haoz
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Post by haoz on Feb 29, 2016 1:48:52 GMT -5
I stumbled on a tmartn video from yesterday saying the Weevil was buffed two weeks or so ago when the Vesper was hit. He said the 4 shot kill range was increased. I stare at the stat chart and don't quite see it. 4 shot kill range is 800. The Kuda still beats the Weevil with a 4SK range of 1000 and also by having a 3SK range. The Kuda also has a somewhat nicer recoil pattern. What's so great about the Weevil beyond ammo and slightly better handling? First rule of CoD YouTube: Don't talk about CoD YouTube. Second rule of CoD YouTube: TmarTn has no idea what he's talking about. The 30 Damage range was buffed to match the 29 Damage range. The buff was for Touch Football. It didn't affect core practically at all. What's so great about the Weevil? Ammo capacity. That's really it. Edit: Never noticed that HC is changed to Touch Football. That's pretty great. TmarTn's alright. I'm now remembering the weevil used to have a 29 damage range. I'm surprised they leave the KN-44 with 2000 units for 30 damage when no other gun shooting 30 goes as far (aside from the LMGs).
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JustABitAgroed
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Post by JustABitAgroed on Feb 29, 2016 3:38:33 GMT -5
First rule of CoD YouTube: Don't talk about CoD YouTube. Second rule of CoD YouTube: TmarTn has no idea what he's talking about. The 30 Damage range was buffed to match the 29 Damage range. The buff was for Touch Football. It didn't affect core practically at all. What's so great about the Weevil? Ammo capacity. That's really it. Edit: Never noticed that HC is changed to Touch Football. That's pretty great. TmarTn's alright. I'm now remembering the weevil used to have a 29 damage range. I'm surprised they leave the KN-44 with 2000 units for 30 damage when no other gun shooting 30 goes as far (aside from the LMGs). Other than the Man-o'-War, XR-2, Garand, and Shieva, yeah.
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tooros
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Post by tooros on Mar 1, 2016 15:47:11 GMT -5
ICR accuracy buff? Like it needed one?
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banana
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Post by banana on Mar 2, 2016 12:05:26 GMT -5
I'd guess they want to make it have a average 1 kd (it doesn't because it's low on my tier list duh) but they don't want to make the ICR have different strengths and weaknesses
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Post by UrbaneVirtuoso on Mar 2, 2016 12:33:34 GMT -5
They're afraid of the ACR.
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Post by djangoraw on Mar 2, 2016 13:47:53 GMT -5
The ICR would become Godly real quick if they increased the fire rate imo .If they decreased the sideways recoil on the ICR it might be a melt machine with high caliber. I'll probably try it out because the ICR is the only AR I can bear using.
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Post by Marvel4 on Mar 2, 2016 17:23:23 GMT -5
ICR-1: ADS centerspeed increased by 4.92% ICR-1: Hip centerspeed increased by 6.67% ICR-1: Viewkick minimum magnitude decreased by 33.33%
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Post by illram on Mar 2, 2016 21:37:41 GMT -5
They're afraid of the ACR. I mean that's what the ICR is, isn't it? Very accurate laser beam type with weaksauce bullets. They just changed one letter.
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Post by djangoraw on Mar 2, 2016 22:13:47 GMT -5
I mean that's what the ICR is, isn't it? Very accurate laser beam type with weaksauce bullets. They just changed one letter. The MW3 ACR shot at 705 RPM and had a 3 shot kill range, so no not really. It was in the middle of the AR's for Raw TTK and not dead last like the ICR.
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Post by imrlybord7 on Mar 3, 2016 0:35:49 GMT -5
He's talking about the MW2 ACR, which did 30-20 damage at 720 RPM and had absolutely no recoil.
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Post by noscreenname on Mar 3, 2016 9:49:19 GMT -5
He's talking about the MW2 ACR, which did 30-20 damage at 720 RPM and had absolutely no recoil. ...and a headshot multiplier built in...and stopping power option.
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Post by UrbaneVirtuoso on Mar 3, 2016 10:57:21 GMT -5
I always liked the Masterkey; gave me a secondary Stinger. :3
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mannon
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Post by mannon on Mar 3, 2016 11:09:51 GMT -5
I wouldn't say the MW2 ACR had zero recoil, but it was very little. Up close it was garbage, but at long range the TTK wasn't too bad since it was so consistent. There were definitely better ARs for mid range, though.
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Post by dpkaufman on Mar 3, 2016 13:19:30 GMT -5
I wouldn't say the MW2 ACR had zero recoil, but it was very little. Up close it was garbage, but at long range the TTK wasn't too bad since it was so consistent. #razorback
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PSIII
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Post by PSIII on Mar 3, 2016 15:27:58 GMT -5
I wouldn't say the MW2 ACR had zero recoil, but it was very little. Up close it was garbage, but at long range the TTK wasn't too bad since it was so consistent. There were definitely better ARs for mid range, though. All of them.
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mannon
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Post by mannon on Mar 3, 2016 16:14:36 GMT -5
More or less, though I'd argue towards the far end of mid several AR's have some issues vs ACR:
M4A1 has a barely faster ROF, and a little extra range, but whlie pretty accurate it's nowhere near the accuracy of the ACR and that will cost you.
TAR-21 has enough recoil to be an issue so you'll be down to burst firing it, probably letting the ACR catch up in TTK.
F2000... really? It's basically an AR with the ROF and recoil of an SMG. It can be fun, but it's garbage.
I think the others are pretty clearly better than the ACR at Mid, though to varying degrees, and the ACR can probably best all of them at long range where the burst rifles can't consistently land all 3 bullets on a target.
ACR wasn't my favorite AR, but it was useful and I had some fun with it.
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PSIII
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Post by PSIII on Mar 3, 2016 22:38:28 GMT -5
M4A1's only real issue in that game is the iron sights. That ring is obstructive. At mid, it's fast and strong enough to kill quickly with low recoil. It's no problem at mid.
TAR-21 was extremely strong (strongest auto rifle) and has predictable recoil. If it's too much, just burst. Best offensive assault rifle next to the AK-47. Also shoots faster than that and the SCAR-H.
I'll give you that on the F2000, that one sucks. Kicks too much, even at mid. I knew a couple dudes that used it well back in the day though.
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Post by illram on Mar 4, 2016 2:19:29 GMT -5
The TAR-21 was a beast. I loved that gun. Really made people mad when I slapped a baby monitor on it.
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Post by UrbaneVirtuoso on Mar 4, 2016 3:29:38 GMT -5
The TAR-21 with Pro Pipe was especially apt for booster hunting. :3
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Post by imrlybord7 on Mar 4, 2016 10:24:41 GMT -5
Given frame rounding the M4A1 would have been shooting at 720 RPM with the ACR and TAR.
And yes, the MW2 ACR had zero recoil. If you put on Extended Mags, lined up on the top pixel of a dude's head all the way across the biggest map in the game and went full auto you'd land all 45 shots.
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mannon
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Post by mannon on Mar 4, 2016 11:09:34 GMT -5
I don't think that's totally accurate. I don't have the game anymore to go test it, but I do know that if you aimed at a wall and emptied a mag you wouldn't just see 1 overlapped hit decal. You'd actually get a grouping... small though it was. So it's not quite zero recoil. Perhaps that test is a bit map dependent too. There were some pretty gosh darn golly gee whiz big maps.
I suppose it could be said to be effectively zero, however, since you could definitely keep going for headshots at pretty extreme ranges, which helped extend it's range in a sense given other AR's would be lucky to get headshots at those ranges.
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Gamma
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Post by Gamma on Mar 5, 2016 5:02:33 GMT -5
This talk is giving me an urge to play MW2
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mannon
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Post by mannon on Mar 6, 2016 16:41:45 GMT -5
The weapons and maps were certainly nice. Game needed some tweaks, but was pretty damn solid. Had IW not imploded we'd probably at least have gotten one more patch to clean up OMA tubing. Personally I really liked OMA. I liked being able to change loadout and resupply my stuff. (Though resupplying equipment for free was maybe OP... I say maybe because you get a lot of free resupplies with scavenger too and it doesn't cost you the secondary weapon slot.) *shrug*
I find it funny that in BO3 I run scav on nearly everything an I'll often run around with teammates just because of that. Because I view them as potential scavenger bags. heheh Just let them take the lead. If they die kill the guy that killed them and pickup their bag. mmm... free equipment.
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PSIII
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Post by PSIII on Mar 7, 2016 2:53:04 GMT -5
The weapons and maps were certainly nice. Game needed some tweaks, but was pretty gosh darn golly gee whiz solid. Had IW not imploded we'd probably at least have gotten one more patch to clean up OMA tubing. Personally I really liked OMA. I liked being able to change loadout and resupply my stuff. (Though resupplying equipment for free was maybe OP... I say maybe because you get a lot of free resupplies with scavenger too and it doesn't cost you the secondary weapon slot.) *shrug* Dunno if you ever had the chance, but watching a person using OMA as it was intended, and is good with it, makes for one of the most interesting spectator sessions in S&D. Knew a guy that played on our aIW servers doing that and it was always fun to watch. Tactful and smart.
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Post by imrlybord7 on Mar 7, 2016 3:07:35 GMT -5
"Tactful" means diplomatic/tasteful/polite. Maybe he was rocking OGA (One Gentleman Army)?
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Post by UrbaneVirtuoso on Mar 7, 2016 11:24:22 GMT -5
I always found it diplomatic/tasteful/polite to mortar tube the enemy's DOM flag for an easy nuke.
:3
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Lexapro
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Post by Lexapro on Mar 14, 2016 18:44:30 GMT -5
The MR-6 sucks now
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Post by illram on Mar 14, 2016 18:52:32 GMT -5
Good thing I golded it already!
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Post by UrbaneVirtuoso on Mar 14, 2016 21:47:22 GMT -5
Good thing I used it to max out Gung Ho, too. What is the RPM reduction, anyway?
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Post by roadwarrior on Mar 16, 2016 17:39:59 GMT -5
well i can't say for sure but it feels like 400-500 RPM, which is poop... I even bought my auto controller after the beta, for this pistol, I'm probably part of the reason it was nerfed. But still common it's just a darn pistol!
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