hebbnh
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Post by hebbnh on Nov 22, 2017 14:29:29 GMT -5
Counterpoint: playing against good teams is how you get better (whether you're running solo or as a team). Even if all you do is find a way to die a couple times less than you could have, take it as a small victory and a learning experience that maybe you'll be able to put to use later. Playing teamed up and stomping some randoms is definitely more fun, but at the same time, learning to play better against good players is going to increase the number of randoms you can stomp in the long run.
ELO is great and all, but it's all driven by wins and losses, and most wins and losses are not really under your control while running solo. It's a useless stat unless you run as a team a majority of the time, so it's probably better off ignored in your case.
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hebbnh
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Post by hebbnh on Nov 21, 2017 17:16:53 GMT -5
Devil's Advocate: Let's remember that they made this at D2's launch... so they couldn't really make any QoL adjustments, as there was no quality of life to adjust... just like the IB didn't recognize anything that D1:ROI did, because they were being made at the same time, and RoI was a filler because of D2's delay. You know what, I'm just not buying that BS anymore, just like I'm not buying the fact that they "couldn't" implement the D1 QoL changes made after The Taken King because D2 was in progress already. All that is, is a lazy fucking excuse for not doing their jobs well enough (or at all). That's it, end of story as far as I'm concerned. If there was any communication whatsoever between the D1 live team and the D2 dev team, they could have done those things. They had at least a year to make most of those changes. You can't convince me those changes couldn't have been added if they really wanted to add them. Also, I get that CoO was in development at D2's launch, and frankly, I don't care. I just don't. It's not an excuse. The fact that the current endgame is shit and the current loot/reward system is shit has been obvious for 2+ months now (and likely much longer than that if anyone playtested the fucking game before release). You cannot tell me they "couldn't" think up with a solution for those issues in a week or two, leaving 6+ weeks to implement those changes. It cannot be that hard to change vendors from complete random drops from tokens to allowing you to buy exactly what you want from tokens, it cannot be that hard to change drop rates in a strike or raid, and it cannot be that hard to replace shitty token drops with actual loot in the raid. I refuse to believe that a AAA studio with as many employees as Bungie has "can't" get this shit right. I'm sick of all the excuses. As long as people keep giving Bungie a free pass for being subpar, they're going to continue to half-ass this stuff and sell it back to us later as a "fix." It infuriates me that a game with so much potential is consistently hamstrung by the incompetence of its developers, who somehow manage to fumble around and fuck things up that never needed to be fixed in the first place, while at the same time managing to take zero risk in doing anything new or different. I can't defend this shit anymore.
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hebbnh
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Post by hebbnh on Nov 21, 2017 16:06:33 GMT -5
That livestream was terrible. "Hey look! A new public event that's the most rewarding yet!" Player opens the chests to receive 2 planetary tokens and 1 piece of blue gear as Deej and the other 2 bozos quickly change the subject to the new dance emotes the players are now showing off. What a fucking joke. Still no hints at quality of life or endgame reward changes either. Sounds like we'll hear about changes for season 2 on the next stream, so let's hope they've got something worthwhile to talk about. Otherwise the game is going to be dead again in a week or two at most.
The one bright spot might be PvP. I've heard a couple roundabout mentions in Youtube videos about PvP changes but they weren't allowed to talk about anything specific. That was from people who definitely want to see some adjustments to the crucible, and they sounded pleased from what I could gather. Let's hope.
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hebbnh
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Post by hebbnh on Nov 16, 2017 12:43:02 GMT -5
There've been quite a few preview vids up on Youtube talking about CoO where Bungie invited people to the studio to check it out. From what I've gathered there are 8 story missions, 2 of which are actually strikes that'll be added into the strike rotation. It sounded like maybe 5ish hours worth of main campaign content, plus more quests to do after that for new weapons and such. New level cap is 25, power cap of 335 I think. The different Vex timelines seem like a pretty cool idea. I don't really have an issue with "raid lairs" instead of a full new raid, assuming the lairs are executed well and are basically on par mechanic-wise with raid encounters. Either way it's going to come down to whether the rewards are worth the effort. Right now they are decidedly not, hopefully that changes. I do like that the base Leviathan raid is being brought up to par with the new power cap instead of doing it the D1 way where old raids were outdated and basically pointless every time a new DLC or expansion hit. It also opens the door for a "mega raid" once all the Leviathan lairs are released, where a group could go in and clear out everything in one fell swoop. That'd be kinda cool IMO, especially if they add some kind of unique reward for doing it.
All in all it sounds pretty much like what I expected based on past content updates, so that's good. I was worried we might be getting another TDB but that's not the vibe I get. The one thing missing is info on season 2 and what other quality of life changes might be coming with that. I'm hoping we get some changes to the rewards system and PvP to go along with the new content we're getting.
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hebbnh
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Post by hebbnh on Nov 15, 2017 12:29:08 GMT -5
Could not the other reality be true? That PvP was never really that popular in D1 either and IF there is even a lower PvP player turnout right now, it could very well easily be due to because less people are playing the game period. If less are playing the overall game because of issues in PvE like lack of rewards, boredom, less grinding, etc....then it's only natural than fewer numbers will be in the red haired stepchild PvP part of the game. PvP has never been the driver in this game. Maybe, but I kind of doubt there are fewer people playing now than were playing D1 late in year 3. Certainly nobody on my friends list was logging into D1 with any regularity then either. From what I've gathered from streamers and youtube vids, average Destiny viewership on Twitch for Trials weekends was something like 15K-20K people. The first weekend Trials was out on PC (~7 weeks after console release), that average was 13K. I think that indicates a lack of interest in PvP moreso than anything else, because how many people who are big into PvE and don't care about PvP (the majority of players, I'd guess) are showing up to Trials streams in the first place? Probably not that many. It's people who care about or play a lot of PvP that are watching those streams. I do think a bunch of people expected more of the same or similar PvP gameplay as they got in D1, and that's not really what was delivered at all.
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hebbnh
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Post by hebbnh on Nov 14, 2017 14:23:26 GMT -5
LOL. Fuck this game and fuck EA. I'm thrilled that it seems everyone is still pissed about all the P2W loot crate BS and they haven't been placated by EA's 75% cost reduction on hero characters. Speaking of which, they reduced the cost of Iden (main campaign character) down to 5,000 credits instead of 20,000...great. But then of course they also reduced the 20,000 credit reward for completing the campaign down to 5,000. Heaven forbid you actually give players a little something extra to get started. Also, somebody did that math and apparently it would take over 4,000 hours of playtime to upgrade all the star cards in the game to the max if you didn't purchase any crates with real money. That's 18 months playing 8 hours every single day. I mean what the actual fuck? They're doing a reddit AMA tomorrow too, that should go well LOL.
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hebbnh
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Post by hebbnh on Nov 14, 2017 12:20:01 GMT -5
Relevant:
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hebbnh
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Post by hebbnh on Nov 14, 2017 10:22:01 GMT -5
I was more annoyed with the fact that my mic was being a piece of shit. Apparently it's dunzo now so I guess I'll be moving over to my headset full time, which is great for the sound quality, but it does get a little uncomfortable when playing for a few hours at a time. Oh well. Also I said to just follow THebb several times, and then you went a totally different direction so I was like WTF...again probably just issues with my mic and stuff not coming through. I didn't realize that you guys couldn't really hear me at all, just thought there was some static or crackling when I spoke. Not a big deal, we'll get 'em next time! I do feel bad for the dude that I invited in though LOL, he walked into a shitshow.
It's not a new map, but it only shows up for Trials or in the competitive playlist. It's not in the rotation for quickplay, so that's probably why you hadn't seen it before. That's one reason I've been asking if we want to try some competitive when we group up, so we can get used to the different initial spawns, bomb locations, heavy ammo locations, etc. instead of going in blind. Ok, not entirely blind, but definitely lacking some critcal, need-to-know information.
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hebbnh
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Post by hebbnh on Nov 14, 2017 10:09:36 GMT -5
I don't know. There are plenty of OW streamers that get views, even if they play supporting roles like tank. It does require a different audience though. I think most of it result of a lack of endgame/meaningfull rewards, therefore players are not playing it themselves and therefore stop watching streams. The streams were very populated a few weeks ago, and they will be in the near future. This, 100%. People who've moved on from D2 until the next DLC are not going to be watching D2 streams. They've done everything there is to do already, what's the point? They're going to watch streams of other games that they're actually playing or want to learn more about instead.
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hebbnh
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Post by hebbnh on Nov 14, 2017 10:06:42 GMT -5
I don't think this is the game most streamers wanted. I don't think most streamers had many issues with 1-shot weapons, as streamers were the ones dominating scrubs with them all the time. The crucible crybabies are the casuals that showed up for Iron Banner once in a blue moon and complained about getting stomped when they never played PvP otherwise. I think streamers just wanted a more balanced game in general, not a total rework like we ended up with. Nobody is streaming D2 because the demand just isn't there like it was before. If they're being serious about getting views, they have to play games that people actually want to watch. For example, MTashed just made a video about shifting his youtube channel away from D2 and into a variety direction. He's been an almost exclusive Destiny channel for a long time, but the views just aren't there to support him doing only D2 content anymore. Either he has to change, or his channel dies until a new D2 content release, at which point it picks up again for a few weeks and then falls off a cliff again once people lose interest. Well I know of one streamer that wanted OHK weapons to be power weapons. I don't think he's played Destiny 2 for months. It might have been satire but then he's a former Halo player so I'm not sure what to think. I'm not saying all Destiny streamers wanted what I see the crybabies on DTG want though. But for those wanting balancing have got their wish no? Everything is so 'balanced' we don't have exotics like Twilight Garrison, abilities recharge at Destiny 1's Trickle rate, only three or so raid weapons being top tier, raid armour doesn't do anything different that other armour does and if you wear it in the raid you are actually punishing yourself, one decent grenade etc. Exactly how much balancing can you have in a loot shooter before you make the loot hunt pointless? Give competitive game modes a fixed loadout with set guns that are not in the rest of the game and allow madness in casual playlists. If people want a more serious PvP experience that is fine but I can think of about a dozen better suited games for that. Big difference between balancing what was there in D1 vs neutering everything that was there in D1. And once again, Bungie showed the only way the know how to balance is to nerf anything that might be too strong completely into the ground. I've said before that IMO they should have either kept strong abilities but added longer cooldowns, or made abilities weaker but kept the short cooldowns. Doing both while also raising weapon TTK gutted the core D1 experience into what we have now, which is a much slower, less interesting to watch game.
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hebbnh
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Post by hebbnh on Nov 13, 2017 16:34:20 GMT -5
What's with the lack of people streaming Destiny 2 compared to the original? Crucible crybabies got the time to kill increased to Halo/The Division levels with all OHK weapons consigned to the power slot and now many of them aren't playing their game they wanted? And even then the PvE players aren't doing the raid much. It's not because you can't carry noobs in the prestige version is it? I don't think this is the game most streamers wanted. I don't think most streamers had many issues with 1-shot weapons, as streamers were the ones dominating scrubs with them all the time. The crucible crybabies are the casuals that showed up for Iron Banner once in a blue moon and complained about getting stomped when they never played PvP otherwise. I think streamers just wanted a more balanced game in general, not a total rework like we ended up with. Nobody is streaming D2 because the demand just isn't there like it was before. If they're being serious about getting views, they have to play games that people actually want to watch. For example, MTashed just made a video about shifting his youtube channel away from D2 and into a variety direction. He's been an almost exclusive Destiny channel for a long time, but the views just aren't there to support him doing only D2 content anymore. Either he has to change, or his channel dies until a new D2 content release, at which point it picks up again for a few weeks and then falls off a cliff again once people lose interest.
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hebbnh
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Post by hebbnh on Nov 13, 2017 14:56:57 GMT -5
This is the game plan, more or less.
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Post by hebbnh on Nov 13, 2017 13:09:28 GMT -5
Ok, who's up for some Trials tonight? I'm sitting on a 5-1 card right now that I'd love to get up to 7 wins for some extra loot. This map really does come down mostly to communication and strategy and I think I've got a pretty solid gameplan to go off of.
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hebbnh
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Post by hebbnh on Nov 13, 2017 12:54:41 GMT -5
It's 600 tokens (30 packages) before you get nothing but shaders. We've been through this already LOL! I am 100% sure on this because I'm rank 23 on my Hunter according to DIM and got the chest piece on the last package I turned in. Get back to farming, Marko, and maybe get the stuff you're missing!
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hebbnh
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Post by hebbnh on Nov 10, 2017 19:11:49 GMT -5
Yep, it sure is.
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hebbnh
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Post by hebbnh on Nov 10, 2017 14:20:57 GMT -5
Trials this weekend is countdown on Eternity. Good map and mode for running predetermined strategies for routing and positioning, then it just comes down to executing correctly. I think this should be easier for us than survival, so I think we've got a decent shot at success.
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hebbnh
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Post by hebbnh on Nov 9, 2017 16:30:27 GMT -5
Still, while running away might be a good tactical strategy, it's boring... While I think this is somewhat true, I also have some very memorable plays that started with me dipping out of a fight I was going to lose had I not ran away. I think it probably balances out in the long run.
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hebbnh
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Post by hebbnh on Nov 9, 2017 15:06:56 GMT -5
So, Trials this past weekend and the brief session Thebb, Mal, and I played Tuesday night got me thinking about what I need to do to become a better player. That's what getting facerolled by a top 100 Trials player and guys with 3+ KA/Ds (aka the "efficiency" shown in the post game report) does to me, I guess. It's obviously a lot more fun stomping opposing teams than being stomped, and while I don't think beating those types of players is going to happen anytime soon, if ever, I'd at least like to get to the point where I can compete with them a little bit. Maybe be at least a speedbump instead of just being roadkill all the time.
Anyway, I'm sitting at a 1.24 K/D and 1.64 KA/D today. My personal goal for now is to get those up to 1.5+ and 2.0+, respectively. Now, I know a lot of people say not to get caught up too much in the stats, and that good stats don't make you a good player, and whatever. And that's true to an extent, but at the same time, when's the last time a 1.25 K/D player put the same kind of beatdown on you that a 2.0 or 3.0 K/D player can? Probably never. Plus, this isn't CoD where tactical loitering in some obscure corner can get you free kills and inflate your stats. Most of what you get in D2 you're going to have to actually put in some effort for.
Ok, so I have a goal, now how am I supposed to get there? Kill more and die less, obviously, simple! Except that doesn't really work though. How am I supposed to kill more? I could stick with teammates more and probably get more teamshot kills, but then I may also be giving up kills I'd get by flanking instead. I could use meta weapons and class loadouts more often, which theoretically should allow me to win more gunfights. I could spend hours working on improving my aim and movement so I can win 1v1s at a better rate. All those things could help, but they all come with tradeoffs. More teamshotting = less flanking, more meta = less variety and (potentially) fun, and honestly, how much better is my aim going to get when I've been playing FPSs for 15 years and I'm in my 30s? Probably not enough better to make that much of a difference. All in all, I'd be looking at a big time commitment and/or a big change in playstyle and loadouts for what is probably a minimal improvement in killing potential, maybe an extra kill or two per game? Going back and adding in 2 extra kills to every game I've played so far still only gets me to a 1.44 K/D. So, that's a big investment that still probably doesn't quite get me where I want to be.
No. The actual answer for how to reach my goal is to kill the same amount and die less. Compared to all the above, dying less is easy. Like really fucking easy. Peek a corner and see two people ready to shoot back? GTFO! Don't shoot, don't try to kill one guy and trade, just GTFO. See a guy on radar but you're not sure if you're walking into a 1v1 or a 1v2 (or worse)? Run away! Know the enemy is holding down a lane? Find a different angle to challenge from or take a different route to get where you want to go. Win a fight and you see another enemy coming, but your health isn't recovered yet? Leave! I will guarantee that I (or anyone here, for that matter) could pretty easily find a way to die less every game. I know for a fact that I could drop 2 deaths a game (and, frankly, a lot more than that in some games) by simply paying better attention to the radar and my team's positioning. Two fewer deaths in each game I've played gets me to 1.56 K/D, right where I want to be, for now at least.
What's the point of all this? I don't know. Just sharing my thought process in the hopes that somebody might get something out of it. I for one know I've been too focused on the kills part of the K/D ratio, and I doubt I'm alone there. Something to think about I suppose.
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hebbnh
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Post by hebbnh on Nov 9, 2017 12:31:51 GMT -5
I watched a little at the beginning, how did he test this out with a friend? Is there a private match mode? No, no private match option yet, supposed to be coming early next year. I think they just get in party chat together, then try to search for a match at the same time. Eventually two groups of four who both launch games at the same time are going to get matched together. That's what they did in D1 before private matches came out, anyway.
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hebbnh
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Post by hebbnh on Nov 9, 2017 9:40:59 GMT -5
Fallout doing great work as usual:
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hebbnh
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Post by hebbnh on Nov 8, 2017 19:44:39 GMT -5
Of course Missouri is Gunslinger. Must have a bunch of police officers that play Destiny lol.
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hebbnh
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Post by hebbnh on Nov 8, 2017 19:40:58 GMT -5
100% what Mal said. Anyone who has no idea what’s going on in the story didn’t pay much, if any, attention to the story, and therefore forfeits the right to complain about not understanding the story. It’s basically as self-explanatory as a story can get. I mean no offense dude, but when you can’t even get the name of the main villain right, it’s pretty obvious you didn’t pay any attention to the story. Which is fine, do whatever you want, but c’mon, don’t bitch about it later.
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hebbnh
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Post by hebbnh on Nov 8, 2017 13:32:58 GMT -5
Pretty worthless glitch spot honestly. After a kill or two the enemy team is going to scout rifle teamshot you into oblivion anyway, or just avoid that side of the map.
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hebbnh
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Post by hebbnh on Nov 8, 2017 11:28:25 GMT -5
Indeed. New Monarchy definitely has the best looking stuff all the way around, IMO.
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hebbnh
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Post by hebbnh on Nov 8, 2017 10:04:21 GMT -5
It's not hearsay, the cap is 30 packages before you stop getting gear drops and it switches to shaders only, unless they changed it from the first faction rally. I maxed out two characters last time.
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hebbnh
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Post by hebbnh on Nov 7, 2017 19:50:05 GMT -5
Cap is still 30 ranks unless I missed something. Pretty sure reddit would literally explode if they nerfed that on top of the token changes.
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hebbnh
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Post by hebbnh on Nov 7, 2017 15:05:52 GMT -5
Bye Felicia.
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hebbnh
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Post by hebbnh on Nov 7, 2017 11:51:54 GMT -5
Yeah, we definitely need to make it a point to play Trials more often. Looking at how we did last night with two guys we'd never played with before whose stats are more or less in line with ours, without any serious strategy discussion or real callouts, and without everyone running top tier/"meta" loadouts (I ran a 10 mobility, 4 resistance, 0 recovery Arcstrider for shit's sake), I don't see any reason we couldn't run up at least a 5 win card fairly consistently. Maybe try to make Sunday or Monday a more routine Trials/PvP night, like Thursday is usually a raid/PvE night? I think that'd be great. I think venturing out from quickplay and into the "competitive" playlist when we've got 2 or more people partied up would be a good idea as well. That'd help get everyone more used to the Trials game modes, maps, objective placements, etc. so we wouldn't be going into Trials blind every time.
I'll second the lack of frustration as well. I felt like even when we were getting shithoused, and we got shithoused a few times, there was still something to learn from it. If you want to get better at PvP, I think Trials is the best place to do it. Almost every death came down to poor decision making or bad tactics, outside of end-of-round 3v1s or 4v1s where you kinda just screwed either way. I think I had maybe 1 or 2 deaths where I honestly don't know what I could have done to avoid dying, the rest were down to poor plays or bad execution on my part. Mistakes you don't think much of in quickplay are often exploited quickly and ruthlessly in Trials. Team movement, positioning, and routing are super important to avoid getting picked off from a sightline you didn't expect. If we get that stuff down I think we probably win several more games that were close, where we may have lost 4-0 or 4-1 but every round came down to the last couple lives. There may not ever be much we can do about getting steamrolled by 3000 ELO top 1% players (unless we get Bishop or Cha to team up with us), but outside of of those couple games, I think we could pretty quickly get to the point where we have a chance in every game.
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hebbnh
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Post by hebbnh on Nov 6, 2017 18:39:32 GMT -5
Cool, I'll try to plan for that. I know THebb needs that too and has expressed interest (or at least didn't express disinterest) in getting it done.
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hebbnh
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Post by hebbnh on Nov 6, 2017 11:41:06 GMT -5
Anybody going to be on tonight? I'd kinda like to get that Arms Dealer/Legend of Acrius strike done at some point.
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