKers? How about oracles? This shit needs teamwork. Right. But if you are solo and have no one.... at least the option/chance of having a teammate is better than none. If I do MM and get matched with five other people, and one doesn't have a MiC, so what? We boot him. And then group up on our own, and retry the MMing process. The process would work well under those circumstances. The game would find me SOMEONE at least. Again, something is better than nothing. Don't treat the players like retards, like we can't figure out how to make something work. The whole excuse of 'raids are elite' has been shown to be bogus anyways. People have been shitting on Crota for months with solo play. I'll gladly take a solo player with no mic, if needing someone to finish the Deathsinger or Crota. But the above said....right now, the game feels a bit dead. It might not even matter. I did some ROC strikes after Xur this morning, and on three of the four strikes, the game couldn't even give me a third teammate. There aren't a lot of people playing this game.
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wings
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Post by wings on May 8, 2015 7:54:35 GMT -5
Matchmaking for everything is a bad idea. Period. Nightfalls, okay. Prison of elders? I have no idea yet, but might be doable at everything except lvl 35 VoG? Hell no. Ever thought about doing atheon with scrubs without a mic or oracle weapons? Or confluxes with AFKers? How about oracles? This shit needs teamwork. Right. But if you are solo and have no one.... at least the option/chance of having a teammate is better than none. If I do MM and get matched with five other people, and one doesn't have a MiC, so what? We boot him. And then group up on our own, and retry the MMing process. Again, something is better than nothing. Don't treat the players like retards, like we can't figure out how to make something work. The whole excuse of 'raids are elite' has been shown to be bogus anyways. People have been shitting on Crota for months with solo play. I'll gladly take a solo player with no mic, if needing someone to finish the Deathsinger or Crota. But the above said....right now, the game feels a bit dead. It might not even matter. I did some ROC strikes after Xur this morning, and on three of the four strikes, the game couldn't even give me a third teammate. There aren't a lot of people playing this game. Might be that matchmaking sucks. Quite often I have to wait a long time for strikes to fill a missing player but Iron Banner appears to drop me in at the last few seconds of a match that I don't even get a medallion despite having a loss registered on my stats, and this has happened a lot.
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Post by iw5000 on May 8, 2015 8:06:20 GMT -5
just my own anecdotal evidence, but the MM seems to be having a much harder time filling up strike lists in the past month. I can't imagine this would be a tech issue, like you said. But what do I know? My uneducated guess is that less people are playing. If players aren't there, no system can match.
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markopolo
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Post by markopolo on May 8, 2015 11:11:14 GMT -5
I found IB/PVP's matchmaking to be very slow (30 sec + if not 1/2 minutes) in comparison to PVE strikes. I don't think I've ever waited longer than 30 seconds to do a Vanguard Roc/weekly strike... ever?
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Post by iw5000 on May 8, 2015 11:14:04 GMT -5
I found IB/PVP's matchmaking to be very slow (30 sec + if not 1/2 minutes) in comparison to PVE strikes. I don't think I've ever waited longer than 30 seconds to do a Vanguard Roc/weekly strike... ever? Right. I'm not waiting either. I was getting dropped into a game, with only one other random teammate. If the game can't find someone in 30 seconds, it starts you without help?
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markopolo
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Post by markopolo on May 8, 2015 11:24:53 GMT -5
No clue... but when I did my one game of Iron Banner, I waited 1/12 for something around 30 sec before it went 4/12... then around a minute, 6... then after a minute and a quarter... 12/12
I guess the good thing about PoE is that it's not PVP so that won't matter as you have your team you're going in with.
ToO... it should be okay because again, I don't think there's matchmaking in it (could be wrong) you just have your 3 compete against other 3's
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wings
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Post by wings on May 9, 2015 14:15:21 GMT -5
I found IB/PVP's matchmaking to be very slow (30 sec + if not 1/2 minutes) in comparison to PVE strikes. I don't think I've ever waited longer than 30 seconds to do a Vanguard Roc/weekly strike... ever? Right. I'm not waiting either. I was getting dropped into a game, with only one other random teammate. If the game can't find someone in 30 seconds, it starts you without help? Strikes will force you to play solo if it is struggling to matchmake for whatever reason. I joined one of my friends ages ago while I was on the 360 because it wouldn't match him at all. On the PS4 you can manipulate the system's clock or something so that you will always solo.
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qupie
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Post by qupie on May 11, 2015 6:21:27 GMT -5
Matchmaking for everything is a bad idea. Period. Nightfalls, okay. Prison of elders? I have no idea yet, but might be doable at everything except lvl 35 VoG? Hell no. Ever thought about doing atheon with scrubs without a mic or oracle weapons? Or confluxes with AFKers? How about oracles? This shit needs teamwork. Right. But if you are solo and have no one.... at least the option/chance of having a teammate is better than none. If I do MM and get matched with five other people, and one doesn't have a MiC, so what? We boot him. And then group up on our own, and retry the MMing process. The process would work well under those circumstances. The game would find me SOMEONE at least. Again, something is better than nothing. Don't treat the players like retards, like we can't figure out how to make something work. The whole excuse of 'raids are elite' has been shown to be bogus anyways. People have been shitting on Crota for months with solo play. I'll gladly take a solo player with no mic, if needing someone to finish the Deathsinger or Crota. But the above said....right now, the game feels a bit dead. It might not even matter. I did some ROC strikes after Xur this morning, and on three of the four strikes, the game couldn't even give me a third teammate. There aren't a lot of people playing this game. You can't boot matchmade teammates, that is 90% of the problem. Never said raid are elite. Just extrapolate the behavior you can see in ROC strikes to raids, and you know it is a bad idea. The point you seem to be missing though is, the ppl who really need the matchmaking, will be raid virgins. And while raiding is not hard per se, guardians who do not know what to do + no communication will be pure hell.
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Post by iw5000 on May 11, 2015 7:37:47 GMT -5
Actually, most ROC strikes are ok. Hard to put a '%' to it, but I would venture a guess that 90 to 99% of the teammates I get assigned are solid players, help out and stick to the game plan. They play the objective. And play it well (revive teammates, drop orbs, etc..)
Which....is a lot more than I can say about the lame Crucible. Do 90 to 99% of the random teammates I get in Crucible help out? Play the objective? No and no. It's well fewer than half. The whole 'random teammate' process in Crucible, especially the IB version. Btw, let's not kid ourselves, IB is Crucible. That's the only time people play it. So if random teammates are ok to match up there, why not NightFalls or Raids?
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qupie
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Post by qupie on May 11, 2015 8:28:00 GMT -5
Really? again about the crucible?
In my experience the majority of the players play the objective. It is no where close to lower than half in my experience. But I am not going to discuss the same shit over and over again.
the comparison between crucible matchmaking and raid matchmaking also makes no sense at all. Comparing apples to boats.
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mannon
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Post by mannon on May 11, 2015 9:17:47 GMT -5
My experience in Crucible is similar to Qupie's. Most players are more or less playing the objectives. Some are more effective at it than others and there's little coordination, but they are doing it. Sometimes I'll see someone sniping from far back, but usually they are controlling a well traveled corridor or a control point it-self. Maybe there's some differences on xbox and with different times played. I dunno.
The only times I've really gotten frustrated with teammates lately are when they grab the heavy ammo mere seconds before I can get in range of it and when they are guarding one of my flanks and manage to fail so completely I don't even get a warning before the enemy that killed them nails me too. Of course the lessons here are to first of all watch the clock so you can head towards Heavy ammo before the warning, (I'm bad at this) and also to simply never ever ever rely on them. If you're in a spot where you're counting on them to guard a flank you're gambling and should probably just move. Find somewhere to guard your own flank or just never stop moving like a shark, (except that's been proven to be a myth). ;3
As for MM for raids. I'm all for MM being optional. It should be opt in, though. By default raids should not use MM, but if you want to go for it then MM would be a nice option. You might get a terrible team, but it could be a thing. However... Bungie can only add MM of any kind to raids if they address AFK players. It's simply not acceptable to allow players to jump on MM for a raid and go AFK. It would probably be a minority of players that do this, but it would be far more egregious than on a mere strike for several reasons. First of all on a strike an AFK player is screwing over at worst 2 other players. On a raid it's 5 players getting screwed by the little feckwad. The rewards are also much more significant. On top of that there are checkpoints so a player could jump in and AFK just to get himself carried to a checkpoint and still benefit even if the team doesn't finish the whole raid. Lots of dumbasses might thus be tempted to AFK through to their desired checkpoint then drop out.
There are many ways this could be addressed. Personally I think the simplest would be to just force fireteams. In other words when you select the raid and you can turn MM on or off at that point. This is whether you have a fireteam or not. If you have a team you remain leader and the game tries to find additional players to fill out your team. These players actually get added to your fireteam, though. And you can still kick them. Players without fireteams get matched to fireteams. Small fireteams could either be forced to only match individual players or could be matched to other teams. In those cases the larger teams leader would remain leader and the smaller team would be asked if they want to join another fireteam instead of merely recruiting players. If two fireteams are the same size some other logic or pure RNG could determine the leader. At any rate this would force accountability on all players since there is always a leader. It would also mean that there are always at least two players that actually know each other and formed a fireteam together on every team. This could be done mostly in the back end with only a few UI enhancements to make MM optional and it wouldn't require a vote system or even a system for detecting and punishing inactivity.
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Post by iw5000 on May 11, 2015 11:58:16 GMT -5
Really? again about the crucible? Really, you again...whining about why it's not good to include NF and Raids in the matchmaking? Do I really need to hear you defending Bungie's actions of limiting MM ...AGAIN? How many times have you jumped into conversations defending their actions as good on here? Dozen? 20? 30? To many to count. Your cheerloading is nauseating. Don't you have a Bungie doll to go play with? yeah, I can do that too qpie. You whining about the same shit again. MM in Raids and NF's doesn't hurt anything. Players would sort it out. You (and others defended Bungie for months). Guess what? We finally got MM in the Weeklies and the world didn't end. Things are ok. It works. And it would work just as well in NF's and Raids.
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Post by iw5000 on May 11, 2015 12:07:23 GMT -5
My experience in Crucible is similar to Qupie's. Most players are more or less playing the objectives. [Some are more effective at it than others and there's little coordination, but they are doing it. Sometimes I'll see someone sniping from far back, but usually they are controlling a well traveled corridor or a control point it-self. Maybe there's some differences on xbox and with different times played. I dunno. Right. We don't know. I said 'half'. You said 'most'. Whether it's my 50% or your 'most' (70?%), it's hard to say. Especially when you put a qualifier on it like saying "how do you define helping". If just moving around the map and shooting your gun defines 'helping' to you (and others), then yeah, I could see where you would say most people help. in IB/Crucible Either way, both you and qupie are getting easily sidetracked. The point isn't whether 40%, 51% or 80% of the players in the Iron Banner actually help play the objective. The point is that the number is higher when running ROC strikes amongst randoms. I can't recall the last time a random didn't help revive me in a Weekly or ROC. I can cite dozens of examples where IB players ran by and didn't help me cap a flag. You can't even compare the two. So that being the case.... if we are ok with the 'helping' situation in Crucible, that's all fine...what's the harm in allowing random matchmaking in NF's and Raids? It already works in ROC strikes. We added weeklies recently, and that's been a success. Why not keep going and add NF's to test it further? Why would anyone even be against the above? No skin off your back. Not going to affect anything you do. No reason to not want th is...unless you are a bungie nutsackholder.
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mannon
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Post by mannon on May 11, 2015 12:09:54 GMT -5
World didn't end, but I wouldn't say there aren't problems given the way MM works now. I've even dropped into pub weeklies and had AFKers and I barely manage to pull off any weeklies. The problems would only get worse in raids and even if they weren't terribly common they would still be problems. I'm not saying that's enough reason to keep MM out of raids. I think it's very shortsighted of Bungie to just throw up their arms and decide they can't make it work. I've done far more complex things in actual MMO's with pickup groups of random strangers.
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Post by iw5000 on May 11, 2015 12:14:22 GMT -5
World didn't end, but I wouldn't say there aren't problems given the way MM works now. I've even dropped into pub weeklies and had AFKers and I barely manage to pull off any weeklies. The problems would only get worse in raids and even if they weren't terribly common they would still be problems. I'm not saying that's enough reason to keep MM out of raids. I think it's very shortsighted of Bungie to just throw up their arms and decide they can't make it work. I've done far more complex things in actual MMO's with pickup groups of random strangers. Ok, but if you are having a hard time finishing a weekly with a few randoms....you wouldn't have finished solo anyways. So what difference would it have made? No harm here. Take myself. I want to get a shot at the Exotic weapon Lottery wheel with the Crota raid, on the Deathsinger. I am struggling to finish that section solo. It's hard for me. I'm not 100% with certain characters, but I am getting there. I would GLADLY take being matched up with a few randoms. Even if they had no mic's. Especially on that DS section. Any help, is better than no help. As far as the AFK'ers. Honestly, I see that waaaaay more often in the Iron Banner. And even if it's the same amount, we don't ban random MM in IB? So why does the PvE get penalized?
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mannon
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Post by mannon on May 11, 2015 12:16:43 GMT -5
No reason to not want th is...unless you are a bungie nutsackholder. I wouldn't go that far. I think there are still issues posed by introducing MM as it currently works to the raids. I for one do not want to see AFKers in raids... ever. Not even one. And if some asshole actually AFK's his way to a Ghorn or a Mythoclast... well fuck that. I still think it should be added to raids, but it should definitely be tweaked one way or another to prevent AFKers from benefitting at all. It isn't necessarily a huge problem, but it would be worse for a raid when 1 AFKer screws over 5 people instead of 2, and with the greater rewards and the checkpoints there is greater temptation for those assholes who apparently don't want to play the game but would rather just mooch. I don't really understand why they do it, but yes it does bother me. I think that should be addressed before MM is added to raids.
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mannon
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Post by mannon on May 11, 2015 12:24:46 GMT -5
AFK in IB should also be dealt with. Although personally, I've only seen someone afk in IB a couple of times. Frequency isn't really an issue for me though. It's a douchebag thing to do and the game doesn't even try to prevent it. I think it should.
As for them not harming me if I jump into a pub weekly I'm doing it expecting to have help to do it fairly quickly if possible. If I get one or two AFK jackholes then they have cost me that and now I have to solo. Sure without MM I'd have to solo anyway so in a way it costs me nothing. I'm down with that. I'm glad they added MM to the weeklies. It is still a frustration though, and I refuse to solo a weekly with afk assholes. I'll drop out and try MM again if I have to, but I'm not doing the job for them. As is the frustration isn't enough to keep me from doing weeklies. Although if I get afker's twice in a row I probably would give up and go do something else.
As for raids as long as it's optional I'm about 70% there. I just would find it extremely offensive if some AFKer assholes started picking up raid gear for nothing. I've yet to get a single raid item because I've only had the chance to raid once. Fuck those fucking fuckers... MM needs to be fixed before applied to raids IMO.
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Post by iw5000 on May 11, 2015 12:26:12 GMT -5
Well, yeah, I would be jacked too with your example. But is that any different from like you or me...busting our heads to win an Iron Banner game, dying twenty plus times capping flags, while some sh1thead goes 1-6 hiding in the corner of the map, doing absolutely nothing to help? Why is that IB example accepted as 'ok', while the non-helper in our raid example gets held to some holy standard?
And yeah, I suppose the rewards are greater... but that's still splitting hairs. Again, if I have no one to do something with, I'm not getting any rewards at all. Period. Something is better than nothing. I would gladly take a better chance at getting say the DeathSinger lottery wheel, even if that means some mooch gets something.
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Post by iw5000 on May 11, 2015 12:28:05 GMT -5
Maybe Bungie puts something in the coding...that IF a person hasn't moved since the last checkpoint stage, they are auto booted. Seems simple enough.
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mannon
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Post by mannon on May 11, 2015 16:13:49 GMT -5
There is an idle timeout, but it takes a while and can be defeated by occasionally moving a stick or hitting a button. We could make it more strict, but then we wind up kicking people from legit fireteams who just went to get a drink while somebody on their team ran the abyss or something. Maybe only apply the stricter version to MM. If you're idle in a game you joined via MM you get booted back to orbit. If you're in a fireteam only the usual idle timeout (which boots you all the way out of the game) applies. That wouldn't solve every instance. People could teamup to be dicks together.
That's one reason I suggest simply using MM to fill out already existing fireteams. Because if you force a team to have a leader then the rest can be policed by the players via leaders kicking idle players and players leaving fireteams if the leader is a dick.
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qupie
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Post by qupie on May 12, 2015 3:16:27 GMT -5
Really? again about the crucible? Really, you again...whining about why it's not good to include NF and Raids in the matchmaking? Do I really need to hear you defending Bungie's actions of limiting MM ...AGAIN? How many times have you jumped into conversations defending their actions as good on here? Dozen? 20? 30? To many to count. Your cheerloading is nauseating. Don't you have a Bungie doll to go play with? yeah, I can do that too qpie. You whining about the same shit again. MM in Raids and NF's doesn't hurt anything. Players would sort it out. You (and others defended Bungie for months). Guess what? We finally got MM in the Weeklies and the world didn't end. Things are ok. It works. And it would work just as well in NF's and Raids. I am okay with nightfall, but the raid is a bad idea, for obvious arguments I made above. There are distinced roles to be filed by the fireteam. That will be horrible without communication AND experience. The ppl who need MM have neither. And your other arguments are BS. Like I said, LFG in game would have been great in game from day 1. It actually IS a missed chance. That doesn't mean I think it is a good idea to spend resources on it right now if they could do other stuff with those resources. I for one might still go to LFG sites even IF bungie did in game LFG. The community is great on those sites and it works very very fluently.
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Post by iw5000 on May 12, 2015 7:47:19 GMT -5
for the record. I could have used some MM this past week on a raid. I have experience and a mic. I'm sure others do too. For that matter, one doesn't even need experience with Crota. A few practice runs, done. It's pretty easy.
And my arguments are bvllshit, because it's a bad idea to spend resources on matchmaking? Really? They spent those resources on providing MM for the weeklies. Did the world end? The game end? No. We are still playing the game. I think before you call what I said 'bullshit', I think you need to get a better handle on what resources Bungie has right now. As it is, you don't know a thing about it.
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wings
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Post by wings on May 12, 2015 8:07:44 GMT -5
I guess matchmaking would be good for some groups who are only looking for one more person while LFG channels are looking unlikely to provide the extra person you want? You could have that as an opt-in feature I guess. Thing is, Crota doesn't need as much communication as the Vault of Glass I find so arguments against matchmaking on gronbds of communication being a requirement are weakened by that alone. Crota is basically a strike really. Oh and it's about time the Deathsinger and Crota coughed up an exotic for me, the stingey bastards.
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Post by iw5000 on May 12, 2015 8:53:14 GMT -5
yeah, agree on the Exotic lottery.
Right now, for people who don't have the GHorn.... you only have so many opportunities playing solo. VoG is next to impossioble running solo. But one can do the three NF's and three Crota raids. They can be done solo. Six shots a week. With Crota, th first three sections of Crota are very easy and even faster than a Nightfall. Maybe ten minutes to do the first three sections? (Abyss, Bridge, Thrallway). And then the Deathsinger section provides the lottery exotic shot. But it is difficult solo. Having just ONE extra person, even a random without a mic from a MM.... would make a huge difference. Two people can easily do the DeathSinger section and knock it off fast.
LFG works fine I suppose (I don't use it), but it would be nice to have something fast like the MM in the weekly
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qupie
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Post by qupie on May 12, 2015 9:44:34 GMT -5
for the record. I could have used some MM this past week on a raid. I have experience and a mic. I'm sure others do too. For that matter, one doesn't even need experience with Crota. A few practice runs, done. It's pretty easy. And my arguments are bvllshit, because it's a bad idea to spend resources on matchmaking? Really? They spent those resources on providing MM for the weeklies. Did the world end? The game end? No. We are still playing the game. I think before you call what I said 'bullshit', I think you need to get a better handle on what resources Bungie has right now. As it is, you don't know a thing about it. Read first, post later. Matchmaking is a bad idea for raids because of argument stated above. On the other hand, in game LFG will require some resources one way or the other. While in game LFG would be great for raids, I would prefer something else for those resources spent. I don't think it will not really contribute that much at this point. Because LFG is already working on allot of other places. And yes, your argument "Do I really need to hear you defending Bungie's actions of limiting MM ...AGAIN? How many times have you jumped into conversations defending their actions as good on here? Dozen? 20? 30? To many to count. Your cheerloading is nauseating. Don't you have a Bungie doll to go play with?
yeah, I can do that too qpie. You whining about the same shit again."Is total bullshit. Because I said from the start in game LFG for raids would have been great from the beginning. All I am saying is that it would be a bad idea from right NOW. Not sure how you jump to fanboyism right there. Not sure what I am defending right here. There is actually not really any action to defend. We are talking suggestions for the game. And in my oppinion MM for raids would be bad. What point are you even trying to make? Why would somebody be a fanboy if you say you would not like bungie to spend resources on in game LFG. Or why would you be a fanboy if you don't want raid MM? The first point might be selfish, I can give you that (because I don't need it) but fanboy? common. Get your thinking cap on IW. You used to be better than this. Just keep those "chearloader" arguments for yourself. Or actually make valid arguments if you really want to come up with it AGAIN.
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Post by iw5000 on May 12, 2015 9:58:58 GMT -5
Actually, my quote up there is just giving you shit. Making light of your actions, with how you starting whining about my Crucible analogy. I didn't really care about the details of your past thoughts, to much work to go back and look. My point stands though. Don't come running into this thread crying like a bitch about me bringing up the crucible. You do the same with topics of your own.
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qupie
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Post by qupie on May 12, 2015 10:05:02 GMT -5
We were actually having a good discussion about pro's and cons on MM/in game LFG. Sure, I also talk all over the place, true. But responding to every argument you can't counter with: ...everybody.... crucible .....bad....sucks.... is not fun anymore after a month.
Now can we please go back to actuall discussions? This for one is a great topic in my opinion.
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Post by iw5000 on May 12, 2015 10:19:04 GMT -5
We were actually having a good discussion about pro's and cons on MM/in game LFG. Sure, I also talk all over the place, true. But responding to every argument you can't counter with: ...everybody.... crucible .....bad....sucks.... is not fun anymore after a month. I never said the crucible sucks. I simply used the Crucible as an EXAMPLE of random matchmaking in Destiny. A game mode like Iron Banner, that utilizes MM and seems to exist just fine, even though many of the random players involved on squad don't help each other. My point was spot on 100% valid. People don't help each other in the IB/crucible...but yet we seem to be perfectly fine with random MM there. But now with NF's and other things, it's suddenly the horror of horrors to have a random? Please. Get off your high horse. and if me bringing up the word 'crucible' as an example of MM bothers you that much, that it would cause the response it did from you...then you have some issues you need to deal with on your own time. Perhaps you should take a break from the board. As it stands, the crucible example is pertinent to the conversation. Crucible uses random MM. So does ROC strikes. So does the Weekly strikes now. Whatever 'resources' Bungie has (or doesn't have), they apparently weren't that strained when adding MM to the Weeklies. It worked. My thoughts are simple...just add the same to the NF next. Then hopefully the Raids. I don't see a big deal with the Crota raid, seeing how it's mostly just a glorified strike right now. In some instances, one can do the Crota raid faster than a NF. The 'raid process' doesn't need protected from ourselves. People will be fine.
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qupie
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Post by qupie on May 12, 2015 10:46:47 GMT -5
Crucible MM cannot be compared to raid MM. What do you need to do in crucible? cap and kill. That is it.
In raid the tasks between players are way way more defined. Let's take the gatekeeper part in VoG. I think it will be hell with randoms without a mic or experience. Open the portal only to find out nobody ran in. Or even worse, everybody might run in! Or nobody might take the minotaur stairs, or three ppl will...
I think everybody can see why crucible matchmaking and raid matchmaking are completely different things. It is a worthless comparison. What happens when you don't really work together with your team in crucible? You lose a game at worst. But probably the enemy is not really working together either, which balances the scales. What happens when you don't really work together in a raid? You wipe, and wipe, and wipe, and wipe again.
Really, this is comparing apples to boats. Almost every PvP shooter has matchmaking.
About the resources part, I was discussing in game LFG. That will probably need a new social area of some sort. It will cost resources. How much? I don't know, and frankly don't care. All I know is I don't need it and I prefer something different for those resources. I would be perfectly fine with MM in nightfall, although I would avoid it like the plague. MM for raids is just asking for trouble. (And yes, I agree that MM will cost almost no recourses at all, but that is not the same as in game LFG)
The biggest reason why I personally don't want MM raids:
I can already hear the whining when the next raid will be "impossible" for randoms. I am afraid that will be the next step. Ppl complaining they can't complete it with randoms. I can see the arguments comming: "Because if it is in the game (matchmaking), it should be valid (no complicated raids)". And I really want a more complicated raid than crota next time. It is the greatest thing in destiny, content in which you actually need to communicate and really work together (VoG). Introduce matchmaking and I don't see us ever getting a new VoG equivalent or better ever again.
About that last part, you are clearly trolling when talking about the crucible. And frankly, it starts to be really anoying and childish. At least don't hyperbole or act as if you are stating facts if you are not.
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mannon
True Bro
wordy bastard PSN:mannonc Steam:mannonc XB:BADmannon
Posts: 15,371
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Post by mannon on May 12, 2015 11:16:37 GMT -5
Personally I do still want LFG in game. External sites serve only a tiny minority of the player base. I don't think it would need to have all the features of those LFG sites, but something basic yet serviceable would be great and I think fairly easy to implement with just a programmer and a little bit of UI touchup. No major art assets or anything. We also seem to be a long way off from Destiny 2 since the comet will be more of an expansion. Why not bring LFG to Destiny now? As is the LFG sites require you to stop playing and use a PC or mobile device. You generally have to create an account with said site or Reddit or something. Then you gotta go back to your console and get together however you're gonna do it there. (I guess you gotta search for their name and send a message or something to get started? I dunno... don't deal with strangers.) In other words, it's a pain in the ass that 90% of the community will never touch.
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