pachiderm
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Post by pachiderm on Sept 26, 2014 22:12:46 GMT -5
I've been playing Bungie's games since Marathon, and while I never really bought into the Destiny hype I decided to pick up a copy anyway. Bungie had never let me down before, and I was sure that Destiny would at least give me my money's worth. Two weeks later and I literally cannot believe how little content is in this $60 game. For the first couple of hours I put up with the bland or non-existent dialogue and the repetitive missions. I shot my way through hundreds of enemies and dutifully held down the X button at the checkpoints so that my ghost could tell me where I would go and what I would shoot next. It wasn't until I started the second mission on the Moon in the exact same place as the first with the same enemies in the same places that I realized the over-arching theme of Destiny. All missions on all worlds are repetitive. You will play on the same 4 maps on the same 4 worlds for the entire game. It took me 8 hours to finish the campaign and the whole time I was saying "Surely the next world will have more than one functioning map. Surely there's more to this game than I think there is." But after about 2 days worth of playtime, I can definitively state that there is no more content waiting for you as long as you keep playing. It's just the same 4 maps on the same 4 worlds.
The storyline is non-existent and offers no backstory other than "humanity got fucked up, and now you need to kill things to save this giant orb thing that is our only hope." There's no character development at all. Within an hour of being brought back from the dead I am tasked with saving the world by a man whose face I cannot see and who has a low monotonous voice. He tells me about children being frightened and about how I need to help fight back the darkness. Much of what is going on in the world goes completely unexplained. And by the end of the game I don't really have much more of an idea of what is going on. Apparently I've brought the traveler back to life or something, but then why are we still fighting all of these monsters? This is not the kind of storytelling I expect from Bungie.
Multiplayer has serious balance and latency issues. It feels like they just took the single-player aspects of the game and let people loose with them in multiplayer. Warlock and Hunter are easily the best classes. Teleport and super powers should not be in pvp. Being able to spawn with a shotgun or sniper rifle is a little ridiculous. And there are only about 8 maps in total, and only 5 if you're playing Clash or Control.
Strikes are alright but there aren't nearly enough of them, and I have no motivation to keep playing them other than looting new gear which will allow me to advance in level and play the same strikes on higher difficulties. There's nothing wrong with grinding, but you grind so you can play in new areas and against new bosses, not so you can play in the same 5 areas against the same 5 bosses only this time they have more health. I wasn't a huge fan of Borderlands because I felt it was repetitive, but this makes Borderlands look like it's just spewing with content.
All in all, I seriously don't see how this game took 3 years and $500 million to make. And it leaves me wondering where that time and money went, because it sure didn't go into the game I bought. I realize they plan on adding new content to the game over the next several years and I applaud that, but if they are going to sell me half a game they shouldn't be charging me full price for it. I'm fairly disappointed and my expectations weren't even that high, but I'd like to hear what everyone else thinks of the game, especially the people who've played it more than I have.
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Post by Morshu on Sept 27, 2014 0:05:56 GMT -5
Thats exactly how a large portion of people feel about destiny. Just go to metacritic. While the loot and classes vary slightly more as the game goes on, I agree for the most part about your criticisms. The only reason as many people are playing it as they are right now is because people who only have a next gen console have literally been starved this whole past year of games with content. I've barely even touched my ps4 this whole summer, all my time went to dota 2. (Hence my long afk time from this forum). Destiny pretty much serves as a placeholder until games like cod AW and bloodborne come out. What destiny does have going for it is its massive room for improvement. I might try it out again next year. Until then, back to dota.
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Post by Pegasus Actual on Sept 27, 2014 2:35:35 GMT -5
Well, I only played the alpha/beta for a few hours. My thoughts on the game... it sucks. It just... wasn't fun. I didn't even get to the point where I tried to 'grind' a mission more than once. The missions weren't very fun the first time. I wouldn't expect them to be any more fun after playing them 10 times!
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wings
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Post by wings on Sept 27, 2014 4:17:07 GMT -5
Being able to spawn with a sniper rifle or a shotgun is ridiculous because?
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Post by GodMars on Sept 27, 2014 7:13:28 GMT -5
So wait, you are complaining about one grindy, repetitive game (Destiny), while wanting to replace it with another grindy, repetitive game (Advanced Warfare)?
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Dumien
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Post by Dumien on Sept 27, 2014 13:07:21 GMT -5
Yer fancy thoughts and werds ain't welcome round these parts. I can definitively state that there is no more content waiting for you as long as you keep playing. It's just the same 4 maps on the same 4 worlds. There is more content waiting for you...once you reach a high enough level. I've had many people tell me that the raid was one of the best gaming experiences they have ever had. But yes. To many players, including myself, this is worth it. Weekly nightfall is also fantastic end-game content that is highly rewarding (both in loot and experience). I concede that the story is disappointing. I don't think you will find a person that says it is excellent. The grimore short stories are far better and proves that Bungie has actual good writers working for them...if only that made it into the actual game. I don't like Crucible, though I am willing to play it if people need to. It is inferior to CoD, Halo, and Titanfall in respective ways if you try to approach it from a competitive mindset. Crucible's design philosophy appears to be built to cater to the casual player... which is fine for some people but not for others.
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pachiderm
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Post by pachiderm on Sept 27, 2014 13:27:29 GMT -5
So wait, you are complaining about one grindy, repetitive game (Destiny), while wanting to replace it with another grindy, repetitive game (Advanced Warfare)? The difference being that I, and many other people, enjoy playing CoD multiplayer simply because it's CoD multiplayer. I'm willing to put up with CoD's bullsh it because it entertains me. Destiny doesn't have a multiplayer on the same level as CoD. Crucible is laggy and very poorly balanced.
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pachiderm
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Post by pachiderm on Sept 27, 2014 13:36:13 GMT -5
Being able to spawn with a sniper rifle or a shotgun is ridiculous because? Because it makes everyone a potential powerhouse at close or long range, and it makes primaries almost exclusively mid-range weapons. It also effectively makes Scout and Pulse rifles weaker than Auto Rifles. In Halo you had to pick these guns up on the map and they were usually limited to about 1 or 2 for each map. Now everyone's got them and I see more people crouched with a shotgun in corners and watching their team's flank with a sniper rifle than I ever saw in Halo.
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Post by iw5000 on Sept 27, 2014 13:43:08 GMT -5
I'll take a different approach here with my thoughts.
I wasn't won over by the demo. The demo actually made me seriously consider not getting the game I had pre-ordered. Then after being delayed with CoD Clan stuff, I ended up picking up the game on whim, about a week or two later than everyone else. Every one of the complaints you have up there I mostly agree with it. My MP experience was sh1tty, it kind of blows for to many reasons I want to get into here. The story is one of the lamest I have ever seen. It is very repetitive, on the same maps. The world is not open, it is tightly on rails. I could keep going, but...
....for some strange reason I really can't put to words, the game has kind of grown on me. I'm not sure why. And I say that as someone who has yet to really level up high enough to taste the good rewards yet (I'm only lv 24) and still finds the MP a bit dumb. So why am I having fun? I really don't know. The PvE stuff, while a bit grindish and repetitive, is fun in a sort of CoD way. In that one can go play for 20 minutes or two hours. There's always another thing to do. And it's a fun social game. You don't have to think to hard and can bvllshit with friends, while blasting lizards and wizards. It's PvE, so no one ever gets to intense like in CoD. So that works. And the leveling up system is kind of fun too, the whole looting process. That is still new to me, but it's mildly addictive.
I'm having fun for now. That's all that matters.
Unlike a lot of people, I truly went into this with an open mind. I had never played these type of games before.
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pachiderm
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Chewing some serious leaves
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Post by pachiderm on Sept 27, 2014 13:44:31 GMT -5
Yer fancy thoughts and werds ain't welcome round these parts. I can definitively state that there is no more content waiting for you as long as you keep playing. It's just the same 4 maps on the same 4 worlds. There is more content waiting for you...once you reach a high enough level. I've had many people tell me that the raid was one of the best gaming experiences they have ever had. But yes. To many players, including myself, this is worth it. Weekly nightfall is also fantastic end-game content that is highly rewarding (both in loot and experience). I concede that the story is disappointing. I don't think you will find a person that says it is excellent. The grimore short stories are far better and proves that Bungie has actual good writers working for them...if only that made it into the actual game. I don't like Crucible, though I am willing to play it if people need to. It is inferior to CoD, Halo, and Titanfall in respective ways if you try to approach it from a competitive mindset. Crucible's design philosophy appears to be built to cater to the casual player... which is fine for some people but not for others. I think the weekly events are a great way for them to break up the monotony, and I do appreciate that there are a lot of these little monotony-breaking devices which would make grinding the game quite tolerable if there was more to do, but I don't think I've played a new boss or in a new area since level 16 and I honestly still believe there's not enough unique content in this game to justify the $60 price tag.
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Post by iw5000 on Sept 27, 2014 13:54:30 GMT -5
So wait, you are complaining about one grindy, repetitive game (Destiny), while wanting to replace it with another grindy, repetitive game (Advanced Warfare)? Godmars, you are a bit off base here. Grinding and looting is required to play Destiny. That is the point of the game. If you aren't doing this, you stall out and your gaming experience is over. And it doesn't matter what part of the game you play: Strikes, Story, PvP - you need to grind up to do well and they all mostly interconnect. And grind quite a bit, just to reemphasize that. Grinding and leveling up in CoD is a side task that one does not need to undertake if they do not want too. It's not the goal of the game. Yes, of course you can grind to your heart's content to get things like the guillie camo (850 sniper kills) or Gold camos, or get to 10th Prestige, that's all there, but it's a path you don't need to undertake. The game also has three stand alone products that play independently of each other. The story, games like zombies, and the MP are independent of each other. And the MP, not much grinding is needed. A few hours and one pretty much has all they need to effectively compete online against people. I suppose you might try to make a case that the MP is grindish, in that people play the same maps, same game modes, over and over. I suppose you can say all the TDM/Dom games pretty much play alike after awhile. But that's not really true. You are playing against other people and no two games are ever alike. They're all unique. That's a huge difference from Destiny.
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Post by GodMars on Sept 27, 2014 16:32:01 GMT -5
While I see the difference between having to grind in Destiny to progress as opposed to choosing (or not) to in CoD, I don't really see why anyone would play CoD past the first month if they weren't grinding out something in-game. The chase after some reward is what keeps people playing, and that's where the grind comes in. From gold camos to Clan Wars, they all require doing the same thing over and over again to succeed. And I'm not sure how playing the same PvP game modes and maps in Destiny is different than playing the same MP game modes and maps in CoD. They're essentially the same thing with some different mechanics and art design.
Now if one were to say "I like the CoD grind better than the Destiny grind," well hell, you can't argue with someone's personal taste. But let's not "pot calls the kettle black."
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Post by iw5000 on Sept 27, 2014 20:37:42 GMT -5
I hear what you are saying....it's an interesting topic. I understand what you are getting at with the reward comment. Some truth to that. But again, the key difference is this, imho, PvP is never a 'grind' process. You are playing other real live human beings. The nature of that creates a very unpredictable event, one that is never the same from the other. Compare that to PvE, computer opponent AI is just so predictable. Maybe i am splitting hairs here, as in theory one can run certain set 'plays' in CoD maps over and over and over against other humans (and have them work). Which i suppose isn't that much different from running patterns against computer AI enemies. I guess i just feel it's different.
Your other point, about PvP in Destiny vs CoD. It's not apples to apples. I think if more people were playing the PvP in Destiny, you wouldn't hear the 'grind' word come up as much. Gets to my point up above, PvP/MP doesn't get tagged as often as 'grinding' as PvE. it just doesn't. Look at games like DoTa and LoL. People competing over and over and over. But Destiny isn't getting a huge PvP draw now. Out of the thirty plus people i know playing the game, i don't know anyone who is choosing to play the MP.
Could that be an explanation?
CoD's mainstay is PvP. And if people do the other stuff (campaign, zombies), not really any grinding going on. Therefore, no complaints of grinding.
Just my take on things.
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Post by ChloeB42 (Alexcalibur42) on Sept 27, 2014 20:56:10 GMT -5
"I don't really see why anyone would play CoD past the first month if they weren't grinding out something in-game." Easy, it's a fast easy way to get kills against other human players. There's some grinding insofar that someone at max level has more options than someone at level one, but let's face it, with such fast TTK compared to other games it doesn't really matter, anyone can do well with basic prebuilt classes. It's a game that allows you to jump in, kill shit and leave. Most gamers just want to get to action as soon as possible. The best example is when BioWare released their infographic on Mass Effect. Most people didn't even build their own character, only used the same characters as support throughout the entire game and most played as soldier. The vast majority of gamers just want to kill shit and CoD has always (since 4) appealed to this. Start in right at Multiplayer and start killing things. Destiny even level gates you from getting into multiplayer. Destiny is a great game, but it's helluva lot more grindy than CoD especially if you want to get past level 20. It's the nature of the game. Nothing wrong with that, but it's not everybody's cup of tea.
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Dumien
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Post by Dumien on Sept 27, 2014 20:56:30 GMT -5
I hear what you are saying....it's an interesting topic. I understand what you are getting at with the reward comment. Some truth to that. But again, the key difference is this, imho, PvP is never a 'grind' process. You are playing other real live human beings. The nature of that creates a very unpredictable event, one that is never the same from the other. Compare that to PvE, computer opponent AI is just so predictable. Maybe i am splitting hairs here, as in theory one can run certain set 'plays' in CoD maps over and over and over against other humans (and have them work). Which i suppose isn't that much different from running patterns against computer AI enemies. I guess i just feel it's different. Your other point, about PvP in Destiny vs CoD. It's not apples to apples. I think if more people were playing the PvP in Destiny, you wouldn't hear the 'grind' word come up as much. Gets to my point up above, PvP/MP doesn't get tagged as often as 'grinding' as PvE. it just doesn't. Look at games like DoTa and LoL. People competing over and over and over. But Destiny isn't getting a huge PvP draw now. Out of the thirty plus people i know playing the game, i don't know anyone who is choosing to play the MP. Could that be an explanation? CoD's mainstay is PvP. And if people do the other stuff (campaign, zombies), not really any grinding going on. Therefore, no complaints of grinding. Just my take on things. Dude Aroc, Saggy, and Sickology Murks are playing Crucible all the time :/ The grind in PvP is for the Crucible Marks. You get 100 per week per character for playing Crucible. In the same way one might "grind" through games in CoD to get fancy emblems or more class slots, one might "grind" through Crucible games to get Marks (AKA new gear). This is why in CoD you see players adopt high xp gain classes that might not otherwise be good for nabbing a win. Remember MW3? The specialist/Hardline setup that Woody'sGT/TMart recommended and EVERYONE used to level up. Suboptimal for real play. Perfect for the grind. However, Pvp for PvP's sake is not a grind. It can be an end in itself. This is why you see 10th prestiges still play. You PvP for something shiny? You are in it for the grind.
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Post by GodMars on Sept 27, 2014 21:44:50 GMT -5
Well sure, the games have a vastly different balance between PvE and PvP content. At the end of the day, the only reason why I play CoD or Destiny is the people I play with. However, the length at which I play depends on the carrot they're dangling infront of me. For CoD, I'm a gold camo whore. I love mastering all the different guns, and I believe once you gold something you should move on to another. That's my "drug" in CoD. Destiny scratches another itch: unlocking/finding new and better gear. I will say, though, that I'd PvP in Destiny a lot more if it meant I could unlock rare skins and whatnot as I can in CoD (outside of the random chance at shaders). I burned out on randomized rewards years ago, and I like having set goals I can chase. My two cents: I like having both multiplayer PvP and PvE. Different moods and different emotional rewards. I expect Bungie to continue to expand available content to help keep the game from getting stale. But hey, we'll see. Most important thing for me is that I get to play with the people I enjoy gaming with.
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wittyscorpion
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Post by wittyscorpion on Sept 28, 2014 1:40:10 GMT -5
As a big fan of Bungie and Destiny, I appreciate OP a lot. I have seen similar complaints before, from both gaming journalists and fans. At the beginning I dismissed these complaints lightly simply thinking they just did not play enough of the game to even have the right to complain. I now see a lot of merits in these complaints. The OP here, along with the various articles and community threads I read around the Internet, prompted me to do some thinking and below are my thoughts. 1) The game's main draw is built on its core game play (I also like to call it the game's "combat sandbox"), which any veteran players will get after playing a few hours, whether it is from the alpha, the beta, or the full game. If a player don't like this experience after playing 5 hours, most certainly he won't like it after playing 50 hours. In a discussion carried by smart people (like this thread), the focus should NOT be to have the lovers of the game to convince haters to like it, or to have haters convince lovers that the game is not fun. Whether the game is fun or not is largely a personal taste and can't be altered through debates (which I see too many futile attempts on other forums). 2) Regarding "repetitive": IMHO Destiny does not feel repetitive to the lovers of the core game play, but feel incredibly repetitive to the players who don't like it. Lovers see plenty of variety to that basic fun: different weapons, different subclasses, different ways to customize the subclasses for different focus, different enemies, different ways to combine players' strengths in a cooperative fireteam against enemies with different modifiers, etc. People who don't like it on the other hand, see a handful weapon classes used against similar group of enemies with bosses surrounded by minions. Again, it's largely a personal taste. 3) Regarding "content" (or the lack of): This is a heavily debated topic even among players who enjoy the core game play, with this Reddit thread as a good representation: www.reddit.com/r/DestinyTheGame/comments/2hgwwn/next_years_content_does_not_excuse_a_lack_of/IMHO the criticism here is quite reasonable. 4 Playable planets/areas, ~20 (relatively short) missions, 5-6 Strikes, and 1 Raid, this is far from the expectations of fans. Did the fans expect too much? From my point of view, Bungie did let the expectations grow way out of their ability of delivery without providing corrective guidance early enough. It is not until just a few weeks from launch did they reveal the scope of their launch content. The argument from the other side, including Bungie themselves, are "modifiers" can add a lot more replayablity into the game. This is true, at least for the most passionate fans of the core game play. Do these count as more content? Most of the (non-fanboy) players would disagree.
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wittyscorpion
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Post by wittyscorpion on Sept 28, 2014 1:48:36 GMT -5
I have a simple proposal to help us evaluate this game more objectively: 1) For bros who like the game, list top N things you hate (that can't be easily patched). In other words, the N most needed fixes in Destiny 2; 2) For bro who don't like the game, list things you like about the game, and what you hope to see changed in order for you to enjoy the game more; Feel free to offer your opinions or ignore this proposal completely
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n1gh7
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Post by n1gh7 on Sept 28, 2014 1:50:38 GMT -5
I could do with more PvP maps.
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Post by daftpunk on Sept 28, 2014 6:03:06 GMT -5
FFS..
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Post by iw5000 on Sept 28, 2014 7:23:50 GMT -5
Dude Aroc, Saggy, and Sickology Murks are playing Crucible all the time :/ The grind in PvP is for the Crucible Marks. You get 100 per week per character for playing Crucible. In the same way one might "grind" through games in CoD to get fancy emblems or more class slots, one might "grind" through Crucible games to get Marks (AKA new gear). This is why in CoD you see players adopt high xp gain classes that might not otherwise be good for nabbing a win. Remember MW3? The specialist/Hardline setup that Woody'sGT/TMart recommended and EVERYONE used to level up. Suboptimal for real play. Perfect for the grind. However, Pvp for PvP's sake is not a grind. It can be an end in itself. This is why you see 10th prestiges still play. You PvP for something shiny? You are in it for the grind. Maybe a bit of a poor word choice by me. Still kind of relative. Aroc and I have played Crucible a fair amount (i might have 30 games in it now?), but it still pales in comparison to what went on in CoD. All of us were 100% MP, 24/7. And when i have played it with him, it wasn't by 'choice'. We did it only to help us get some bounty done. That's what i meant. We did have a little bit of fun in the 3v3 mode. I honestly never played PvP in CoD for XP leveling grinding. I don't even remember the above setup you mentioned. I think because i have always played CoD a lot, since 2007, i've never really concerned myself with the process. I'll get there when i get there.....as i know i am going to be playing this game a lot. For me.... You are playing other humans, each game is it's own unique fun game for the competitive fun side of things. Like i mentioned, it's not a grind process.
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Post by GodMars on Sept 28, 2014 7:38:46 GMT -5
I have a simple proposal to help us evaluate this game more objectively: 1) For bros who like the game, list top N things you hate (that can't be easily patched). In other words, the N most needed fixes in Destiny 2; 2) For bro who don't like the game, list things you like about the game, and what you hope to see changed in order for you to enjoy the game more; Feel free to offer your opinions or ignore this proposal completely 1) An in-game map that you uncover as you explore. Also, in-game stat tracking and display of all collectables, mission and strike info, and PvP matches.
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Post by timeitself on Sept 28, 2014 10:54:32 GMT -5
I enjoy the PvE but the time required to level up for the raid is proving problematic. It's okay if you want to shoot stuff and relax while enjoying some halo like combat.
I don't understand Bungie's comment about the game beginning when you get to level 20. You literally go back and play the exact same missions again. It's not like a regular campaign where you turn up the difficulty and try it. The 2nd run is most likely to be easier than the 1st even with a new heroic skull on. Not that I wasn't turning it on the first time if I thought I could manage. In an effort to get access to the hopefully more challenging missions you'll grind easy stuff. Playing missions while over leveled isn't a fun challenge but being under leveled often seems to result in even more bullet spongy enemies. Oh, and you farm materials in the explorable zones' resource nodes for which you are vastly over leveled.
Last night and friend and I (levels 26 and 27) were trying to help another friend get from level 20 to 21 so that he could come along on one of the queen's missions and get a legendary or two. So we run half a dozen level 20 strike missions hoping for some rare armor drops for the level 20. But no luck. I'm really not looking forward to leveling up a second character like that.
Combat is fun, but the enemies without at least the heroic skull are slow and reluctant to fight. Like the game is stuck on easy mode AI. The difficulty scaling comes in level difference which seems to just be a straight damage/health multiplier. Only skull options are what they pick for the daily/weekly stuff. So getting a good halo like challenge is impossible. Ultimately hurting the replay value.
Needs more variety, especially the bosses. The sword of crota mission is a fun change but the actual game design is silly and doesn't warrant replaying.
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Post by GodMars on Sept 28, 2014 10:58:23 GMT -5
I enjoy the PvE but the time required to level up for the raid is proving problematic. It's okay if you want to shoot stuff and relax while enjoying some halo like combat. I don't understand Bungie's comment about the game beginning when you get to level 20. You literally go back and play the exact same missions again. It's not like a regular campaign where you turn up the difficulty and try it. The 2nd run is most likely to be easier than the 1st even with a new heroic skull on. Not that I wasn't turning it on the first time if I thought I could manage. In an effort to get access to the hopefully more challenging missions you'll grind easy stuff. Playing missions while over leveled isn't a fun challenge but being under leveled often seems to result in even more bullet spongy enemies. Oh, and you farm materials in the explorable zones' resource nodes for which you are vastly over leveled. Welcome to all MMOs.
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wittyscorpion
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Post by wittyscorpion on Sept 28, 2014 11:42:33 GMT -5
In game overhead map would be great. I am one of the worst orientation challenged person in the world, while I can get by with the waypoints, overhead maps can give me a much better idea of where I am and how to get to where I want to go.
IMHO the companion app is great in providing stats and additional info so I am fine with not having them in game. I use it all the time when playing, especially during loading sceens.
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wittyscorpion
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All warfare is based on deception.
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Post by wittyscorpion on Sept 28, 2014 12:44:57 GMT -5
Regarding content:
Story missions: level gated playlists similar to Strike would be great, with matchmaking supported;
Strike missions & Raids: more, ideally double the current amount;
Patrol: more interesting side missions and more challenging public events
PvP: more maps, and mix bag playlists that rotate through different game modes
Social: beef up clan related features
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Post by GodMars on Sept 28, 2014 13:02:59 GMT -5
Obviously, there's more content coming.
The problem Destiny (and all MMOs post-Warcraft) is facing is the need to keep the vocal hardcore players happy between content releases. They blow through content far faster than anyone else, and they complain very loudly when they run out of stuff to do. They are the exception, yet their voice is what everyone picks up on. They're treated like the canary in the mine, which is truly backwards.
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wittyscorpion
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Post by wittyscorpion on Sept 28, 2014 13:45:54 GMT -5
Obviously, there's more content coming. The problem Destiny (and all MMOs post-Warcraft) is facing is the need to keep the vocal Touch Football players happy between content releases. They blow through content far faster than anyone else, and they complain very loudly when they run out of stuff to do. They are the exception, yet their voice is what everyone picks up on. They're treated like the canary in the mine, which is truly backwards. In Bungie's vision, once the players exhausted the PvE content, the hope is that they will find more enjoyment in PvP. That's how traditional FPS game's like Halo/CoD/BF/GoW retain players, at the peak of their time they can do so for months and even years, without adding any content besides new maps. So it's obvious why the next scheduled event is Iron Banners. Level 28+ and tired of shooting the same AIs over ? Go shoot your fellow guardians and see which legendary/exotic in your possession can do the most damage. I have some thoughts on PvP, which I will share in another post.
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Post by timeitself on Sept 28, 2014 14:16:12 GMT -5
Despite trying to be, Destiny isn't a MMO. IT completely screws over the pacing and difficulty. Just playing the story means you'll be under leveled. Stop and play PvP for a while and you'll be over leveled and there goes some of the fun. Some of the hardest parts of the game are early on with the thrall rushes and you're using whatever gear you found by the side of the road. Once you beat the story and hit level 20 you hit a wall for the new content until level 26 and can get into the raid. I'm guessing the second part takes longer than the first. You can't just play PvP to get there because you'll need materials for the various weapon and armor upgrades. It feels so padded out and not designed for the kind of challenging runs that were the best reason to replay the halo campaigns.
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wittyscorpion
True Brorange
All warfare is based on deception.
Posts: 8,598
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Post by wittyscorpion on Sept 28, 2014 14:48:59 GMT -5
Despite trying to be, Destiny isn't a MMO. IT completely screws over the pacing and difficulty. Just playing the story means you'll be under leveled. Stop and play PvP for a while and you'll be over leveled and there goes some of the fun. Some of the hardest parts of the game are early on with the thrall rushes and you're using whatever gear you found by the side of the road. Once you beat the story and hit level 20 you hit a wall for the new content until level 26 and can get into the raid. I'm guessing the second part takes longer than the first. You can't just play PvP to get there because you'll need materials for the various weapon and armor upgrades. It feels so padded out and not designed for the kind of challenging runs that were the best reason to replay the halo campaigns. Bungie does have plans in place to cover the road from 20 to 26, IMHO well enough, through: 1) For level appropriate challenging game play: daily story missions, weekly stike missions, level gated strike playlists; 2) For obtaining gears to level up: Queen's Wrath event, and weekly appearance of Xur;
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