Will
True Bro
K/D below 1.0
Posts: 1,309
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Post by Will on Dec 11, 2015 1:46:27 GMT -5
Ah yeah, I wasn't factoring attachments into the mix. They are just so underwhelming compared to perks and equipment that I prefer to run my guns naked. Naked Dingo is nice
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Post by illram on Dec 11, 2015 2:12:57 GMT -5
XR-2 movement speed reduced... why? How is this gun the focus of constant nerfing?
Yet Man O War, already amazing, gets a grip buff? KN 44, a high damage AR, also gets a grip buff? And the laser beam ICR gets more laser beamish ... I don't get it.
And Brecci gets a buff? Holy shit.
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Usagi
True Bro
Grin and Barrett
Posts: 1,674
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Post by Usagi on Dec 11, 2015 2:51:36 GMT -5
what the heck i guess 5m of one burst kill range was just tooooooo good, thanks for nerfing one of the worst guns in the game
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Post by UrbaneVirtuoso on Dec 11, 2015 3:19:47 GMT -5
I don't really care since my XR-2's already Golden and shelved.
Gee, this mindset has really made me indifferent to gun nerfs.
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Post by noyoucannot on Dec 11, 2015 12:01:45 GMT -5
Has anyone tested if Razorback now has a 3 shot kill range? Or did they just buff the 4 shot kill range?
I hate it and have been putting off getting gold on it. The TTK (at least before this patch) is abysmal.
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Post by roadwarrior on Dec 11, 2015 12:42:45 GMT -5
Dingo Cons: - 80ms slower ADS time and weapon class benefits less from Quickdraw - Stock doesn't work while firing for weapon class AR Pros: - OSK in most engagements (~100% with Long Barrel) - Quickdraw does a bit more and Stock does way more I don't even need Long Barrel unless I'm using the ICR, but I do run it on the HVK a lot because of its recoil. The M8 doesn't need it though. An AR with Quickdraw and Stock can run through an entire team in a way that an LMG never can. Unless they buff Quickdraw and Stock on LMGs they'll never really compete. I agree, because the stock on LMG's is SO terrible. The whole reason is to stay fluid while ADS, but as soon as you begin firing you turn into a snail again. But ya Dingo is pretty damn good naked.
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Post by Marvel4 on Dec 11, 2015 16:47:36 GMT -5
Some weapons got adjustments to quick reload times.
Handguns with Dual Wield got adjustments to melee times.
XR-2: Movement speed decreased by 1.55%
ICR-1: Hipspread standing maximum decreased by 7.14% ICR-1: Hipspread crouching maximum decreased by 8.33%
M8A7: Fire time increased by 15.38% M8A7: Hipspread crouching minimum increased by 100% M8A7: Hipspread prone minimum increased by 100% M8A7: Hipspread crouching maximum increased by 71.43% M8A7: Hipspread prone maximum increased by 33.33%
VMP: ADS time increased by 25% VMP: Hipspread standing minimum increased by 25% VMP: Hipspread crouching minimum increased by 14.29% VMP: Hipspread standing maximum increased by 10% VMP: Hipspread crouching maximum increased by 12.5%
Vesper: 4HK range decreased by 14.29% Vesper: 5HK range decreased by 16.67%
Pharo: ADS time increased by 12.5%
Razorback: 4HK range increased by 22.22%
48 Dredge: Fire time increased by 10%
Dingo: Movement speed when firing increased by 16.67% Dingo: ADS movement speed when firing increased by 42.86% Dingo: Viewkick yaw decreased by 9.09%
KRM-262: Base damage minimum increased by 51.51%
205 Brecci: Centerspeed increased by 50% 205 Brecci: 2HK range increased by 33.33% 205 Brecci: 2-3HK range increased by 25% 205 Brecci: Viewkick yaw decreased by 50%
Haymaker 12: 3-4HK range increased by 25%
Handguns: Movement speed increased by 2.56%
Handguns with Dual Wield: Drop time increased by 40% Handguns with Dual Wield: Quick drop time increased by 40% Handguns with Dual Wield: Quick raise time increased by 100% Handguns with Dual Wield: Movement speed decreased by 5%
MR6: Drop time increased by 20%
RK5: Damage maximum decreased by 12.5% RK5: 5HK range decreased by 25% RK5: ADS spread increased
L-CAR 9: Damage maximum decreased by 25% L-CAR 9: 4HK range decreased by 6.25% L-CAR 9: 5HK range decreased by 20% L-CAR 9: Drop time increased by 20% L-CAR 9: ADS spread increased by 66.67% L-CAR 9: Head multiplier decreased by 4.35%
L-CAR 9 with Dual Wield: Hipspread standing minimum increased by 33.33% L-CAR 9 with Dual Wield: Hipspread crouching minimum increased by 140% L-CAR 9 with Dual Wield: Hipspread prone minimum increased by 100% L-CAR 9 with Dual Wield: Hipspread standing maximum increased by 40% L-CAR 9 with Dual Wield: Hipspread crouching maximum increased by 122.22% L-CAR 9 with Dual Wield: Hipspread prone maximum increased by 100%
Sparrow: Damage maximum increased by 89.52%
Rolling Thunder: Explosion radius increased by 41.67% Rolling Thunder: Explosion damage minimum increased by 300%
Mothership (Primary Turret): Explosion damage maximum increased by 100% Mothership (Primary Turret): Explosion damage minimum increased by 186%
Mothership (Rockets): Projectile speed increased by 25%
Hellstorm (Bomblet): Damage minimum increased by 250% Hellstorm (Bomblet): Explosion radius decreased by 41.41%
Fast Mags: Reload times decreased by 15.38%
Laser: Hipspread decreased by 13.64% Laser (SMG): Hipspread increased by 7.14%
Suppressor (KN-44, SMG, Handgun): Range increased by 16.67% Suppressor (AR): Range increased by 40%
Rapid Fire (Pharo): Burst delay increased by 5.06% Rapid Fire (XR-2): Burst delay increased by 3.41% Rapid Fire (M8A7): Burst delay increased by 5.88% Rapid Fire (48 Dredge): Burst delay increased by 11.11%
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Post by RageHulkSmash on Dec 11, 2015 17:10:30 GMT -5
Amazing
ARs aren't shit with suppressors anymore? @_@
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Post by dunsparceflinch on Dec 11, 2015 17:15:03 GMT -5
Wait, they buffed silencer on everything except LMGs? Now ARs silenced have MORE RANGE than LMGs silenced?
That is so dumb.
Edit: Never mind ARs would still have less range than LMGs, but only by half a meter.
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Post by andyjchu on Dec 11, 2015 17:24:17 GMT -5
hey Marvel4 thanks for the info, but just for clarification does fire time = rate of fire? and if so what does the m8a7's new rate of fire for a point of reference?
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Post by RageHulkSmash on Dec 11, 2015 17:27:25 GMT -5
When you say range increased by 40% for suppressed ARs, is that additive or multiplicative to the 25% range?
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Post by RageHulkSmash on Dec 11, 2015 17:28:45 GMT -5
hey Marvel4 thanks for the info, but just for clarification does fire time = rate of fire? and if so what does the m8a7's new rate of fire for a point of reference? Firetime is the time between each bullet. Increasing it means decreasing rpm.
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Post by dunsparceflinch on Dec 11, 2015 17:36:01 GMT -5
When you say range increased by 40% for suppressed ARs, is that additive or multiplicative to the 25% range? He means from a 75% penalty to a 65% penalty. Also either shotgun suppressor wasn't changed at all, it's now a 18% penalty, or it was a 40% penalty before (instead of the 30% that void's spreadsheet said it was).
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Post by noyoucannot on Dec 11, 2015 17:56:24 GMT -5
Thanks for the quick update Marvel4.
Excited to try dual wield with the update and see if its worth it. I'm guessing they will be, just not as crazy good spraying outside of close range.
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Post by LeGitBeeSting on Dec 11, 2015 18:12:16 GMT -5
Those Brecci buffs make me hard. Edito: If the CheekiBrecci is 2-3HK then what the difference between 2HK and 2-3HK range or am I missing something? (Which I most likely am) 205 Brecci: 2HK range increased by 33.33% 205 Brecci: 2-3HK range increased by 25%
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Post by imrlybord7 on Dec 11, 2015 18:31:36 GMT -5
2HK means guaranteed 2HK as long as one pellet hits per H.
2-3HK means that depending on how many pellets hit per H you will either need 2 Hs or 3 Hs to K.
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Post by RageHulkSmash on Dec 11, 2015 18:39:50 GMT -5
When you say range increased by 40% for suppressed ARs, is that additive or multiplicative to the 25% range? He means from a 75% penalty to a 65% penalty. Also either shotgun suppressor wasn't changed at all, it's now a 18% penalty, or it was a 40% penalty before (instead of the 30% that void's spreadsheet said it was). I guess suppressor is still shit then. The change to laser sight is strange. HVK with laser had less hipspread than SMGs with laser iirc, now it will be even more pronounced.
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Post by roadwarrior on Dec 11, 2015 18:48:01 GMT -5
So did the M8 just get nerfed or normalized to other ARs? Drift0r sad in his M8 video that it had far better hip spread while crouched or prone, that's why i ask.
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Post by dunsparceflinch on Dec 11, 2015 18:48:53 GMT -5
Did some math and the new fire rates for M8 and Dredge are:
Dredge: 1091 RPM, TTK of 165ms
M8: 1000 RPM, TTK of 180ms
For reference the XR-2 has an RPM of 857 and TTK of 140ms.
Dredge is still the second best at 1 bursting simply because of the fact that you only need 60% accuracy to kill in 1 burst, but it's not as big an advantage as it was before.
M8 however is no longer better than the XR-2 at 2 bursting. XR-2 takes 340ms to fire the first shot of its second burst and 480ms to fire 2 entire bursts while the M8 takes 346ms to fire the first shot of its second burst and 526ms to fire 2 entire bursts.
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Post by imrlybord7 on Dec 11, 2015 18:57:15 GMT -5
So did the M8 just get nerfed or normalized to other ARs? Drift0r sad in his M8 video that it had far better hip spread while crouched or prone, that's why i ask. Looking at the numbers I'd say probably normalized. If it was a nerf it wasn't a big one, they handled that with the ROF.
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Post by noscreenname on Dec 11, 2015 19:25:17 GMT -5
No kn44 or weevil love yet. Maybe in next full title update.
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banana
True Banana
Zoro > Law
Posts: 1,577
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Post by banana on Dec 11, 2015 19:32:13 GMT -5
Did some math and the new fire rates for M8 and Dredge are: Dredge: 1091 RPM, TTK of 165ms M8: 1000 RPM, TTK of 180ms For reference the XR-2 has an RPM of 857 and TTK of 140ms. Dredge is still the second best at 1 bursting simply because of the fact that you only need 60% accuracy to kill in 1 burst, but it's not as big an advantage as it was before. M8 however is no longer better than the XR-2 at 2 bursting. XR-2 takes 340ms to fire the first shot of its second burst and 480ms to fire 2 entire bursts while the M8 takes 346ms to fire the first shot of its second burst and 526ms to fire 2 entire bursts. The XR-2 has always been > the m8
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Post by LeGitBeeSting on Dec 11, 2015 21:45:39 GMT -5
Also either shotgun suppressor wasn't changed at all, it's now a 18% penalty, or it was a 40% penalty before (instead of the 30% that void's spreadsheet said it was). Huh? Can you explain this to me? I don't quite get it.
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Post by I Am Hollywood5 on Dec 12, 2015 0:26:34 GMT -5
Some weapons got adjustments to quick reload times. M8A7: Fire time increased by 15.38% M8A7: Hipspread crouching minimum increased by 100% M8A7: Hipspread prone minimum increased by 100% M8A7: Hipspread crouching maximum increased by 71.43% M8A7: Hipspread prone maximum increased by 33.33% Fast Mags: Reload times decreased by 15.38% Laser: Hipspread decreased by 13.64% Laser (SMG): Hipspread increased by 7.14% Suppressor (KN-44, SMG, Handgun): Range increased by 16.67% Suppressor (AR): Range increased by 40% Rapid Fire (Pharo): Burst delay increased by 5.06% Rapid Fire (XR-2): Burst delay increased by 3.41% Rapid Fire (M8A7): Burst delay increased by 5.88% Rapid Fire (48 Dredge): Burst delay increased by 11.11% Thanks a whole bunch Marvel. I thought the M8 was 1200rpm at launch, then in the first balance pass you said firetime was decreased 13.33%, after which the RedDev chart listed 1154rpm. Now firetime has been increased 15.38%. Really confused what's going on with this gun, does anyone know what the within-burst RPM it is right now? I'm pretty irritated about the laser, the SMGs already got quite a bit less benefit from it than any other weapon group as it was, and now that gap is even wider. By 7.14% do you mean the multiplier number was increased by that percentage? Same Q for all the attachment changes actually. A couple other things that jumped out to me: 1. Anybody know what a quick reload is? Is that just a dual mags reload or something different? 2. RK5 and LCAR9 spread increase - weapons have ADS spread in this game??? All kinds of stuff we don't know about yet...
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Post by dunsparceflinch on Dec 12, 2015 0:40:39 GMT -5
The M8's firetime went from 52ms to 60ms.
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Post by RageHulkSmash on Dec 12, 2015 2:19:35 GMT -5
So wtf is "increased ability to control recoil"? Is it lies?
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Post by chillz on Dec 12, 2015 5:03:08 GMT -5
Looks like my dual wielding L Car 9's got nerfed big time. Please could someone explain what drop time, quick drop time and quick raise time mean??? It was by far my best weapon with over a 4 KD on it. I will still use them as they just look cool as, especially as I have the epic transgression camo on them! I played with them last night and they seemed OK still, just not quite unstoppable up close. I lost a few head to heads to VMP and Vesper.
Handguns with Dual Wield: Drop time increased by 40% Handguns with Dual Wield: Quick drop time increased by 40% Handguns with Dual Wield: Quick raise time increased by 100% Handguns with Dual Wield: Movement speed decreased by 5%
MR6: Drop time increased by 20%
RK5: Damage maximum decreased by 12.5% RK5: 5HK range decreased by 25% RK5: ADS spread increased
L-CAR 9: Damage maximum decreased by 25% L-CAR 9: 4HK range decreased by 6.25% L-CAR 9: 5HK range decreased by 20% L-CAR 9: Drop time increased by 20% L-CAR 9: ADS spread increased by 66.67% L-CAR 9: Head multiplier decreased by 4.35%
L-CAR 9 with Dual Wield: Hipspread standing minimum increased by 33.33% L-CAR 9 with Dual Wield: Hipspread crouching minimum increased by 140% L-CAR 9 with Dual Wield: Hipspread prone minimum increased by 100% L-CAR 9 with Dual Wield: Hipspread standing maximum increased by 40% L-CAR 9 with Dual Wield: Hipspread crouching maximum increased by 122.22% L-CAR 9 with Dual Wield: Hipspread prone maximum increased by 100%
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Lexapro
True Bro
PSN: Lexa_pro
Posts: 1,066
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Post by Lexapro on Dec 12, 2015 10:40:26 GMT -5
I'll try to translate some of these changes into absolute values so they're a little easier to parse:
XR-2: Movement speed decreased from 96.5% to 95%, which is the same as all other ARs
M8A7: Fire time increased from .052 ms to .06 ms, In-burst fire rate decreased from 1153 rpm to 1000 rpm
VMP: ADS time increased from 200 ms to 250 ms, which is the same as most ARs
Vesper: 4HK range decreased from about 9 m to 7.5 m (likely 350 inches to 300 inches) Vesper: 5HK range decreased from about 23 m to 19 m (likely 900 inches to 750 inches)
Pharo: ADS time increased from 200 ms to 225 ms, which is the same as the Weevil and Vesper
Razorback: 4HK range increased from about 23 m to 28 m (likely 900 inches to 1100 inches), which is now best in the SMG class
48 Dredge: Fire time increased from .05 ms to 055 ms, In-burst fire rate decreased from 1200 rpm to 1090 rpm
Fast Mags: Reload times decreased from 65% to 55% of base time
Laser: Hipspread decreased by from 55% to 47.5% of base hipspread Laser (SMG): Hipspread increased from 70% to 75% of base hipspread
Suppressor (KN-44, SMG, Handgun): Range increased from 60% to 70% of base range Suppressor (AR): Range increased from 25% to 35% of base range
Rapid Fire (Pharo): Burst delay increased from 79 ms to 83 ms (base burst delay is 100 ms) Rapid Fire (XR-2): Burst delay increased from 176 ms to 182 ms (base burst delay is 200 ms) Rapid Fire (M8A7): Burst delay increased from 141 ms to 149 ms (base burst delay is 166 ms) Rapid Fire (48 Dredge): Burst delay increased from 134 ms to 149 ms (base burst delay is 166 ms)
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Post by imrlybord7 on Dec 12, 2015 11:11:27 GMT -5
Lexapro You are a good person and people say nice things about you. God damn Rapid Fire is a horrible attachment. RageHulkSmash I'm wondering that too. The only possibilities I see are making the recoil more predictable, buffing Grip on that gun or just a flat recoil reduction.
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Will
True Bro
K/D below 1.0
Posts: 1,309
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Post by Will on Dec 12, 2015 14:01:00 GMT -5
Shit, they must have seen my Judge Dredge thread. Next time I like something, I am keeping my mouth shut.
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