JustABitAgroed
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Post by JustABitAgroed on Dec 15, 2015 0:18:53 GMT -5
The KN is an AR so it should also get the 40% buff. It is however a special case among ARs so I would like to know if it actually does or not. If you're asserting that it does I'd like to see a source. Well, I tested it personally in a Private Match and I'm pretty sure that the buff wasn't of 40%, and also Marvel4 said in this topic that KN got only 16.67% increase, so I think that's it. My apologies. I must have missed that somehow. He did say that the KN specifically gets a 16.67% buff along with the SMGs and pistols. Sorry about that.
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Post by noyoucannot on Dec 15, 2015 13:07:47 GMT -5
Saying the ADS of VMP is equal to ARs now is kind of misleading due to how much larger of a benefit SMGs get from Quickdraw grip, which is IMO an essential attachment for any SMG.
I don't think the VMP nerf does much, especially if you are playing a run-n-gun playstyle with Quickdraw Grip and Fast Hands. I mainly just use it in FFA where I'm spending most of the match sprinting around.
Pre-patch ADS time with Quickdraw = 70ms Pre-patch ADS time out of sprint with Fast Hands + Quickdraw = 100ms
Post-patch ADS time with Quick Draw = 87.5ms Post-patch ADS time out of sprint with Fast Hands + Quickdraw = 100ms
This doesn't include any rounding for frames and is just raw calculations, but should get the point across.
I didn't really notice any difference in actual play.
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lllRL
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Post by lllRL on Dec 15, 2015 18:19:02 GMT -5
Saying the ADS of VMP is equal to ARs now is kind of misleading due to how much larger of a benefit SMGs get from Quickdraw grip, which is IMO an essential attachment for any SMG. I don't think the VMP nerf does much, especially if you are playing a run-n-gun playstyle with Quickdraw Grip and Fast Hands. I mainly just use it in FFA where I'm spending most of the match sprinting around. Pre-patch ADS time with Quickdraw = 70ms Pre-patch ADS time out of sprint with Fast Hands + Quickdraw = 100ms Post-patch ADS time with Quick Draw = 87.5ms Post-patch ADS time out of sprint with Fast Hands + Quickdraw = 100ms This doesn't include any rounding for frames and is just raw calculations, but should get the point across. I didn't really notice any difference in actual play. Yeah but the nice thing about it being an SMG is that it didn't need quickdraw in the first place. I now find it quite tough to prioritise anything out of suppressor/long barrel, emags/fast mags and grip with quickdraw on there. The VMP was fine as a 4hk 900rpm SMG. I've been "outgunned" by KN-44 hipfire plenty of times using it, especially with that stupid high cal/random Stopping Power attachment that ARs get.
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JustABitAgroed
True Bro
Reasons to never go on GFAQs: 1. I'm considered an expert there. 2. It's GFAQs. I mean, come on man.
Posts: 345
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Post by JustABitAgroed on Dec 15, 2015 18:46:32 GMT -5
You put Long Barrel on SMGs?
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Post by nopington on Dec 15, 2015 19:36:52 GMT -5
Well, the official patch notes are now on Steam which say that Rapid Fire was "changed to increase the fire rate and not the burst delay on burst weapons." You are my bro, bro.
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Post by imrlybord7 on Dec 15, 2015 20:59:44 GMT -5
Saying the ADS of VMP is equal to ARs now is kind of misleading due to how much larger of a benefit SMGs get from Quickdraw grip, which is IMO an essential attachment for any SMG. I don't think the VMP nerf does much, especially if you are playing a run-n-gun playstyle with Quickdraw Grip and Fast Hands. I mainly just use it in FFA where I'm spending most of the match sprinting around. Pre-patch ADS time with Quickdraw = 70ms Pre-patch ADS time out of sprint with Fast Hands + Quickdraw = 100ms Post-patch ADS time with Quick Draw = 87.5ms Post-patch ADS time out of sprint with Fast Hands + Quickdraw = 100ms This doesn't include any rounding for frames and is just raw calculations, but should get the point across. I didn't really notice any difference in actual play. Yeah but the nice thing about it being an SMG is that it didn't need quickdraw in the first place. I now find it quite tough to prioritise anything out of suppressor/long barrel, emags/fast mags and grip with quickdraw on there. The VMP was fine as a 4hk 900rpm SMG. I've been "outgunned" by KN-44 hipfire plenty of times using it, especially with that stupid high cal/random Stopping Power attachment that ARs get. If you weren't running Quickdraw on your SMGs you were playing the game wrong. Unless you were pre-aiming a lot.
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Post by I Am Hollywood5 on Dec 15, 2015 22:55:48 GMT -5
Well, the official patch notes are now on Steam which say that Rapid Fire was "changed to increase the fire rate and not the burst delay on burst weapons." You are my bro, bro. I saw that. I hope it is indeed true but until Marvel confirms I won't believe it. According to what he posted, burst weapons still get a shorter delay with RF. If they get both shorter delay AND increased rof, that would be nice. And if they followed the 1.063x standard, that would bring the M8 back up the 1063rpm (tolerable) and put the XR2 at 911rpm (awesome) Hopefully Marvel can chime in on this.
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lllRL
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Post by lllRL on Dec 15, 2015 23:13:32 GMT -5
You put Long Barrel on SMGs? Not anymore to be honest, haha. I mostly used it on the Weevil so it could compete with the Kuda at mid range. I tried testing it on the VMP for a while but I've had bad luck with connections and matchmaking lately so I couldn't tell if any success (or lack of) was down to the extra range or not.
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lllRL
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Post by lllRL on Dec 15, 2015 23:17:05 GMT -5
Yeah but the nice thing about it being an SMG is that it didn't need quickdraw in the first place. I now find it quite tough to prioritise anything out of suppressor/long barrel, emags/fast mags and grip with quickdraw on there. The VMP was fine as a 4hk 900rpm SMG. I've been "outgunned" by KN-44 hipfire plenty of times using it, especially with that stupid high cal/random Stopping Power attachment that ARs get. If you weren't running Quickdraw on your SMGs you were playing the game wrong. Unless you were pre-aiming a lot. Nah I don't preaim... I never even used to preaim much with ARs + stalker/stock in past games. I just rely on the faster ADS/sprint out times and accuracy off the sprint to rush. Never felt the need to run quickdraw except on a "focus on gunfights and nothing else" class I usually keep in my back pocket. I'd rather use something like a suppressor and fast mags.
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Post by volgon on Dec 16, 2015 2:39:27 GMT -5
If you weren't running Quickdraw on your SMGs you were playing the game wrong. Unless you were pre-aiming a lot. Nah I don't preaim... I never even used to preaim much with ARs + stalker/stock in past games. I just rely on the faster ADS/sprint out times and accuracy off the sprint to rush. Never felt the need to run quickdraw except on a "focus on gunfights and nothing else" class I usually keep in my back pocket. I'd rather use something like a suppressor and fast mags. If you aren't running Quickdraw + Fast Hands the faster handling of SMGs is diminished pretty significantly, in some cases being equal to assault rifles due to the way ADS and sprint out time interact.
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lllRL
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Post by lllRL on Dec 16, 2015 13:26:48 GMT -5
Nah I don't preaim... I never even used to preaim much with ARs + stalker/stock in past games. I just rely on the faster ADS/sprint out times and accuracy off the sprint to rush. Never felt the need to run quickdraw except on a "focus on gunfights and nothing else" class I usually keep in my back pocket. I'd rather use something like a suppressor and fast mags. If you aren't running Quickdraw + Fast Hands the faster handling of SMGs is diminished pretty significantly, in some cases being equal to assault rifles due to the way ADS and sprint out time interact. Eh, 200ms ADS/SO time is fine for me. For the most part I've never needed quickdraw to dominate where an SMG should dominate. At most I'll throw Fast Hands/Dexterity/Ready Up on a class (SMG or AR) in order to get one or two shots off early as I sprint into ADS, but as I said above I only use both Fast Hands and quickdraw on a last resort class if I'm facing 6 very capable enemies or a bad connection.
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Post by randyrandy on Dec 16, 2015 13:37:48 GMT -5
Nah I don't preaim... I never even used to preaim much with ARs + stalker/stock in past games. I just rely on the faster ADS/sprint out times and accuracy off the sprint to rush. Never felt the need to run quickdraw except on a "focus on gunfights and nothing else" class I usually keep in my back pocket. I'd rather use something like a suppressor and fast mags. If you aren't running Quickdraw + Fast Hands the faster handling of SMGs is diminished pretty significantly, in some cases being equal to assault rifles due to the way ADS and sprint out time interact. I don't use Fast Hands or Quickdraw on my SMGs. I've had better luck using Stock and other perks.
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Post by dunsparceflinch on Dec 16, 2015 14:01:15 GMT -5
The way I see it:
- QuickDraw alone: Best on LMGs, would be best on snipers if it was available for them.
- QuickDraw + Fast Hands: Best on ARs and SMGs
- Fast Hands alone: Best on Shotguns
- Gung Ho: Useful on Shotguns, SMGs that aren't the razorback, and the HVK. Very useful if you are running Ghost and one of the aforementioned weapons suppressed. Not so useful on LMGs, Snipers, Razorback, and ARs that aren't the HVK.
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Post by thexclusiveace on Dec 17, 2015 12:17:47 GMT -5
Xclusive Ace did a recent video about suppressor ranges after the hotfix and the KN looks like it's at about a 30% range reduction now. That video was made pre-patch. He had annotations fixing the suppressor ranges, remember? The hand testing in that one was done just after the hotfix. I just put everything together before we knew exactly what had changed, hence the old suppressor stats. So the ranges I tested and shared with the graphs are actually post-patch suppressor ranges.
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Post by Marvel4 on Dec 17, 2015 12:29:54 GMT -5
Left hand weapons got adjustments to damage and range.
Rapid Fire does not affect burst delay anymore.
Wraith (Flak Drone Rocket): Projectile speed increased by 500%
Rapid Fire (Pharo): Fire time decreased by 8% Rapid Fire (XR-2): Fire time decreased by 13% Rapid Fire (M8A7): Fire time decreased by 10% Rapid Fire (48 Dredge): Fire time decreased by 9% Rapid Fire (P-06): Fire time decreased by 40%
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JustABitAgroed
True Bro
Reasons to never go on GFAQs: 1. I'm considered an expert there. 2. It's GFAQs. I mean, come on man.
Posts: 345
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Post by JustABitAgroed on Dec 17, 2015 15:12:57 GMT -5
Thank you for the info Marvel. I'm kind of disappointed to see that it truly doesn't affect burst delay anymore. That's the thing that made it worth for me. Also, P-06 Rapid Fire has an RPM of 3030 lol. That has to be a record. As long as we're not counting the EM1.
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Post by nopington on Dec 17, 2015 15:42:49 GMT -5
Thank you for the info Marvel. I'm kind of disappointed to see that it truly doesn't affect burst delay anymore. That's the thing that made it worth for me. Also, P-06 Rapid Fire has an RPM of 3030 lol. That has to be a record. As long as we're not counting the EM1. I see where you're coming from with that, but I think I'll be using Rapid Fire more on burst weapons because of this patch. I'm thinking about it like this: I'm using my XR-2, and this super pro dude comes flying around a corner and I ADS and start shooting at him, but because of his pro-ness I can normally only hit one shot out of each burst, resulting in three bursts to kill. With the pre-patch Rapid Fire, my bursts would have a little less delay on them, resulting in me killing the super pro dude slightly faster in that gunfight. With the post-patch Rapid Fire, the ROF of my bursts is increased, so maybe instead of only hitting one shot per burst, the decreased delay between each shot results in hitting two shots in either the first or second burst, resulting in one less burst to kill. Obviously something like that wouldn't happen every time, but that's just my thought on the subject. And yeah, the P-06 is probably pretty nuts. I thought it shredded people before; I'm reluctant to see how it performs now.
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Post by dunsparceflinch on Dec 17, 2015 19:55:03 GMT -5
Left hand weapons got adjustments to damage and range. Rapid Fire does not affect burst delay anymore. Wraith (Flak Drone Rocket): Projectile speed increased by 500% Rapid Fire (Pharo): Fire time decreased by 8% Rapid Fire (XR-2): Fire time decreased by 13% Rapid Fire (M8A7): Fire time decreased by 10% Rapid Fire (48 Dredge): Fire time decreased by 9% Rapid Fire (P-06): Fire time decreased by 40% You're certain it's 40% for the P06 and not 39.39%?
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Post by I Am Hollywood5 on Dec 17, 2015 21:14:50 GMT -5
Left hand weapons got adjustments to damage and range. Rapid Fire does not affect burst delay anymore. Wraith (Flak Drone Rocket): Projectile speed increased by 500% Rapid Fire (Pharo): Fire time decreased by 8% Rapid Fire (XR-2): Fire time decreased by 13% Rapid Fire (M8A7): Fire time decreased by 10% Rapid Fire (48 Dredge): Fire time decreased by 9% Rapid Fire (P-06): Fire time decreased by 40% Awesome! I like this a lot better than the old burst RF. This honestly makes the XR-2 the best AR now. XR-2 w/ Rapid Fire + Long Barrel = ~952rpm, massive 1-burst range. I don't even care that it lost its speed bonus. The RF M8A7 should now be around ~1,111rpm. So, compared to the pre-nerf M8 (1154rpm) it's hardly any slower, just a longer burst delay. I can handle that. I'll admit the P-06 does worry me though. I've been getting really annoyed by that gun lately, maybe it's because everyone has been using the new RF on it.
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Post by Marvel4 on Dec 18, 2015 7:01:14 GMT -5
You're certain it's 40% for the P06 and not 39.39%? Technically, it's even more. Keep in mind, times are integers in milliseconds, so they round down a bit.
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Post by dunsparceflinch on Dec 18, 2015 10:56:19 GMT -5
You're certain it's 40% for the P06 and not 39.39%? Technically, it's even more. Keep in mind, times are integers in milliseconds, so they round down a bit. I guess I'm asking because if it went from 33ms to 20ms that would be a 39.39% decrease but if it went from 34ms to 20ms that would be a 41.17% decrease. Then again I am probably assuming that the firetime gets decreased to 20ms, because if it goes from 35ms to 21ms then that's exactly a 40% decrease.
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lllRL
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Post by lllRL on Dec 18, 2015 13:27:41 GMT -5
Thank you for the info Marvel. I'm kind of disappointed to see that it truly doesn't affect burst delay anymore. That's the thing that made it worth for me. Also, P-06 Rapid Fire has an RPM of 3030 lol. That has to be a record. As long as we're not counting the EM1. I see where you're coming from with that, but I think I'll be using Rapid Fire more on burst weapons because of this patch. I'll definitely use it more now. The faster burst delay was nice on the XR2 but I'd just prefer a very powerful, "100% accuracy a must" burst rifle with a TTK closer to the M16's or SWAT-556's. Then we have the nooby spam cannon (M8A7) next to it, which also benefits from the faster fire rate after the nerf. The Pharo never needed a faster burst delay; it always needed a faster burst or higher damage (let's ignore the 3hk range, it's rarely ever seen) to seperate it from the VMP, which could fire fully automatically. Danke to Marvel 4 confirming
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lllRL
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Post by lllRL on Dec 18, 2015 13:31:36 GMT -5
'"Increased recoil control" for the following: Kuda Weevil Razorback KN-44 HVK-30 ICR-1 Man-O-War' Anyone have any idea what this means yet? For all I know, increased "ability to control recoil" could mean they just buffed my skill. That would be very helpful indeed
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Lexapro
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Post by Lexapro on Dec 18, 2015 17:03:01 GMT -5
I always thought that was just a centerspeed buff. "Centerspeed" is probably too complicated a concept for the masses but "recoil control" is a lot easier to digest.
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Post by I Am Hollywood5 on Dec 18, 2015 18:36:18 GMT -5
Someone said a while ago that it was a new recoil mechanic introduced in BO3, but wouldn't elaborate on it. I think if it was as simple as centerspeed, Marvel would have listed a % change in CS. Figured somebody would have explained it by now but honestly I've just gotten used to all the annoying secrecy surrounding the stats of this game. At least we have Marvel giving us real patch notes
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Post by Marvel4 on Dec 24, 2015 13:59:52 GMT -5
XR-2: Idle amount decreased by 50%
ICR-1: Idle amount decreased by 75%
Sheiva: Idle amount decreased by 66.67%
Kuda: ADS time increased by 12.5% Kuda: Sprint out time increased by 10%
VMP: Quick raise time increased by 25% VMP: Sprint out time increased by 37.5%
Weevil and Vesper: Sprint out time increased by 10%
LMGs: Idle amount decreased by 50%
Locus: Idle amount decreased by 50% Locus: Idle crouch factor decreased by 33.33% Locus: Idle prone factor decreased by 60%
KRM-262: 1HK range increased by 11.11%
Argus: Damage maximum increased by 10%
Rejack: Drop times decreased by 33.33% Rejack: Raise times decreased by 16.67%
Hellstorm (Bomblet): Explosion radius increased by 100% Hellstorm (Bomblet): Projectile speed increased by 100%
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Lexapro
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Post by Lexapro on Dec 24, 2015 14:09:37 GMT -5
I did actually notice that the hellstorm mini-missiles moved really fast yesterday. I thought I was just getting lucky but this seems like a big buff to the hellstorm. It might even be better than beta/launch hellstorm that everyone complained was OP.
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Post by TheHawkNY on Dec 24, 2015 14:35:44 GMT -5
Kuda: ADS time increased by 12.5% Kuda: Sprint out time increased by 10% VMP: Quick raise time increased by 25% VMP: Sprint out time increased by 37.5% Weevil and Vesper: Sprint out time increased by 10% XR-2: Idle amount decreased by 50% ICR-1: Idle amount decreased by 75% Sheiva: Idle amount decreased by 66.67% LMGs: Idle amount decreased by 50% Locus: Idle amount decreased by 50% Locus: Idle crouch factor decreased by 33.33% Locus: Idle prone factor decreased by 60% KRM-262: 1HK range increased by 11.11% Argus: Damage maximum increased by 10% Rejack: Drop times decreased by 33.33% Rejack: Raise times decreased by 16.67% Hellstorm (Bomblet): Explosion radius increased by 100% Hellstorm (Bomblet): Projectile speed increased by 100% So basically, the Argus buff is only for hipfire?
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Post by UrbaneVirtuoso on Dec 24, 2015 14:50:05 GMT -5
Kuda nerf? Can't say I'm shocked, actually.
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banana
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Post by banana on Dec 24, 2015 16:50:24 GMT -5
So basically, the Argus buff is only for hipfire? Exactly what it needed
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