Post by I Am Hollywood5 on Nov 16, 2015 23:16:36 GMT -5
Big thanks to Marvel4 for his help with specific info on buffs/nerfs
Dec 9, 2015 Balance Pass - "Symthic" style
XR-2
Movement Speed: 96.5% -> 95%
Rapid Fire: burst delay multiplier removed
Rapid Fire: Cyclic fire rate 857rpm -> 952rpm
ICR-1
Hipspread standing maximum: decreased by 7.14%
Hipspread crouching maximum: decreased by 8.33%
M8A7
Rate of Fire (cyclic): 1153rpm -> 1000rpm
VMP
ADS Speed: 200ms -> 250ms
Vesper
4HK Range: 8m -> 7m
5HK Range: 22m -> 18m
Pharo
ADS Speed: 225ms -> 250ms
Razorback
4HK Range: 22m -> 27m
48 Dredge
Rate of Fire (cyclic): 1200rpm -> 1090rpm
Rapid Fire: burst delay multiplier removed
Rapid Fire: Cyclic fire rate 1090rpm -> ?
Dingo
Movement speed when firing: increased by 16.67%
ADS movement speed when firing: increased by 42.86%
Viewkick: yaw decreased by 9.09%
KRM-262
Added damage minimum: increased by 51.51%
205 Brecci
Centerspeed: increased by 50%
2HK range: increased by 33.33%
2-3HK range: increased by 25%
Viewkick yaw: decreased by 50%
Haymaker 12
3-4HK range increased by 25%
work in progress...
Dec 9, 2015 - Balance pass 2
Handguns with Dual Wield got adjustments to melee times.
XR-2: Movement speed decreased by 1.55%
ICR-1: Hipspread standing maximum decreased by 7.14%
ICR-1: Hipspread crouching maximum decreased by 8.33%
M8A7: Fire time increased by 15.38%
M8A7: Hipspread crouching minimum increased by 100%
M8A7: Hipspread prone minimum increased by 100%
M8A7: Hipspread crouching maximum increased by 71.43%
M8A7: Hipspread prone maximum increased by 33.33%
VMP: ADS time increased by 25%
VMP: Hipspread standing minimum increased by 25%
VMP: Hipspread crouching minimum increased by 14.29%
VMP: Hipspread standing maximum increased by 10%
VMP: Hipspread crouching maximum increased by 12.5%
Vesper: 4HK range decreased by 14.29%
Vesper: 5HK range decreased by 16.67%
Pharo: ADS time increased by 12.5%
Razorback: 4HK range increased by 22.22%
48 Dredge: Fire time increased by 10%
Dingo: Movement speed when firing increased by 16.67%
Dingo: ADS movement speed when firing increased by 42.86%
Dingo: Viewkick yaw decreased by 9.09%
KRM-262: Added damage minimum increased by 51.51%
205 Brecci: Centerspeed increased by 50%
205 Brecci: 2HK range increased by 33.33%
205 Brecci: 2-3HK range increased by 25%
205 Brecci: Viewkick yaw decreased by 50%
Haymaker 12: 3-4HK range increased by 25%
Handguns: Movement speed increased by 2.56%
Handguns with Dual Wield: Drop time increased by 40%
Handguns with Dual Wield: Quick drop time increased by 40%
Handguns with Dual Wield: Quick raise time increased by 100%
Handguns with Dual Wield: Movement speed decreased by 5%
MR6: Drop time increased by 20%
RK5: Damage maximum decreased by 12.5%
RK5: 5HK range decreased by 25%
RK5: ADS spread increased
L-CAR 9: Damage maximum decreased by 25%
L-CAR 9: 4HK range decreased by 6.25%
L-CAR 9: 5HK range decreased by 20%
L-CAR 9: Drop time increased by 20%
L-CAR 9: ADS spread increased by 66.67%
L-CAR 9: Head multiplier decreased by 4.35%
L-CAR 9 with Dual Wield: Hipspread standing minimum increased by 33.33%
L-CAR 9 with Dual Wield: Hipspread crouching minimum increased by 140%
L-CAR 9 with Dual Wield: Hipspread prone minimum increased by 100%
L-CAR 9 with Dual Wield: Hipspread standing maximum increased by 40%
L-CAR 9 with Dual Wield: Hipspread crouching maximum increased by 122.22%
L-CAR 9 with Dual Wield: Hipspread prone maximum increased by 100%
Sparrow: Damage maximum increased by 89.52%
Rolling Thunder: Explosion radius increased by 41.67%
Rolling Thunder: Explosion damage minimum increased by 300%
Mothership (Primary Turret): Explosion damage maximum increased by 100%
Mothership (Primary Turret): Explosion damage minimum increased by 186%
Mothership (Rockets): Projectile speed increased by 25%
Hellstorm (Bomblet): Damage minimum increased by 250%
Hellstorm (Bomblet): Explosion radius decreased by 41.41%
Fast Mags: Reload times decreased by 15.38%
Laser: Hipspread decreased by 13.64%
Laser (SMG): Hipspread increased by 7.14%
Suppressor (KN-44, SMG, Handgun): Range increased by 16.67%
Suppressor (AR): Range increased by 40%
Rapid Fire (Pharo): Burst delay increased by 5.06%
Rapid Fire (XR-2): Burst delay increased by 3.41%
Rapid Fire (M8A7): Burst delay increased by 5.88%
Rapid Fire (48 Dredge): Burst delay increased by 11.11%
"Increased recoil control" for the following:
Kuda
Weevil
Razorback
KN-44
HVK-30
ICR-1
Man-O-War
Dec 2015 - Weapons balance pass 2.5
Rapid Fire does not affect burst delay anymore.
Wraith (Flak Drone Rocket): Projectile speed increased by 500%
Rapid Fire (Pharo): Fire time decreased by 8%
Rapid Fire (XR-2): Fire time decreased by 13%
Rapid Fire (M8A7): Fire time decreased by 10%
Rapid Fire (48 Dredge): Fire time decreased by 9%
Rapid Fire (P-06): Fire time decreased by 40%
Nov 13, 2015 - Balance pass 1
XR-2: Hipspread standing maximum increased by 7.69%
M8A7: Fire time decreased by 13.33%
VMP: ADS time increased by 9.29%
VMP: Hipspread standing maximum increased by 11.11%
Weevil: 4HK range increased by 6.66%
Pharo: 3HK range decreased by 37.5%
Razorback: Range increased by 20%
BRM and 48 Dredge: ADS time increased by 5.11%
Gorgon: Magazine size decreased by 20%
Gorgon: ADS time increased by 10%
Gorgon: ADS centerspeed decreased by 22.58%
Gorgon: Hip centerspeed decreased by 18.75%
Gorgon: ADS movement speed decreased by 12.5%
Gorgon: ADS movement speed when firing increased by 25%
Gorgon: Hipspread standing minimum increased by 33.33%
Gorgon: Hipspread standing maximum increased by 20%
Gorgon: Idle amount increased by 14.29%
Gorgon: Viewkick pitch maximum increased by 10%
Gorgon: Viewkick minimum magnitude increased by 33.33%
Gorgon: Viewkick yaw decreased by 10%
Locus: ADS time decreased by 2.86%
Locus: Idle amount decreased by 33.33%
KRM-262: 1HK range increased by 12.5%
KRM-262: 1-2HK range increased by 7.69%
Haymaker 12: 3-4HK range decreased by 33.22%
Haymaker 12: Fire time increased by 9.29%
Argus: ADS time decreased by 13.6%
Argus: Damage maximum increased by 11.11%
L-CAR 9: 3HK range decreased by 20%
Scythe: Magazine size decreased by 20%
Quickdraw (LMG): ADS time increased by 14.29%
Dingo: Increased recoil control
HVK-30: Increased recoil control
Will keep updated if possible
*(Right now Marv is the only one able to give us real and honest weapon patch notes. Please consider joining me in donating, stuff like this takes up Marv's time and everybody's time is worth something)
Dec 9, 2015 Balance Pass - "Symthic" style
XR-2
Movement Speed: 96.5% -> 95%
Rapid Fire: burst delay multiplier removed
Rapid Fire: Cyclic fire rate 857rpm -> 952rpm
ICR-1
Hipspread standing maximum: decreased by 7.14%
Hipspread crouching maximum: decreased by 8.33%
M8A7
Rate of Fire (cyclic): 1153rpm -> 1000rpm
VMP
ADS Speed: 200ms -> 250ms
Vesper
4HK Range: 8m -> 7m
5HK Range: 22m -> 18m
Pharo
ADS Speed: 225ms -> 250ms
Razorback
4HK Range: 22m -> 27m
48 Dredge
Rate of Fire (cyclic): 1200rpm -> 1090rpm
Rapid Fire: burst delay multiplier removed
Rapid Fire: Cyclic fire rate 1090rpm -> ?
Dingo
Movement speed when firing: increased by 16.67%
ADS movement speed when firing: increased by 42.86%
Viewkick: yaw decreased by 9.09%
KRM-262
Added damage minimum: increased by 51.51%
205 Brecci
Centerspeed: increased by 50%
2HK range: increased by 33.33%
2-3HK range: increased by 25%
Viewkick yaw: decreased by 50%
Haymaker 12
3-4HK range increased by 25%
work in progress...
Dec 9, 2015 - Balance pass 2
Some weapons got adjustments to quick reload times.
Handguns with Dual Wield got adjustments to melee times.
XR-2: Movement speed decreased by 1.55%
ICR-1: Hipspread standing maximum decreased by 7.14%
ICR-1: Hipspread crouching maximum decreased by 8.33%
M8A7: Fire time increased by 15.38%
M8A7: Hipspread crouching minimum increased by 100%
M8A7: Hipspread prone minimum increased by 100%
M8A7: Hipspread crouching maximum increased by 71.43%
M8A7: Hipspread prone maximum increased by 33.33%
VMP: ADS time increased by 25%
VMP: Hipspread standing minimum increased by 25%
VMP: Hipspread crouching minimum increased by 14.29%
VMP: Hipspread standing maximum increased by 10%
VMP: Hipspread crouching maximum increased by 12.5%
Vesper: 4HK range decreased by 14.29%
Vesper: 5HK range decreased by 16.67%
Pharo: ADS time increased by 12.5%
Razorback: 4HK range increased by 22.22%
48 Dredge: Fire time increased by 10%
Dingo: Movement speed when firing increased by 16.67%
Dingo: ADS movement speed when firing increased by 42.86%
Dingo: Viewkick yaw decreased by 9.09%
KRM-262: Added damage minimum increased by 51.51%
205 Brecci: Centerspeed increased by 50%
205 Brecci: 2HK range increased by 33.33%
205 Brecci: 2-3HK range increased by 25%
205 Brecci: Viewkick yaw decreased by 50%
Haymaker 12: 3-4HK range increased by 25%
Handguns: Movement speed increased by 2.56%
Handguns with Dual Wield: Drop time increased by 40%
Handguns with Dual Wield: Quick drop time increased by 40%
Handguns with Dual Wield: Quick raise time increased by 100%
Handguns with Dual Wield: Movement speed decreased by 5%
MR6: Drop time increased by 20%
RK5: Damage maximum decreased by 12.5%
RK5: 5HK range decreased by 25%
RK5: ADS spread increased
L-CAR 9: Damage maximum decreased by 25%
L-CAR 9: 4HK range decreased by 6.25%
L-CAR 9: 5HK range decreased by 20%
L-CAR 9: Drop time increased by 20%
L-CAR 9: ADS spread increased by 66.67%
L-CAR 9: Head multiplier decreased by 4.35%
L-CAR 9 with Dual Wield: Hipspread standing minimum increased by 33.33%
L-CAR 9 with Dual Wield: Hipspread crouching minimum increased by 140%
L-CAR 9 with Dual Wield: Hipspread prone minimum increased by 100%
L-CAR 9 with Dual Wield: Hipspread standing maximum increased by 40%
L-CAR 9 with Dual Wield: Hipspread crouching maximum increased by 122.22%
L-CAR 9 with Dual Wield: Hipspread prone maximum increased by 100%
Sparrow: Damage maximum increased by 89.52%
Rolling Thunder: Explosion radius increased by 41.67%
Rolling Thunder: Explosion damage minimum increased by 300%
Mothership (Primary Turret): Explosion damage maximum increased by 100%
Mothership (Primary Turret): Explosion damage minimum increased by 186%
Mothership (Rockets): Projectile speed increased by 25%
Hellstorm (Bomblet): Damage minimum increased by 250%
Hellstorm (Bomblet): Explosion radius decreased by 41.41%
Fast Mags: Reload times decreased by 15.38%
Laser: Hipspread decreased by 13.64%
Laser (SMG): Hipspread increased by 7.14%
Suppressor (KN-44, SMG, Handgun): Range increased by 16.67%
Suppressor (AR): Range increased by 40%
Rapid Fire (Pharo): Burst delay increased by 5.06%
Rapid Fire (XR-2): Burst delay increased by 3.41%
Rapid Fire (M8A7): Burst delay increased by 5.88%
Rapid Fire (48 Dredge): Burst delay increased by 11.11%
"Increased recoil control" for the following:
Kuda
Weevil
Razorback
KN-44
HVK-30
ICR-1
Man-O-War
Dec 2015 - Weapons balance pass 2.5
Left hand weapons got adjustments to damage and range.
Rapid Fire does not affect burst delay anymore.
Wraith (Flak Drone Rocket): Projectile speed increased by 500%
Rapid Fire (Pharo): Fire time decreased by 8%
Rapid Fire (XR-2): Fire time decreased by 13%
Rapid Fire (M8A7): Fire time decreased by 10%
Rapid Fire (48 Dredge): Fire time decreased by 9%
Rapid Fire (P-06): Fire time decreased by 40%
Nov 13, 2015 - Balance pass 1
XR-2: Fire time increased by 6.06%
XR-2: Hipspread standing maximum increased by 7.69%
M8A7: Fire time decreased by 13.33%
VMP: ADS time increased by 9.29%
VMP: Hipspread standing maximum increased by 11.11%
Weevil: 4HK range increased by 6.66%
Pharo: 3HK range decreased by 37.5%
Razorback: Range increased by 20%
BRM and 48 Dredge: ADS time increased by 5.11%
Gorgon: Magazine size decreased by 20%
Gorgon: ADS time increased by 10%
Gorgon: ADS centerspeed decreased by 22.58%
Gorgon: Hip centerspeed decreased by 18.75%
Gorgon: ADS movement speed decreased by 12.5%
Gorgon: ADS movement speed when firing increased by 25%
Gorgon: Hipspread standing minimum increased by 33.33%
Gorgon: Hipspread standing maximum increased by 20%
Gorgon: Idle amount increased by 14.29%
Gorgon: Viewkick pitch maximum increased by 10%
Gorgon: Viewkick minimum magnitude increased by 33.33%
Gorgon: Viewkick yaw decreased by 10%
Locus: ADS time decreased by 2.86%
Locus: Idle amount decreased by 33.33%
KRM-262: 1HK range increased by 12.5%
KRM-262: 1-2HK range increased by 7.69%
Haymaker 12: 3-4HK range decreased by 33.22%
Haymaker 12: Fire time increased by 9.29%
Argus: ADS time decreased by 13.6%
Argus: Damage maximum increased by 11.11%
L-CAR 9: 3HK range decreased by 20%
Scythe: Magazine size decreased by 20%
Quickdraw (LMG): ADS time increased by 14.29%
Dingo: Increased recoil control
HVK-30: Increased recoil control
Will keep updated if possible
*(Right now Marv is the only one able to give us real and honest weapon patch notes. Please consider joining me in donating, stuff like this takes up Marv's time and everybody's time is worth something)