pwn3d
True Bro
Posts: 187
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Post by pwn3d on Jul 7, 2013 11:11:59 GMT -5
You are right, Kap-40 has a lot of similarity with a Kriss Kard. Executioner is very much like a taurus judge.
So that leaves only PDW-57 (design inspired by P90), XPR and Peacekeeper as fictional guns where I don't know a real life counterpart.
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Post by volgon on Jul 7, 2013 13:33:10 GMT -5
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Usagi
True Bro
Grin and Barrett
Posts: 1,674
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Post by Usagi on Jul 11, 2013 13:40:35 GMT -5
They said in the first DLC trailer that they designed the Peacekeeper from scratch.
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pachiderm
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Chewing some serious leaves
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Post by pachiderm on Jul 11, 2013 17:40:06 GMT -5
Kap akimbo got banned, but only akimbo. No, the Kap in general was banned last I checked
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Zero IX
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༼ つ ◕_◕ ༽つ
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Post by Zero IX on Jul 12, 2013 1:43:54 GMT -5
Kap akimbo got banned, but only akimbo. No, the Kap in general was banned last I checked Laff
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Post by ho1rse on Jul 19, 2013 20:27:28 GMT -5
Last time I was called a noob for using the SMR. Sometimes I wonder why some people are so stupid.
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pwn3d
True Bro
Posts: 187
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Post by pwn3d on Jul 20, 2013 2:31:53 GMT -5
If you win you are always using something noob because if you wouldn't, it would mean you are better than them, which obviously can't be.
Edit: The KAP is NOT banned. (at least on PC)
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Deleted
Deleted Member
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Post by Deleted on Aug 24, 2013 20:21:25 GMT -5
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Tyzerra
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Stay sharp.
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Post by Tyzerra on Aug 24, 2013 20:29:10 GMT -5
"I am THE HIGHEST ELITE in this game." - Watch out man, this guy means serious business! I am extremely impressed with his use of grammar and punctuation though. Good for him.
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Post by Pegasus Actual on Aug 24, 2013 20:29:38 GMT -5
Wait there is a text message tab inside of the game? Mind = Blown
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Post by UrbaneVirtuoso on Aug 24, 2013 23:12:51 GMT -5
Yeah... mine's blown, too. The more you know, really. :3
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Post by Pegasus Actual on Aug 25, 2013 4:38:35 GMT -5
Wasn't FAL, as this MP3 from around a year ago was labeled MW3... but so long as we're on the subject of sore losers, I had this series of gems pop up in my XBL inbox after a match...
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asasa
True Bro
fuck
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Post by asasa on Aug 25, 2013 20:09:28 GMT -5
Ideal table: FAL - 45-29 damage / 650 RPM / 0.25 ADS / Low recoil SMR - 55-40 damage / 550 RPM / 0.28 ADS / Med recoil SVU - 75/65 damage / 500 RPM / 0.33 ADS / Med recoil / 1.7 - 1.5 - 1.0 - 1.0 - 1.0 XPR - 95/75 damage / 450 RPM / 0.37 ADS / High recoil / 1.7 - 1.5 - 1.5 - 1.1 - 1.0 FAL - > Awful SMR -> Very bad SVU -> Fair XPR -> WTFBBQOP
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Post by aidsaidsaids on Aug 25, 2013 20:48:43 GMT -5
Ideal table: FAL - 45-29 damage / 650 RPM / 0.25 ADS / Low recoil SMR - 55-40 damage / 550 RPM / 0.28 ADS / Med recoil SVU - 75/65 damage / 500 RPM / 0.33 ADS / Med recoil / 1.7 - 1.5 - 1.0 - 1.0 - 1.0 XPR - 95/75 damage / 450 RPM / 0.37 ADS / High recoil / 1.7 - 1.5 - 1.5 - 1.1 - 1.0 FAL - > Awful SMR -> Very bad SVU -> Fair XPR -> WTFBBQOP Really? All those guns look bad to me. FAL especially though.
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Post by -3055- on Aug 25, 2013 23:35:35 GMT -5
I don't... ever remember saying that...
EDIT
Oh wait, I scrolled up and it appears as though sassy sassa misquoted. If I could modify the stats, I'd do:
FAL - 50-33.4 damage / 30 round mag / very low range (like KAP-40) / 800 RPM / Large hipfire / 0.25 ADS / High recoil. Like worse than PDW with Rapid Fire. Or QBB with Rapid fire. Whichever one's worse.
SMR - 80-49 damage / 650 RPM / 0.25 ADS / large hipfire / Low recoil
SVU - 75/65 damage / 20 round mag / 600 RPM / 0.35 ADS / low recoil / 1.7 - 1.5 - 1.0 - 1.0 - 1.0
XPR - default damage / 400 RPM / 0.4 ADS / High recoil / High sway / default multiplier
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asasa
True Bro
fuck
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Post by asasa on Aug 26, 2013 13:18:30 GMT -5
FAL - > Awful SMR -> Very bad SVU -> Fair XPR -> WTFBBQOP Really? All those guns look bad to me. FAL especially though. I only mean the XPR as OP relative to the DSR50 and Ballista. Not actually like its going to be the most used gun in the game. Also, sorry 3055.
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thepythnator
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I like Wii U Call of Duty. Come at me bros.
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Post by thepythnator on Aug 28, 2013 12:15:19 GMT -5
I'm more of a fan of the SMR just because I don't have a very good trigger finger. If I fire both guns at the same rate, I'll trade the 5 extra rounds for the extremely long range.
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Post by -3055- on Aug 28, 2013 14:07:38 GMT -5
you probably have good trigger finger control. Not a slow trigger finger.
If you can't hit SMR trigger cap it means you don't have a hand.
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Usagi
True Bro
Grin and Barrett
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Post by Usagi on Aug 28, 2013 18:04:30 GMT -5
If you can't hit SMR trigger cap it means you don't have a hand. forever handless
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Post by xFEARtheSHIELDx on Sept 4, 2013 14:51:19 GMT -5
I'm more of a fan of the SMR just because I don't have a very good trigger finger. If I fire both guns at the same rate, I'll trade the 5 extra rounds for the extremely long range. Pretty much sums up my feelings. For whatever reason my KDR is quite a bit higher with the SMR than with the FAL. Even after going thru the BS to gold it, which I didn't do for the FAL. Its the only AR I bothered gilding, actually.
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adw1983
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Red Frostraven
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Post by adw1983 on Sept 4, 2013 15:04:50 GMT -5
FAL - > Awful SMR -> Very bad SVU -> Fair XPR -> WTFBBQOP Really? All those guns look bad to me. FAL especially though. The fal is essentially EXACTLY like that right now, minus the 650 RPM 2 hit kill on short range, which makes it bloody overpowered. At the least in my hands. It also completely RAPES on it's 3 hit kill range, for me... which is why I don't use it: I don't want to use the best in class weapons like the FAL and M8. As a G3 user in CoD4, I don't believe the FAL would be underpowered if it couldn't two hit kill -- it would just become a more strategic long range weapon, paying for it's insanely low recoil. For reference, the G3 in CoD4 has more recoil than the current FAL and deals 40-30 damage, and has a maximum range of 37.5 meters, meaning it only 3 hit kills up to ~33-something meters. I still have a class with silenced G3 and UAV-jammer, and it's still effective: 3 rounds with good precision > 3 rounds from the AK47 with high recoil However, the reason I use the G3 in CoD4 is partially because the M14 has very high recoil. It has too much recoil; Nobody else than me use it -- and I use juggernaut just to even the odds, which means no UAV-jammer. The SMR was pretty much completely unchanged. In any case; Another take: FAL: 700 RPM 45 damage up to 45 meters / 32 damage beyond -- the same recoil as it currently has. Normal AR hip-fire and 0.25 second ADS time The FAL is like the MW2 ACR: It's so accurate that, unlike other weapons, you have no excuse for missing your target what so ever. This is also how the G3 was in MW1, without stopping power. SMR: 600 RPM 65 damage up to 35 meters / 45 damage beyond -- slightly more upwards recoil (but not more down! To compensate for FAL's lower damage) Wider than AR hip-fire and 0.28 seconds ADS time The SMR is similar to the M14 in Black Ops 1, but with slightly lower recoil SVU-AS: 550 RPM 70 (60) damage / 1.7 - 1.5 - 1.1 - 1.1 - 1.0 -- more upwards recoil (but not directional or random!) Wider than SMR hip-fire and 0.34 ADS time The SVU is similar to the M21 EBR in MW2, but doesn't have access to quickdraw (sleight of hand pro in MW2) and therefore absolutely sucks in current Manly Core, because FAL, SMR and XPR eats it alive in random encounters. XPR-50: 475 RPM 85 (70) damage / 1.7 - 1.7 - 1.5 - 1.2 - 1.0 -- LOWER recoil with silencer / same recoil as it currently has Standard sniper hip-fire and 0.40 ADS time The XPR-50 is similar to the W2000 in MW2 The goal is simply to have a natural transition between power-levels and recoil. Of course, that means M8 and SWAT-557 needs more recoil too -- only slightly in the case of the SWAT-556, and random in all directions for the M8. I would LOVE to plot out the recoil stats ingame!
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Post by aidsaidsaids on Sept 4, 2013 21:46:26 GMT -5
Those guns are still all terrible. The G3 could get away with 40 damage because it was in a game with Stopping Power. It was never used without Stopping Power by anyone with a brain outside of HC, ever. G3 v M14 was a question of recoil v range+domepiece potential. They were both still functionally 2 shot semis. A semi that kills in the same number of bullets as autos in the same class is always bad. Think about it, it's strictly dominated. There's nothing to stop you from tap firing one of the autos to get the same thing (smaller RoF=less recoil).
For a semi to be decent (not good, not OP, just competitive with the autos) it needs to have the same ADS time, RoF>600, 2hk to start with and similar damage dropoff (a 2hk range the size of the old M8 SF 3hk range doesn't count as a 2hk). If any one of these things isn't in place, the gun is bad.
Your guns above are all bad, the SMR being closest to not bad. +.03 seconds on the ADS time elevates it from not worth our time to mediocre. Things that could elevate a semi from mediocre to good include some domepiece range, low/predictable/both recoil, good ranged behavior (3hk/2 with a headshot at range or better), good handling (raise/drop/add times), or lots of ammo (30+ in the mag). If you have a semi that meets all the not-worthless criteria and also 2+ of the above, it's a good CoD gun. Obviously some of these things can be canceled out, too. A gun with the 2hk domepiece at range doesn't count if it has recoil prohibitive to realistically achieving it, for example.
Your snipers are both terribad. ADS time is just too important. Until the CoD community gets over their irrational hate of QS-style sniping snipers are going to be completely useless. Borrowing damage profiles from MW2 doesn't mean anything; MW2 had among the fastest (I believe THE fastest but I didn't check) sniper ADS times in franchise history. They also had faster movement speed and better hipfire than modern CoD snipers.
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Post by mw2baller on Sept 4, 2013 22:38:17 GMT -5
False. ADS time isn't the most important thing for a sniper, map design is. Cod4 and MW2 had great snipers because the maps were big. Cod4 especially with its lack of 0 recoil weapons had ranges where the sniper rifle was simply the best gun for the job.
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Post by aidsaidsaids on Sept 5, 2013 2:19:35 GMT -5
Maybe, but you've got to be getting a serious amount of help from the map to overcome the other guy's ADS+ttk being faster than your ADS time, which is what this guy thinks is fair. CoD4 also had M40 acog, which had a better OHK area than any other sniper in any CoD. The differing mobility+hipfire is a pretty huge big too.
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markopolo
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Once a LMG Camper, Then a Voidlock, Now a Lexington 25-8-366 Runner
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Post by markopolo on Sept 5, 2013 9:04:30 GMT -5
I enjoy using the SMR more.... maybe because I cut my teeth on CoD in MW3, using the CM901 as opposed to the ACR. Meaning, that I like guns that are "clunkier" and hit harder and have recoil. For some reason, I like the handling of the SMR a lot better than the FAL.... I like the 2/3 hit kill up close when someone runs around my corner but didn't check.
However, when I pick one up, I do like sitting back and killing things long range with a silenced, autofiring FAL.
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Post by mw2baller on Sept 5, 2013 12:39:01 GMT -5
But ADS isn't important if you're already zoomed in. Here is strike. If I'm sniping down any of the streets I can just sit there looking down my scope. BO2 sniping is difficult because the distances are so short that without var zoom you get massive tunnel vision. MW3 snipers sucked because every sight line had clutter or was extremely isolated.
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Post by aidsaidsaids on Sept 5, 2013 17:17:02 GMT -5
Even CoD4 had tunnel vision issues sometimes. I'll definitely agree more of the maps had distinct, stable spawn areas and lanes though. If your team cooperates with you there's a lot less getting walked up on and a lot more killing people as they come out of the spawn. Even on good sniping maps like Crash or Bog, though, I think snipers still can't be in the scope 24/7. It's just not realistic.
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Post by LeGitBeeSting on Sept 5, 2013 19:19:56 GMT -5
If you can't hit SMR trigger cap it means you don't have a hand. forever handless You have paws you funny hunny bunny.
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asasa
True Bro
fuck
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Post by asasa on Sept 10, 2013 0:15:09 GMT -5
Even CoD4 had tunnel vision issues sometimes. I'll definitely agree more of the maps had distinct, stable spawn areas and lanes though. If your team cooperates with you there's a lot less getting walked up on and a lot more killing people as they come out of the spawn. Even on good sniping maps like Crash or Bog, though, I think snipers still can't be in the scope 24/7. It's just not realistic. Plus thats ghey. BO1 had it done pretty well in that just ADSing a sniper might get you a few kills here and there, but generally gets you killed by an aware player with a full auto. But, they were also usable close range, but not like MW2/MW3 where QSing was just stupid luck. Slow ADS, reasonable map sizes, and mildly weaker fully autos -> snipers take skill [unlike MW2/MW3] but arent bad [BO1/BO2(Sorta)]
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Post by -3055- on Sept 10, 2013 9:32:48 GMT -5
^ Pretty much. Sniping in black ops was so rewarding and actually worth it. You don't have to buff sniper rifles to make them good. Just make every other gun slightly worse with recoil. Sniper rifles are a long range weapon, so stop all assault rifles from doing what sniper rifles should do best. MW3 post-patch FAD? any-range 4 shot kill at 1200RPM? What the fuck guys.
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