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Post by illram on Aug 27, 2015 1:18:26 GMT -5
Holy shit the PC beta is free for a few days. I just crawled out from under my rock and figured this out, apparently.
Observations from 1 hour of dying frequently mixed in with killing a few people here and there:
- It's a little less jumpy mcjumperson than AW and the wall running is sort of neat I guess. Still inexplicably have some super jumping and super slide silliness. Not as outright not-fun as AW but still...meh. - Only played 2 maps in domination. One was the desert cliff map with the water caves, which was fun and made sense. Other was some sort of abandoned industrial facility with the jungle suicide pit in the middle. Not enough to really comment on how they play but in just one match I was getting the hang of the layout which is better than some of the AW (and Ghosts) maps. But the wall running is a little dangerous...found myself running into death pits on a few occasions. - Specialists seem less terrible than the exo-abilities I rarely/never used in AW. The "prophet" electric murder stick is cool and the warmachine grenade launcher leads to fun with explosions. But still sort of an extraneous gimmick. - Can't get xbox controller + mouse to work with a keymapper, which they allude to as a known issue in the beta notes so hopefully they fix that. Going back to the keyboard for moving feels real gimpy. - Am I imagining it or can you run endlessly? Also there is a weird "3-D" double-vision look going on. Is there a setting for that in the options? Other than that running great on my 4 year old rig (i5-2400 and a 760.) I'm on a plasma so I lock it at 60hz/60 FPS with vsync (I know I know...boo hiss) To me that's as smooth as I need.
I generally still miss the "old fashioned" contemporary wargame feeling that we lost a while ago. Shooting fake sci-fi guns (pew pew!) is getting old. I had to stop playing when someone did a super slide behind me and stabbed me to death. What a jerk.
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qupie
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Post by qupie on Aug 27, 2015 3:39:29 GMT -5
illram Just out of curiousity, what does having a plasma have to do with the refresh rate? I thought plasma's have very fast refresh rates compared to (older) LCD's.
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Deleted
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Post by Deleted on Aug 27, 2015 8:08:04 GMT -5
For the PC crowd:
There is a config file located in the players folder. It contains most of the options that are already adjustable in-game but there's some interesting stuff including the ability to disable sound occlusion. I'd caution against changing the mesh quality to anything too extreme as I messed with it and ended up getting some invisible textures.
Also renaming the BO3_Global_Logo_..... file in the video folder seems to disable the splash screen that appears when you launch the beta.
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exxtrooper
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Who the fuck is Mousey
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Post by exxtrooper on Aug 27, 2015 8:08:44 GMT -5
How are the burst guns in this game? Competitive? 2HKO?
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qupie
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Post by qupie on Aug 27, 2015 8:13:31 GMT -5
M8 is beast (at least was in PS beta). I actually really hope they nerf it a little. It has way to little recoil compared to the rest of the AR's I used. Otherwise I can see this game becoming a M8 F**kfest on all medium-big maps.
It is even pretty decent in short range, due to the high rate of fire.
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tooros
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Pony Stark
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Post by tooros on Aug 27, 2015 10:45:45 GMT -5
M8 is beast (at least was in PS beta). It is even pretty decent in short range, due to the high rate of fire. THIS!
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wittyscorpion
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Post by wittyscorpion on Aug 27, 2015 12:04:00 GMT -5
After patiently going through numerous crashes/restarts on Tuesday and having got pwned all over the place yesterday, this morning I think I finally become "de-noobified" (as in I can get decent kills without having to camp my ass off). My impressions: 1) Jump / thrust system: does take quite some time to get used to, but once I got a hang of it, I love using it in gun fights. Combine "thrust tapping" with movement, I can strafe in 3D mid air, and getting kills with it feel much more satisfying than previous CoD I played intensively. So much so to the point that I would not mind throwing myself into meat grinder areas just for the thrill from winning a gun fight; 2) Slide: great tool for rushing known camp ers, can chain to jump. Feel just right, not OP; 3) Infinite sprint + gun ready during movement: like it. 4) Specialist: don't have a strong opinion, but in general don't mind having some powerful rewards by simply just staying in the game, so I have something to look forward to even in games where my team is getting slaughtered . Personally I would like to see some specialist weapons like Annihilator to have higher skill ceilings, (i.e. players have to get better at using it to realize its potential), but in a game that TTK is so low that's probably impossible. I am looking forward to using the abilities to push for Objectives in ranked play, provided that the design there is solid and can attract a decent population; They did mention this so there is hope: 5) Wallrun: I wish that they had cloned the Titanfall system: a) wall hang would be very nice, even just for a brief moment; b) should allow players to jump between two walls that connect at 90 degree angle; 6) Map design: typical CoD maps with a few painfully obvious wall run routes that are camp ers' dream. I wish they make the wall run routes the norm instead, so I can stay mid air for long period of time if I so choose. But I understand this is not Titanfall so that's asking for too much deviation from CoD; Overall, I think that it is a solid game that I can enjoy a lot more than BLOP2 / Ghosts / AW (as a mediocre FPS player who like shooting + moving gun fights).
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Post by RainbowCrash on Aug 27, 2015 12:45:29 GMT -5
Does anyone know if there is a range penalty for rapid fire on shotguns? or guns in general?
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malgato
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Post by malgato on Aug 27, 2015 14:21:01 GMT -5
My initial impression is that this is better than AW, but worse than every other CoD. I didn't enjoy my experience yesterday. In fact, I canceled my preorder. I'll wait to see how things look at release. May get it at some point, but other games (Halo, Destiny) are more interesting to me right now. Not impressed by the Xbox support.
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wittyscorpion
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Post by wittyscorpion on Aug 27, 2015 14:50:05 GMT -5
My initial impression is that this is better than AW, but worse than every other CoD. I didn't enjoy my experience yesterday. In fact, I canceled my preorder. I'll wait to see how things look at release. May get it at some point, but other games (Halo, Destiny) are more interesting to me right now. Not impressed by the Xbox support. I was pretty much in the same boat until this morning, when I finally got a hang of the new movement system, thrust usage in particular. But since you don't like these kinds of things in general, that's actually even more of a negative. Although I like the game so far (need to play more and unlock more stuff to see), most likely I won't get it at launch either. Destiny and Halo have more than enough to play until at least the end of November. Picking this up in early November and juggle 3 games at the same time would pretty much ruin my life Most likely I'll get it in December, especially if "Arena" (Ranked Play) is good enough.
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Post by iw5000 on Aug 27, 2015 15:08:15 GMT -5
Good reviews so far. I was especially waiting on Mal's and Witty's thoughts. Thanks!!! I initially was going to download the XB1 beta for this weekend, but after reading all the above reviews (and watching some YouTube videos, etc..) ...I've decided not to. The reviews have tempted me. Everyone seems to be saying it's better than AW. It actually looks pretty decent (despite the non-stop running around the maps) But right now, I haven't read enough to get me back from my self imposed exile. It just seems more of the same, with now Destiny supers involved. Enjoying everyone's thoughts. Keep them coming! I am pretty much all on board for Halo this fall. Destiny's Taken release in September? Right now, I am not feeling it. I simply don't miss the game's incessant pushing to collect loot on a weekly timetable, which for an anal-compulsive person like me, can be a life crusher. Looking back, I am quite annoyed at myself for getting hooked on that stuff to begin with. I just don't think it's healthy for me (which is sad, because I did enjoy many aspects of the game)
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malgato
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Post by malgato on Aug 27, 2015 15:19:28 GMT -5
I will add this - part of the turnoff for me was the disaster of the beta release. Tokens not accepted? Lame. Can't play because every game freezes? Lame. Have to play on a dummy account because the game is broken if you have any friends? Lame. Not sure if people have been able to play teamed up. I'm sure they will fix that, but the whole thing turned me off.
The game might be more fun with friends. With a competent group the maps might play better. Right now it feels like where ever I move, I get shot in the back. Too similar to my frustration with AW. But it also feels like spawn trapping might be real. I know this is controversial, but I enjoy pub stomping with a good spawn trap. Mellow way to hang out with friends and BS while FPSing.
Again, I'll see how things look come release. And I will keep sporadically playing the beta.
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wittyscorpion
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Post by wittyscorpion on Aug 27, 2015 15:22:02 GMT -5
iw5000: I think that it's a good call for you to skip the beta this week, because: 1) you are having so much fun with life "controller-free" and enjoying the summer, the last thing you want is rage against some unfinished video games , 2) IMHO BLOPS3 is not a pick-up-and-play thing, at least for me. Most likely you'll need to put in some decent hours before you can enjoy the game (at least unlock some stuff), which you don't have time for. Off topic: we will keep you in the loop on how Destiny TTK plays like. With a pretty clear understanding of what you like and don't like, I think we should be able to let you know in ~2 weeks of time whether you'll be able to enjoy it or get frustrated by it.
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malgato
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Post by malgato on Aug 27, 2015 15:23:36 GMT -5
Oh, also - lag (or most likely lag comp) has been rough for me. Not enjoying that.
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Post by iw5000 on Aug 27, 2015 15:27:23 GMT -5
iw5000: I think that it's a good call for you to skip the beta this week, because: 1) you are having so much fun with life "controller-free" and enjoying the summer, the last thing you want is rage against some unfinished video games , 2) IMHO BLOPS3 is not a pick-up-and-play thing, at least for me. Most likely you'll need to put in some decent hours before you can enjoy the game (at least unlock some stuff), which you don't have time for. Off topic: we will keep you in the loop on how Destiny TTK plays like. With a pretty clear understanding of what you like and don't like, I think we should be able to let you know in ~2 weeks of time whether you'll be able to enjoy it or get frustrated by it. I'm checking the boards every other day or so, reading anything new that comes up. Trying to stay up on everything. Thanks!!!
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wittyscorpion
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Post by wittyscorpion on Aug 27, 2015 15:28:12 GMT -5
Oh, also - lag (or most likely lag comp) has been rough for me. Not enjoying that. This morning I was seeing terrible ping numbers, did not feel at too bad of a disadvantage though. However, that's probably because I have low expectations on my performance, as well as busy having fun from killing people while jumping around with a mentality of "death = not a big deal, kill = big thrill"...
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Post by iw5000 on Aug 27, 2015 15:32:18 GMT -5
I will add this - part of the turnoff for me was the disaster of the beta release. Tokens not accepted? Lame. Can't play because every game freezes? Lame. Have to play on a dummy account because the game is broken if you have any friends? Lame. Not sure if people have been able to play teamed up. I'm sure they will fix that, but the whole thing turned me off. The game might be more fun with friends. With a competent group the maps might play better. Right now it feels like where ever I move, I get shot in the back. Too similar to my frustration with AW. But it also feels like spawn trapping might be real. I know this is controversial, but I enjoy pub stomping with a good spawn trap. Mellow way to hang out with friends and BS while FPSing. Again, I'll see how things look come release. And I will keep sporadically playing the beta. It wasn't so much the spawn trap that I enjoyed, it was the gaming elements that made what you did on the MAP somewhat important. That is a huge part of 'War'. Controlling the ground. Controlling key areas. Dictating where the battle takes place. That's been how wars (or battles) have been fought for centuries. So it wasn't the rush of the 'spawn trap' that I loved, but more so just having some meaning with the environment. Advanced Warfare? I ended up getting the mechanics down somewhat after a long while, getting ok at doing well in the game, but .....the every game essentially just broke down into a jumping air battle, shaking up 12 beans in a jar, rendering what happened with the environment somewhat meaningless. Boring. And then not being able to get the same guns as other people, having to depend on 'loot luck'...final nail in the coffin. Fvck Sledgehammer and their Destiny loot bs. If I would have had an AW disc, I would have broken it (as it was a digital download, I just deleted that off my hard drive a while back)
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wittyscorpion
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All warfare is based on deception.
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Post by wittyscorpion on Aug 27, 2015 15:37:41 GMT -5
I will add this - part of the turnoff for me was the disaster of the beta release. Tokens not accepted? Lame. Can't play because every game freezes? Lame. Have to play on a dummy account because the game is broken if you have any friends? Lame. Not sure if people have been able to play teamed up. I'm sure they will fix that, but the whole thing turned me off. The game might be more fun with friends. With a competent group the maps might play better. Right now it feels like where ever I move, I get shot in the back. Too similar to my frustration with AW. But it also feels like spawn trapping might be real. I know this is controversial, but I enjoy pub stomping with a good spawn trap. Mellow way to hang out with friends and BS while FPSing. Again, I'll see how things look come release. And I will keep sporadically playing the beta. It wasn't so much the spawn trap that I enjoyed, it was the gaming elements that made what you did on the MAP somewhat important. That is a huge part of 'War'. Controlling the ground. Controlling key areas. Dictating where the battle takes place. That's been how wars (or battles) have been fought for centuries. So it wasn't the rush of the 'spawn trap' that I loved, but more so just having some meaning with the environment. Advanced Warfare? I ended up getting the mechanics down somewhat after a long while, getting ok at doing well in the game, but .....the every game essentially just broke down into a jumping air battle, shaking up 12 beans in a jar, rendering what happened with the environment somewhat meaningless. Boring. And then not being able to get the same guns as other people, having to depend on 'loot luck'...final nail in the coffin. Fvck Sledgehammer and their Destiny loot bs. If I would have had an AW disc, I would have broken it (as it was a digital download, I just deleted that off my hard drive a while back) I was able to play with Pegasus Actual last night for a few DOM games, "spawn containment" is real. Carried by his superman performance (like going 64-16 with multiple R.A.S.P. - big fat explosive balls that automatically seek and destroy, basically a variant of dogs), our team were able to trap the enemy team hard. One map (at least) in particular - Combine, is strongly prone to spawn containment. Getting A and B to trap the enemy team at C is very effective. BLOPS3 continues BLOPS2' 2-half approach on DOM, on the second half when we started at C side, we went straight to A to flip the spawn and able to trap the other team on C for the rest of the game. BLOP2's practice of rolling caps is a bad idea. The last thing you want is to have enemies spawn behind your back. Also on the topic of "movement": just to be clear, thrusting is not essential for enjoying this game. You should be able to play it just like BLOPS2 and still do reasonably well. The reason why I focus on it is because 1) I enjoy doing it, and 2) most importantly, I am terrible at situational awareness which is the most important skill in CoD, and I have bad aims. Jumping around makes me feel less helpless in unexpected encounters.
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wittyscorpion
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All warfare is based on deception.
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Post by wittyscorpion on Aug 27, 2015 16:04:40 GMT -5
malgato: also, we should team up with our secondary accounts. Ping me when you are playing BLOP3 beta and see my main account is on (need that on to let secondary share XBL gold).
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Post by ChloeB42 (Alexcalibur42) on Aug 27, 2015 21:50:10 GMT -5
The last thing you want is to have enemies spawn behind your back. The last thing you want is to be a solo player and get shot immediately out of spawn because you're going against a team of buddies who manipulate the spawns so that you're literally stuck in one tiny corner of the map. Which is why after a few games of Dom during the PS4 beta I quickly determined that once again Domination would not be a game mode I would be playing. Which pisses me off, because Domination has been one of my favorite game modes since UT99, now I'm stuck playing TDM again because if Dom isn't good for solo, sure as hell every other objective mode isn't. BO2 spawns were fantastic in Dom, the only time they flipped was when you were trying to spawn trap. If you just held B and A/C they would continue to spawn by their flag, but the second you try and get too close they flip.
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Post by dunsparceflinch on Aug 28, 2015 10:11:40 GMT -5
I absolutely can expect OHK from more than 3 pellets, with decent spread. 2/3 is my rule of thumb, in which the 5 pellet kill of the Stakeout is greater than the 10 pellets of the 870. You ignore that the 870 is a 10 pellet kill at 451 units. Whereas the Stakeout's 5 pellet to kill lasts until 523 units. And yes, 25 feet is insignificant. That's the area of Hijacked overlooking C flag. That's 43 feet or 516 units. That's past the 10 pellets range on the 870, with long barrel. That is just over the 2 pellet kill range on the balcony overlooking B flag. From the corner to the wall just inside the door. So you're right, it is consistent, consistently bad in 90% of typical range engagements. If 5/8 pellets was fine for a 1hk then the MW3 pumps wouldn't have desperately needed the damage proficiency. But I see where the main disagreements are. You feel that the picture you posted shows an insignicant range while I don't and you feel that 4 and 5 pellet kill range can be consistent 1hks while I don't. We'll just have to disagree there and leave it at that. BTW I tried out the haymaker. MUCH WORSE than the KRM. A full auto shotgun getting hitmarkers is understandable but it shouldn't be getting 4-5 hitmarkers at close range.
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Post by dunsparceflinch on Aug 28, 2015 11:35:40 GMT -5
Gung ho apparently doesn't have the 0 sprintout time that it had in AW, making it not that useful a perk.
The way it works in BO3 is it just lets you do the sprintout transition and shooting while sprinting as well as letting you throw grenades while sprinting.
If you are using a shotgun fast hands is much more useful.
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hebbnh
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Post by hebbnh on Aug 28, 2015 12:42:40 GMT -5
Good reviews so far. I was especially waiting on Mal's and Witty's thoughts. Thanks!!! I initially was going to download the XB1 beta for this weekend, but after reading all the above reviews (and watching some YouTube videos, etc..) ...I've decided not to. The reviews have tempted me. Everyone seems to be saying it's better than AW. It actually looks pretty decent (despite the non-stop running around the maps) But right now, I haven't read enough to get me back from my self imposed exile. It just seems more of the same, with now Destiny supers involved. Enjoying everyone's thoughts. Keep them coming! I am pretty much all on board for Halo this fall. Destiny's Taken release in September? Right now, I am not feeling it. I simply don't miss the game's incessant pushing to collect loot on a weekly timetable, which for an anal-compulsive person like me, can be a life crusher. Looking back, I am quite annoyed at myself for getting hooked on that stuff to begin with. I just don't think it's healthy for me (which is sad, because I did enjoy many aspects of the game) I'll go ahead and say this: As somebody who swore off CoD after MW3, this game might actually bring me back into the fold. I can't comment too much on weapon/perk/specialist balance since I've only played a few hours (and that stuff can be fixed later on), but the movement, gunplay, etc, just feels right somehow. Everything was really natural and fluid feeling IMO, even with the boost jumping and wall running and whatnot. Actually it didn't feel all that much different from Destiny to me. A little faster and the wallrunning does add a different dimension, so "Destiny+" maybe if that makes any sense, where it seems like AW was more like "Destiny+++++" from what I've seen and read. The maps did seem a bit clusterfucky with people running everywhere and spawns flipping constantly, but I guess that's what happens when you play KC solo, it's kind of to be expected. Hopefully I'll be able to play a bit more on Sunday. Not sure if I'll pick this up or not, but it's looking like I'll give it a shot as it's been pretty fun. Maybe not at launch though, depends how much Halo 5 and Destiny stuff I have left to mess around with. Speaking of which...not sure if you saw the Bungie weekly update yesterday, but they announced some more changes that should lessen the loot grind. They're doing a lot to make it less of a "I have to get this done with 3 characters, then I have to get this done with 3 characters, then..." from the sound of things. More account-based stuff instead of character-based, with the new mark system, daily missions, and heroic strikes. Witty put up a good recap on the Destiny board.
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Post by ChloeB42 (Alexcalibur42) on Aug 28, 2015 14:07:23 GMT -5
5/8 is not gonna be consistent without excellent spread or really cqc honestly. Its been a while since I touched the games but id probably have more favorable memories if that was a consistent range for anything. That being said damage would be "necessary" regardless. The only other competition for the slot was range which achieved the exact same thing and was better or worse depending on the damage profile. Everything else in that slot was a joke. If shit like movespeed could be put on shotguns then it wouldve been more than valid to drop a bit of damage for it. But the Stakeout had good spread, what, 4 stationary and 3 ADS? You could fairly consistently get kills at the 4-5 pellet range. The 6-10 pellet range was unreliable, but it had a consistent middle range of you either ADS or stopped sprinting. Plus if you ran SA pro it made hipfire even better, though I usually just ran SoH pro for that faster Ads and reload on it. As for Mw3, the spread wasn't that good, Ads reduced it by what, all of 0.5 when the spread was 5? And as you said, what other proficiency was there that could remotely compete? Range, that's it.
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Post by dunsparceflinch on Aug 28, 2015 16:31:50 GMT -5
In MW3 you had steady aim as well, which reduced the spread from 5 to 3.25. And yes there was range, but people preferred damage because it made the shotguns more consistent. Range was useful however on the USAS and the Striker.
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Post by kylet357 on Aug 28, 2015 17:00:41 GMT -5
In MW3 you had steady aim as well, which reduced the spread from 5 to 3.25. And yes there was range, but people preferred damage because it made the shotguns more consistent. Range was useful however on the USAS and the Striker. Damage was also preferable if you were running Specialist, because you could get the Specialist Reward and have Range and damage at the same time.
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Post by ChloeB42 (Alexcalibur42) on Aug 28, 2015 20:58:36 GMT -5
In MW3 you had steady aim as well, which reduced the spread from 5 to 3.25. And yes there was range, but people preferred damage because it made the shotguns more consistent. Range was useful however on the USAS and the Striker. That's the point though, there was literally no reason to not use damage besides not having it unlocked yet.
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Post by Pegasus Actual on Aug 29, 2015 6:38:47 GMT -5
Specialist all day every day. Gimme all the Tier 3 perks plz.
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Post by bobo on Aug 29, 2015 6:56:47 GMT -5
PC nub here with questions... Anyone having luck getting the mouse sensitivity to feel right? I've never played COD on PC and only played a few shooters on PC in the first place like BF3 and 4 and Planetside 2, but this feels pretty bad. In the settings I turned acceleration to "0", which seemed to help. My mouse is a Logitech G300 st to 1000hz polling and 1000dpi, if that matters. I'm getting 100+ fps (although it's not so smooth), but I'm kinda confused by the fps being tied to sensitivity talk...is that not a thing anymore? I went for 144hz in the settings, is it possibly beneficial to lower that? I may be grasping at straws on things here, it's because I really want to play PC this time around and don't want to give up after a frustrating beta experience and join the "COD just sucks on PC" crowd. If there are any general tips a nub should know (like disabling acceleration), feel free to throw those in as I need educatin! Thanks bros
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Dumien
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Post by Dumien on Aug 29, 2015 8:22:19 GMT -5
Its good.
I don't like uplink.
I love SnD (A- in my book)
Can't wait to play FFA.
Movement system is nice. Its no titanfall, but that is fine. I actually like the directional boost control. It feels like you are running a titan in Destiny.
The game is an amalgam of Destiny, Titanfall, and CoD that somehow doesn't suck. I think it might be because they respect their source material and aren't cash grabbing like sledgehammer. You have the titanfall wallrunning. The destiny supers (even the golden gun lol). The CoD super tight engagements.
The shotguns hurt me on an emotional level. I was expecting the 1st shotgun to be at least like the remmington (BO2). Nope. Gave up. I decided to try the Dingo. It ended up being a really good choice to level up. The M8 seems really good and I hope the other weapons stay in balance with it.
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