wittyscorpion
True Brorange
All warfare is based on deception.
Posts: 8,598
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Post by wittyscorpion on Nov 19, 2012 17:28:13 GMT -5
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Post by Megaqwerty on Nov 19, 2012 18:18:30 GMT -5
This is actually essential to winning HP against teams. Within the last 10 seconds of a HP, all but one of your team can relocate to the next HP and bunker down to keep your streak going. If the other team hasn't already.
The corollary to that is that if you simply cannot capture the HP, you can write it off and simply begin your assault on the next one with hopefully little resistance.
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wittyscorpion
True Brorange
All warfare is based on deception.
Posts: 8,598
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Post by wittyscorpion on Nov 19, 2012 18:22:46 GMT -5
This is actually essential to winning HP against teams. Within the last 10 seconds of a HP, all but one of your team can relocate to the next HP and bunker down to keep your streak going. If the other team hasn't already. The corollary to that is that if you simply cannot capture the HP, you can write it off and simply begin your assault on the next one with hopefully little resistance. Absolutely. Not to mention that there is a huge incentive to be the first one at a new hardpoint: 250XP!
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Post by Voice from the Basement on Nov 19, 2012 18:23:39 GMT -5
Hardpoint gamemode seems stupid to me. It should have ≈5–10 seconds before point is actually active, but yeah, it will look like just modded HQ.
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Post by llednik on Nov 19, 2012 18:30:52 GMT -5
1. I had assumed they were predetermined which makes for a more skill based game type imo. 2. Once me and the gang memorize the locations hard point is going to be easy mode. 3. So is headquarters random or predetermined?
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wittyscorpion
True Brorange
All warfare is based on deception.
Posts: 8,598
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Post by wittyscorpion on Nov 19, 2012 18:46:34 GMT -5
Hardpoint gamemode seems stupid to me. It should have ≈5–10 seconds before point is actually active, but yeah, it will look like just modded HQ. I played this game mode extensively yesterday (in hope of getting ranked up faster, not sure how well it worked out), and I like it. The major difference between Hardpoint and HQ is that 1) the hardpoint keeps changing; and 2) you can stop enemy from getting more scores by simply contesting it. These are significant enough to warrant very different strategies when playing this game mode.
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wittyscorpion
True Brorange
All warfare is based on deception.
Posts: 8,598
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Post by wittyscorpion on Nov 19, 2012 18:47:14 GMT -5
1. I had assumed they were predetermined which makes for a more skill based game type imo. 2. Once me and the gang memorize the locations hard point is going to be easy mode. 3. So is headquarters random or predetermined? I believe HQ is random.
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wittyscorpion
True Brorange
All warfare is based on deception.
Posts: 8,598
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Post by wittyscorpion on Nov 19, 2012 18:50:21 GMT -5
HQ is not random in BO2, I'm nearly sure of it I have not played HQ yet. I am sure you are right considering that you have been playing it a lot :-)
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Post by confuzzled on Nov 19, 2012 22:57:49 GMT -5
Won about 10 games straight with ridiculous ease today since we all knew the location and order of most hard points. People charge you hard too. Winning HP class so far....
2x Betty, 1 x shock charge msmc sub machine gun and scavenger.... You could add lightweight, ghost and engineer to this....or skip ghost and put on a fhj....I run engineer with care packages but you can drop that as well... Sentry guns and guardians are great with a Uav and help lock down HP's....
As more people learn the HP order and locations pre-emptive fighting will increase and a tactical will be better than a shock charge...a flak jacket might be needed to once more people unlock tube attachments...
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Post by Megaqwerty on Nov 19, 2012 23:22:22 GMT -5
This game type. I like it. (Streak was broken by having to leave mid-game.)
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Post by Disgruntled Jigglypuff on Nov 20, 2012 0:41:47 GMT -5
Wunderbar, yer dumbmouse. I like hardpoint a lot. Drop Zone without the care packages? But yeah, I can't seem to ever win anything in BO2, because I has good teamates who play the objective. I even do that thing where I wait at the next hardpoint before it is even there. Nets you a huge lead.
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Evan950
True Bro
PSN: xXCrazyBarksXx
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Post by Evan950 on Nov 20, 2012 0:49:41 GMT -5
wow, nice HQ an HP are essentially the same is there any difference apart from gameplay? it seems you can get much more points in HP, but do you still gain exp that doesnt pop up on screen in HQ?
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bluespark
True Bro
formerly DS-Hunter
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Post by bluespark on Nov 20, 2012 7:21:45 GMT -5
Wunderbar, yer dumbmouse. I bet mousey was talking about this: I've never liked Headquarters, and Hardpoint seems very similar in terms of its basic concept. I do prefer it to HQ, though (if I had to choose between the two), as the action is more constant, and the area to be captured being a bit wider than in HQ makes the constant stream of grenades just a tad less lethal.
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Evan950
True Bro
PSN: xXCrazyBarksXx
Posts: 869
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Post by Evan950 on Nov 20, 2012 9:01:48 GMT -5
hardpoint was so intense that my whole team didnt talk for the whole game we managed to turn it around and win the game
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Post by Megaqwerty on Nov 20, 2012 9:41:24 GMT -5
Headquarters was Infinity Ward's implementation of King of the Hill and in games prior to BO2, it is referred to by the game as koth internally (much like how FFA is referred to as DM or deathmatch internally).
HQ has no respawns for defenders which, while very interesting tactically, makes for an unappealing game type for impatient me. HP rectifies that problem.
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Post by aidsaidsaids on Nov 20, 2012 14:40:26 GMT -5
HP plays very differently from HQ. The predictability and the fact that it's never "inactive" makes it more interesting to me. We played a few of them in League last night. You pretty much have to know the order to win, and use your streaks based on that knowledge. We had a lot of success placing Sentries on the next Hardpoint, and saving our Lightning for when it was about to switch to kill the enemies on the way there/clear them out if they killed us.
It is similar to HQ in the way having everyone sit on the objective is not the best strategy 99% of the time. Having one guy on it and the other three (or however many) in headglitches on the paths to him is more effective.
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bravo2zero
True Bro
I'm super excited guys
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Post by bravo2zero on Nov 23, 2012 5:08:32 GMT -5
Anyone know a breakdown for the scoring on Hardpoint please? I cant seem to find this. In particular.... 1) Just holding the HP 2) Killing people off the HP 3) Killing people defending the HP 4) First to cap?
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Post by volgon on Nov 23, 2012 5:16:33 GMT -5
Anyone know a breakdown for the scoring on Hardpoint please? I cant seem to find this. In particular.... 1) Just holding the HP 2) Killing people off the HP 3) Killing people defending the HP 4) First to cap? 1) None 2) 125 3) 125 4) 200
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wittyscorpion
True Brorange
All warfare is based on deception.
Posts: 8,598
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Post by wittyscorpion on Jan 15, 2013 15:11:44 GMT -5
FYI: Hardpoint locations are added to map threads, making it a lot easier to identify the locations by cross referencing with the callout birdeye views: Also, you can use the 2 pictures as tests for your memory: look at the callout views and recall what the locations and orders are, then scroll and check the answer :-)
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wittyscorpion
True Brorange
All warfare is based on deception.
Posts: 8,598
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Post by wittyscorpion on Jan 15, 2013 15:21:59 GMT -5
For bros who have not played HP, I highly recommend that you try it out, for
1) fun from high SPM. The game flow is so easily predictable, you pretty much have nonstop action for the entire game. Use TI and combine with HP location intel for maximum enjoyment.
2) IMHO this is the best game mode for scorestreak farming. If you are an advanced player, you can reach high scorestreaks much easier than other game modes. However, keep in mind that the others are trying to do the same thing so you could be at the receiving end of the devastating scorestreaks as well.
3) Due to the high SPM, it could also be a great game mode for fast XP accumulation for prestiging.
4) Remember that every time you step into an unoccupied HP location you get 200 points. So the following tricks are fair game:
a) be the first at a new location, step in to get 200 points, step out and back in for another 200... until a friendly or an enemy show up and spoil your fun. Keep an eye on the timer and go for next one when the current one is about to expire. Also, place your TI smartly (say somewhere in the middle between the current location and the next location for easy access to both the current location and next location)
b) when approaching an enemy occupied HP location, don't step into the boundary headlessly, which will alert the enemies about your presence. Instead, circle around the location and kill enemies within, until the location becomes unoccupied, then proceed to a);
c) when your teammates are inside the HP location, you don't need to be in it to score. So step out and ambush incoming enemies, until such time that your occupying teammates are killed, then proceed to b);
etc. :-)
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Post by kirbyderby on Jan 15, 2013 15:52:07 GMT -5
a) be the first at a new location, step in to get 200 points, step out and back in for another 200... until a friendly or an enemy show up and spoil your fun. You only get the 200 cap points after the initial neutral stage if an enemy has captured it (note: contesting it does not count, they must capture it.)
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Post by otisman666 on Jan 15, 2013 16:00:18 GMT -5
a) be the first at a new location, step in to get 200 points, step out and back in for another 200... until a friendly or an enemy show up and spoil your fun. You only get the 200 cap points after the initial neutral stage if an enemy has captured it (note: contesting it does not count, they must capture it.) Also important to note, that when doing this, the first cap of a new HP is random and only one dude gets the 200pts. But when recapping, anyone on the HP will get the 200pts. Remember to let it go RED first, then go in for the recap. This game is all about controlling the spawns. Know where the next HP is going to be and when there is only 15 seconds left on the current HP, any respawning teammates should start heading over to the next point and start getting control of the spawns.
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wittyscorpion
True Brorange
All warfare is based on deception.
Posts: 8,598
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Post by wittyscorpion on Jan 15, 2013 16:27:13 GMT -5
a) be the first at a new location, step in to get 200 points, step out and back in for another 200... until a friendly or an enemy show up and spoil your fun. You only get the 200 cap points after the initial neutral stage if an enemy has captured it (note: contesting it does not count, they must capture it.) Thanks for the correction. That would make a lot more sense. I was going in & out of the HP location in combat training and getting notifications, I thought that I was earning points as well. This game is all about controlling the spawns. Know where the next HP is going to be and when there is only 15 seconds left on the current HP, any respawning teammates should start heading over to the next point and start getting control of the spawns. Absolutely. To add on top of that: TI is super useful in HP. Also, due to the nature of HP, it is a great game mode to quickly learn the good spots for placing TIs.
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