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Post by Disgruntled Jigglypuff on Nov 15, 2015 11:15:46 GMT -5
Best attachments for each shotgun:
- KRM: Play a different game. Or, 48 dredge w/ rapid fire and laser sight.
- Brecci: Extended mags and rapid fire. Suppresor has worked very well for me so far.
- Haymaker: Brecci w/ rapid fire and extended mags. Or, 48 dredge w/ rapid fire and laser sight.
- Argus: Anything but laser sight, long barrel, or suppressor seems to work well. Personally, I've been having success with the ELO sight and quickdraw.
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Post by lackingdamage on Nov 15, 2015 13:08:16 GMT -5
Just wondering what everyone thinks the best attachments are for shotguns? I've maxed the KRM and Brecci (haven't touched the other two yet, but keen to know for them too, figured I'd start with the worst ones). Really it feels like both need 3 attachments, which is another disadvantage as many ARs and SMGs are pretty usable naked. Currently I'm preferring: KRM: Laser sight, Quick aim handle, long barrel (rapid fire feels like a tiny difference). Brecci: Laser sight, rapid fire, long barrel. But given we have no real stats and these are so subjective just wondering what anyone else feels is best. Long barrel might not be making much difference but I'm loathe not to be running it. The post Driftor made about a base damage as long as one pellet hits is a good idea for consistency theoretically, yet despite that the shotguns are clearly the weakest in COD history. KRM seems to get about a third of the one shots it should and fires just enough slower than the 870 to not get nearly as many follow up shots. Must be noted that been playing FFA to get gold on the shotguns found the following to my setup. KRM: Quickdraw Haymaker: Extended mag with fast mags Argus: Quickdraw, Stock and rapid fire In some respects found laser to be bad thing given the current damage/range model being used. KRM is pile of trash happy I was able to gold that so quickly. Argus is rather good if hard to use and you want to ADS before you fire. Also accuracy delay on the Argus? Haymaker was rolling with laser and extended mags or rapid fire but found rapid fire did not benefit that much. Again I was playing FFA which has insane spawns. Yet to use the Brecci need to finish off the Haymaker challenges and that gold.
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Post by batman on Nov 15, 2015 13:52:31 GMT -5
From my experience the laser sight is definitely the best attachment for the KRM and the only reason I got the gold camo. None of the other attachments you would typically put on a shotgun seem to help it very much. I haven't had much luck using the Brecci at all. I'll fire the first shot and get mowed down before I can fire the next. Haven't used the Haymaker or Argus against anything but bots. The Argus is at least fun. Probably going to put the shotguns down till they get a real buff.
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Post by -3055- on Nov 15, 2015 14:45:35 GMT -5
i ADS on everything. So stock and rapid fire. Unless it's the pump/lever, in which case quickdraw and sight
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Post by UrbaneVirtuoso on Nov 15, 2015 15:14:45 GMT -5
Achieved diamond shotguns as of now. Thank the holy fuck I can ignore them forever and ever.
Well, barring the Argus at least -- he's still a cool brony whose not irrevocably shit like the rest.
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Post by lackingdamage on Nov 15, 2015 16:09:01 GMT -5
Final shotgun to go lads Brecci just need 95 more headshots for gold. Only going to pull out shotguns for special times Have learnt one or two things about the movement so that good. i ADS on everything. So stock and rapid fire. Unless it's the pump/lever, in which case quickdraw and sight Find that when I ADS normally die due to not being able to follow targets quick enough. Most of the time just hipfire and move find more success doing that. Could be due to playing FFA on super small maps. Rather hard to do on a console but works 60% of the time. Apart from pump/level which I ADS 90% of my kills apart from the KRM that just hipfire and hope.
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Post by Pope Leo VII on Nov 16, 2015 10:39:22 GMT -5
Just wondering what everyone thinks the best attachments are for shotguns? I've maxed the KRM and Brecci (haven't touched the other two yet, but keen to know for them too, figured I'd start with the worst ones). Really it feels like both need 3 attachments, which is another disadvantage as many ARs and SMGs are pretty usable naked. Currently I'm preferring: KRM: Laser sight, Quick aim handle, long barrel (rapid fire feels like a tiny difference). Brecci: Laser sight, rapid fire, long barrel. But given we have no real stats and these are so subjective just wondering what anyone else feels is best. Long barrel might not be making much difference but I'm loathe not to be running it. The post Driftor made about a base damage as long as one pellet hits is a good idea for consistency theoretically, yet despite that the shotguns are clearly the weakest in COD history. KRM seems to get about a third of the one shots it should and fires just enough slower than the 870 to not get nearly as many follow up shots. Haymaker was rolling with laser and extended mags or rapid fire but found rapid fire did not benefit that much. Exact setup I run with my haymaker.. Rapid fire did next to nothing while playing.. Gun as a whole has been rather inconsistent... No idea what qualifies as a kill any more. Can blast someone with 2-4 shots up close and they wont die Forgot to add.. Losing battle after battle to pistols in close range.. Its quite frustrating
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Post by lackingdamage on Nov 16, 2015 11:28:30 GMT -5
Haymaker was rolling with laser and extended mags or rapid fire but found rapid fire did not benefit that much. Exact setup I run with my haymaker.. Rapid fire did next to nothing while playing.. Gun as a whole has been rather inconsistent... No idea what qualifies as a kill any more. Can blast someone with 2-4 shots up close and they wont die Forgot to add.. Losing battle after battle to pistols in close range.. Its quite frustrating I don't know rather die due to pistol over SMG/AR in this game when using a shotgun. Starting to think that ARs and low ROF SMGs in this game lower damage at close range higher damage at outside of shotgun range. Still shotguns as whole are rather inconsistent in this game. Brecci is always a 2-3 hit kill Haymaker is 4 hit kill KRM is 1-2 hit kill Argus 1-2 hit kill Don't have any benefit to using them even within range meant to be used which is just nuts.
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ookjawa
True Bro
Needs more shotgun.
Posts: 192
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Post by ookjawa on Nov 16, 2015 13:46:31 GMT -5
Losing battle after battle to pistols in close range.. Its quite frustrating A couple of nights ago, I got two shells on target with my Haymaker at point-blank range against an enemy before he started hip-firing his Man-O-War. He won. I know your pain.
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Post by LeGitBeeSting on Nov 16, 2015 14:22:30 GMT -5
The Haymaker is a 4HK; the Man O War is a 3HK and shoots almost twice as fast. You had it coming. Haymaker needs more nerfs.
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Post by lackingdamage on Nov 16, 2015 14:40:52 GMT -5
Joining the diamond shotgun club....
Shotguns only work in handful of FFA maps and are terrible also diamond camo looks awesome. Brecci and Haymaker was my highest K.D guns also got 2 10 killstreaks grinding out the camos.
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Post by Disgruntled Jigglypuff on Nov 16, 2015 15:17:30 GMT -5
I remember when I thought the sega genesis in AW was bad. The haymaker is literally 10 times worse than the pre patch suppresed sega genesis.
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Post by lackingdamage on Nov 16, 2015 18:25:46 GMT -5
After getting Diamond shotguns Highest K.d shotgun is 1.24 with the Brecci Lowest is the Argus at 0.83
Big difference don't worry the KRM is 0.88.
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Post by LeGitBeeSting on Nov 16, 2015 18:27:03 GMT -5
The KRM is the shittest shotgun since the uhh..... hmmmm. huhhh....
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Usagi
True Bro
Grin and Barrett
Posts: 1,674
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Post by Usagi on Nov 16, 2015 18:37:32 GMT -5
The post-nerf KSG from MW3 gives it a run for its money.
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Post by illram on Nov 16, 2015 18:37:57 GMT -5
Someone earlier said they liked Brecci the best since if you're going to need at least two shots, it gets them off quick. After using it a little bit I have to agree. I do better with it than any other shotgun especially with hipfire.
Still sucks there is not a reliable 1HK hipfire shotgun that rewards good aim. (Who am I kidding, that would never last in the treyarch nerfing twitterocracy of nerfiness.)
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Post by LeGitBeeSting on Nov 16, 2015 18:40:21 GMT -5
The post-nerf KSG from MW3 gives it a run for its money. Hmm? You mean the pre-buff KSG-12 with 6 pellets no big ammo?
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Usagi
True Bro
Grin and Barrett
Posts: 1,674
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Post by Usagi on Nov 16, 2015 18:45:39 GMT -5
yeah thats what i meant
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Post by dunsparceflinch on Nov 16, 2015 21:36:11 GMT -5
i ADS on everything. So stock and rapid fire. Unless it's the pump/lever, in which case quickdraw and sight You ADS with the Brecci? Every time I try ADS on the Brecci the combination of tight ADS spread and high recoil makes me waste more shots than if I just had hipfired. As in I will literally have my follow up shots completely miss due to the recoil. I've been trying the first 3 shotguns with silencers combined with other attachments. I found that: - Like in the beta, Silencer works great on the haymaker. Been having fun with fast mags and silencer. - On the Brecci is changes it from a 2-3HK to almost always a 3HK, making it even worse at close range but not so bad at short range. Been enjoying silencer plus extended mags a little. - With the KRM at first I was having trouble with or without a silencer. Long barrel didn't seem to help much and rapid fire wasn't suddenly granting me a ton more opportunities for 2HKs. Then I decided to try the KRM with just Silencer and Laser Sight. Not a great gun by any means but much more usable than any other KRM Silenced setup. With laser sight it becomes a little more "hit or miss" in literal terms but I get a lot more 1HKs when using the laser sight even if I am using a silencer. I remember when I thought the sega genesis in AW was bad. The haymaker is literally 10 times worse than the pre patch suppresed sega genesis. I wouldn't go that far. AW Prebuff S12 fired at around the same firerate as the haymaker, but past knifing range took 8-10 shots to kill someone. It was only better within knife range. Plus, the silenced Haymaker is a million times more usable than the Silenced Prebuff S12. Obviously the post buff S12 was better than the haymaker, but that's because it's hard to beat a 5-7 pellet kill shotgun that fires 80 pellets per second. That would never fly in BO3 even with a hypothetical MW2 dev team when everything (not just shotguns) is weaker than it was in BO2.
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Post by UrbaneVirtuoso on Nov 16, 2015 21:47:56 GMT -5
Recoil is definitely a sourspot with the Brecci, but what I do is get one hit in via ADS, then switch to hipfire to clean up fairly well.
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Post by Disgruntled Jigglypuff on Nov 16, 2015 21:50:27 GMT -5
My kdr with the brecci is 2.05. All of you Foxtrots need to goml. The shotgun hierarchy in Bo3 is as follows: Argus > 48 dredge >>>>>>>>>>>> brecci = knife >>> haymaker >>>>>>>>>>>>>>>> krm
If you disagree with me, I welcome you to have a civil conversation with me.
On the topic of the ksg, any ps3 bros remember the 13 pellet ksg and the 13 pellet usas?
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Post by UrbaneVirtuoso on Nov 16, 2015 21:55:26 GMT -5
I remember how shit the MW3 Masterkey was.
Also why you no party up with us, Jiggly? ;~;
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Post by Disgruntled Jigglypuff on Nov 16, 2015 22:01:50 GMT -5
Because no one ever invites and because I'm still a peasant who is learning to use the ps4. And all I ever play is ground war. And I don't have any friends.
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Post by Blurred Wolf on Nov 16, 2015 23:13:58 GMT -5
The post-nerf KSG from MW3 gives it a run for its money. Hmm? You mean the pre-buff KSG-12 with 6 pellets no big ammo? The post buff KSG was my favourite Pump in MW3. IIRC it has a more consistent time 1SKing in its middle effective range than the other two. Also it had big ass magazine and looked baller as hell. Actually the last good pump action in a CoD imo, shotguns died with MW3.
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Post by LeGitBeeSting on Nov 16, 2015 23:40:10 GMT -5
The AW post-buff S-12 is best shotgun in CoD history. But then again that requires you to play AW which is not advised.
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Post by illram on Nov 17, 2015 1:25:19 GMT -5
The AW post-buff S-12 is best shotgun in CoD history. But then again that requires you to play AW which is not advised. Better than the MW2 SPAS? Aka the hip fire sniper rifle?
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Post by chillz on Nov 17, 2015 5:55:04 GMT -5
After reading this thread I am certainly in the minority as I absolutely love the KRM shotgun. I use overkill so I can switch between weapons depending on whether I am in corridors or outside. I currently use long barrel and rapid fire. The most frustrating thing is when you know the opponent is just out of range for your shotgun and you are guaranteed to die. Poor strategy, should have swapped to my other primary. Close up though there is nothing better.
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Post by lackingdamage on Nov 17, 2015 7:35:05 GMT -5
Can sort of see what Treyarch wanted to do with shotguns rather interesting on together. Close range power house, spam one, 2-3 hit kill one and also have longer range one. Issue is that shotguns overlap with each other too much and just out class each other. Concept was cool but somebody should spent that extra 15 mins play testing.
Why use the KRM when the Argus has more range and one hit kill range. SMG is easier to use over both the KRM/Argus which voids the Argus advantage. Haymaker and Brecci trade off power to rate of fire but still massive TTK disadvantage within respected ranges to SMGs. Shotguns require so much effort to make work with little to no benefit for doing so. Very much like snipers, very little benefit to using them. I can see overkill classes being the only time we see them with LMGs or snipers using them as backup. Given the strength to pistols why waste points on them? Hell could pick an SMG.
Each shotgun had more range/damage the differences would be enough to use each of them.
KRM - Laser or quickdraw did not see much benefit to running LB or rapid fire. Still better off using Haymaker or Brecci or Argus. Rather use the executioner from BO2.
Haymaker - Fast mags plus Extended mags, laser with extended mags is nice combo
Brecci - Laser or suppressor most of the time I would run nothing on it
Argus - Quickdraw and stock
Most of the time hipfire over ADS apart from on the Argus. Brecci has insane recoil for firing that slow made getting headshots extra fun would often miss. Haymaker and Brecci 2-3 hit kill headshots not worth going for headshots.
Perk choice wise
Sixth Sense or flak Tracker or fast hands Dead silence/Awareness
Depends if you want a secondary or not. Thermite could be something to use with them.
Ended up using vision pulse, rejack, ripper the most.
Overdrive, Glitch, Heatwave could be good choices.
Could just make shotguns work on FFA but given the spawns movement system required me to sit in a building. Had trouble making them work in any other mode due to lines of sights, traffic patterns in other gamemodes are just too random. Only like 3 spots per map you can make work and only 4 default maps in the game.
Shotguns are not versatile enough and everything else is to versatile. We have decent spreads this year....
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Post by LeGitBeeSting on Nov 17, 2015 8:34:39 GMT -5
The AW post-buff S-12 is best shotgun in CoD history. But then again that requires you to play AW which is not advised. Better than the MW2 SPAS? Aka the hip fire sniper rifle? Yes. Oh my yes.
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Post by iw5000 on Nov 17, 2015 9:44:21 GMT -5
After getting Diamond shotguns Highest K.d shotgun is 1.24 with the Brecci Lowest is the Argus at 0.83 Big difference don't worry the KRM is 0.88. reading this thread, reading the above, ....the thought of grinding out shotguns for myself while solo'ing Dom, isn't real appealing.
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