JustABitAgroed
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Post by JustABitAgroed on Dec 22, 2015 6:06:01 GMT -5
Does Fast Hands have any effect on snipers for quickscoping? That's highly dependent on a stat that we don't have. It might but it also might not. Sorry, I know that isn't much of an answer. The best thing to do would be to hand test it on a case-by-case basis.
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banana
True Banana
Zoro > Law
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Post by banana on Dec 22, 2015 11:14:27 GMT -5
Does Fast Hands have any effect on snipers for quickscoping? If BO3 is like past cods were the ads was way higher then the sprintout, it has no effect.
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Post by willij5 on Dec 22, 2015 13:31:56 GMT -5
Prefer gung Ho for out of sprint to firing, feels quicker than with fast hands, plus you don't need to equip QuickDraw as the effect feels the same with or without it (cancels ads animation).
I do have a question, does QuickDraw decrease the time it takes to hip fire from a walking / standing start?
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Lexapro
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Post by Lexapro on Dec 22, 2015 22:48:17 GMT -5
So now that SMGs have had their sprint out speed reduced, does that mean the gap between Gung-Ho and fast hands has now widened? Since Marvel said that Gung-Ho is better when the ADS speed is faster than sprint out speed with Fast Hands, it seems like that will be true more often for SMGs.
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Post by willij5 on Dec 23, 2015 2:50:02 GMT -5
Try gung Ho in a private match, sprint to ads fire, it's almost instant if you press fire at the same time as ads.
Test test test.
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Post by RageHulkSmash on Dec 23, 2015 9:25:15 GMT -5
So now that SMGs have had their sprint out speed reduced, does that mean the gap between Gung-Ho and fast hands has now widened? Since Marvel said that Gung-Ho is better when the ADS speed is faster than sprint out speed with Fast Hands, it seems like that will be true more often for SMGs. Isn't it the opposite? Lower sprint out time means it will be closer to smg QD time, so fast hands gains the benefit here?
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Post by imrlybord7 on Dec 23, 2015 11:27:51 GMT -5
Prefer gung Ho for out of sprint to firing, feels quicker than with fast hands, plus you don't need to equip QuickDraw as the effect feels the same with or without it (cancels ads animation). I do have a question, does QuickDraw decrease the time it takes to hip fire from a walking / standing start? Gung-Ho makes your bullets come out immediately, but I'm not sure how it compares to Fast Hands in terms of which reaches ADS accuracy first. The only thing that Quickdraw does is apply a decimal multiplier to the gun's base ADS time.
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Post by Blurred Wolf on Dec 23, 2015 13:56:05 GMT -5
So now that SMGs have had their sprint out speed reduced, does that mean the gap between Gung-Ho and fast hands has now widened? Since Marvel said that Gung-Ho is better when the ADS speed is faster than sprint out speed with Fast Hands, it seems like that will be true more often for SMGs. Isn't it the opposite? Lower sprint out time means it will be closer to smg QD time, so fast hands gains the benefit here? Depends on what the patch notes meant by 'Reduced sprint out speed'. People are getting confused with the wording. Try gung Ho in a private match, sprint to ads fire, it's almost instant if you press fire at the same time as ads. Bullets will start firing almost instantly but ADS accuracy will not be achieved until the ADS-In Time has completed. If we are trying to optimise Sprint -> ADS time we must look at the weapon we are using. If our weapon's Quickdraw ADS Time is greater than or equal to the weapon's Fast Hands Sprint Out Time: Use Fast HandsIf our weapon's Quickdraw ADS Time is less than the weapon's Fast Hands Sprint Out Time: Use Gung-HoHow much faster is Gung-Ho in the second case? Time Saved = Fast Hands Sprint Out Time - Quickdraw ADS Time
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Post by noscreenname on Dec 23, 2015 14:07:30 GMT -5
[/quote]Bullets will start firing almost instantly but ADS accuracy will not be achieved until the ADS-In Time has completed. If we are trying to optimise Sprint -> ADS time we must look at the weapon we are using. If our weapon's Quickdraw ADS Time is greater than or equal to the weapon's Fast Hands Sprint Out Time: Use Fast HandsIf our weapon's Quickdraw ADS Time is less than the weapon's Fast Hands Sprint Out Time: Use Gung-HoHow much faster is Gung-Ho in the second case? Time Saved = Fast Hands Sprint Out Time - Quickdraw ADS Time So have you ran any numbers with these observations? ie: AR's will be best with Quickdraw and Fasthands, and SMG's will be best with just gung ho?
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Post by Blurred Wolf on Dec 24, 2015 4:57:38 GMT -5
I would love to make up a nice table for every gun in the game to answer that question (and I will do this). However I can't until we have Sprint Out Times for each gun and confirmation that Fast Hands is a 0.5 scalar.
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Post by imrlybord7 on Dec 25, 2015 18:03:17 GMT -5
I would love to make up a nice table for every gun in the game to answer that question (and I will do this). However I can't until we have Sprint Out Times for each gun and confirmation that Fast Hands is a 0.5 scalar. XclusiveAce's testing makes that seem very likely to be the case.
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Lexapro
True Bro
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Post by Lexapro on Dec 25, 2015 21:44:40 GMT -5
I just tried this on the VMP with quickdraw and the difference between Gung Ho and Fast Hands is like night and day. You are able to ADS and shoot MUCH faster with Gung Ho.
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Post by sekta on Dec 28, 2015 15:23:43 GMT -5
For an assault rifle, specifically KN-44, what will be the best option if you can only choose one? Quickdraw, Fast Hands, or Gung-Ho?
As I understand it, you pretty much need two of these to increase ADS from sprint as both delays and animations are taken into account and you are limited by the slowest one. From personal experience, Fast Hands reduces sprint out but ADS is unaffected, so it still take the same amount of time to be able to shoot but the animation is much nicer as the weapon is bought up faster allowing the initial shots to be easier to line up. Gung-Ho lets you shoot during the transition if you ADS to cancel the sprint so you can win gunfights when you collide with someone but the animation is slower and just feels bad in general. I haven't really tried Quickdraw on it's own just yet.
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JustABitAgroed
True Bro
Reasons to never go on GFAQs: 1. I'm considered an expert there. 2. It's GFAQs. I mean, come on man.
Posts: 345
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Post by JustABitAgroed on Dec 28, 2015 15:33:47 GMT -5
For an assault rifle, specifically KN-44, what will be the best option if you can only choose one? Quickdraw, Fast Hands, or Gung-Ho? Please read the rules before posting but considering it's an AR and it's fairly safe to say that the sprintout times of most if not all weapons are shorter than the ADS times, I would say Quickdraw since it will shorten your ADS time while not sprinting and it's the only thing that can do so. TL;DR: Quickdraw. It will help you in the most situations.
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Post by sekta on Dec 28, 2015 15:42:52 GMT -5
Will do. I wasn't sure on sprint out times and thought it would be 250ms but if it's shorter than ADS already, then it makes sense to shorten the ADS time. Thanks bro.
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Post by malnurtured on Dec 28, 2015 15:58:07 GMT -5
You are my bro, bro.
Now that that's over with, an avid shotty user here and after browsing through most of this thread, it seems to be focused (mostly) on ADS time. Since I barely ever ADS, Gung Ho seems to be better than Fast Hands, as another user already said. However, is there any advantage to running BOTH Fast Hands and Gung Ho together if I am only going to be hipfiring? Are they useless together in this regard?
Thanks.
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JustABitAgroed
True Bro
Reasons to never go on GFAQs: 1. I'm considered an expert there. 2. It's GFAQs. I mean, come on man.
Posts: 345
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Post by JustABitAgroed on Dec 28, 2015 16:35:04 GMT -5
You are my bro, bro. Now that that's over with, an avid shotty user here and after browsing through most of this thread, it seems to be focused (mostly) on ADS time. Since I barely ever ADS, Gung Ho seems to be better than Fast Hands, as another user already said. However, is there any advantage to running BOTH Fast Hands and Gung Ho together if I am only going to be hipfiring? Are they useless together in this regard? Thanks. If you're going to be almost exclusively hipfiring then Gung-Ho would be the better option and you would not receive any benefit from running both.
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Post by malnurtured on Dec 28, 2015 16:41:00 GMT -5
Much obliged. Time to continue the diamond shotty grind. Ugh.
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Post by sekta on Dec 30, 2015 23:14:34 GMT -5
Will do. I wasn't sure on sprint out times and thought it would be 250ms but if it's shorter than ADS already, then it makes sense to shorten the ADS time. Thanks bro. After trying Quickdraw on it's own, it definitely feels a lot worse than Fast Hands. Fast Hands alone feels the best by far.
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Post by youngstuna on Jan 1, 2016 14:07:03 GMT -5
For an assault rifle, specifically KN-44, what will be the best option if you can only choose one? Quickdraw, Fast Hands, or Gung-Ho? As I understand it, you pretty much need two of these to increase ADS from sprint as both delays and animations are taken into account and you are limited by the slowest one. From personal experience, Fast Hands reduces sprint out but ADS is unaffected, so it still take the same amount of time to be able to shoot but the animation is much nicer as the weapon is bought up faster allowing the initial shots to be easier to line up. Gung-Ho lets you shoot during the transition if you ADS to cancel the sprint so you can win gunfights when you collide with someone but the animation is slower and just feels bad in general. I haven't really tried Quickdraw on it's own just yet. I just recently switched to gung-ho + quickdraw after being a QD + fast hands guy, and while it took some time to get used to, I believe it's the better option. What you have to do is shoot and ADS at the same time to get the full benefit and avoid the slow transition to ADS. Obviously the best and most effective option is to use all three, but that's a lot of perks dedicated to just winning gunfights. My crutch perks are ghost, flak jacket, and hard-wired so I need a way to use those perks without sacrificing too many points. Gung-ho allows me to do that better than fast-hands. I love dead silence and tac mask, but not more than hard-wired. With a four perk setup instead of five, I am now able to run three attachments on my KN: QD, Stock, and now High Caliber. It can 2-shot with High Caliber.
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Post by Blurred Wolf on Jan 2, 2016 13:01:10 GMT -5
Gung-Ho + Fast Hands shouldn't be any better than just Gung-Ho because in both cases your ADS Time should be the limiting factor.
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Post by youngstuna on Jan 2, 2016 17:43:37 GMT -5
Gung-Ho + Fast Hands shouldn't be any better than just Gung-Ho because in both cases your ADS Time should be the limiting factor. That's correct, but I recommend playing around with it to see difference between them. With gung-ho, you still get the slow transition from sprinting to ADS if you don't shoot right away or time it wrong. Stacking fast hands with QD and gung-ho smooths the animation up and helps line up your shots. Using all three is the most forgiving option, but one I don't really use much for the reasons I stated before.
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JustABitAgroed
True Bro
Reasons to never go on GFAQs: 1. I'm considered an expert there. 2. It's GFAQs. I mean, come on man.
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Post by JustABitAgroed on Jan 11, 2016 11:01:27 GMT -5
After some colloquial testing I've found some stuff out: Gung-ho doesn't seem to affect sprint-out time at all, it only lets you shoot while sprinting. The sprint-out time still has to elapse before you can fire the weapon. However, there is also a glitch (could be intentional but doesn't seem like it) with Gung-ho where if you ADS and fire at the same time, there appears to be 0 sprint-out time (I could only record at 30 FPS so it might be a little more than 0 but it looked instantaneous). So, if you're planning on using a shotgun and just hipfiring, it would be beneficial to run both Fast Hands (to reduce the sprint-out time) and Gung-Ho (to maintain your movement speed).
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Post by imrlybord7 on Jan 11, 2016 13:25:00 GMT -5
After some colloquial testing I've found some stuff out: Gung-ho doesn't seem to affect sprint-out time at all, it only lets you shoot while sprinting. The sprint-out time still has to elapse before you can fire the weapon. However, there is also a glitch (could be intentional but doesn't seem like it) with Gung-ho where if you ADS and fire at the same time, there appears to be 0 sprint-out time (I could only record at 30 FPS so it might be a little more than 0 but it looked instantaneous). So, if you're planning on using a shotgun and just hipfiring, it would be beneficial to run both Fast Hands (to reduce the sprint-out time) and Gung-Ho (to maintain your movement speed). In that case I'd say that Stock would be a better spend than Fast Hands, although neither is necessary.
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Post by Blurred Wolf on Jan 11, 2016 13:30:52 GMT -5
I don't get your last comment Agroed. If you are only hipfiring with a shotgun and you're using Gung-Ho, why do you care about sprint out time? Wouldn't you just be firing while sprinting anyway?
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JustABitAgroed
True Bro
Reasons to never go on GFAQs: 1. I'm considered an expert there. 2. It's GFAQs. I mean, come on man.
Posts: 345
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Post by JustABitAgroed on Jan 11, 2016 14:35:18 GMT -5
I don't get your last comment Agroed. If you are only hipfiring with a shotgun and you're using Gung-Ho, why do you care about sprint out time? Wouldn't you just be firing while sprinting anyway? There's still what appears to be sprint-out time if you hipfire while sprinting with Gung-Ho. You don't just fire immediately like in AW, you have to raise your gun and then fire. While I was testing it, the time it took to complete said action looked to be about the same as regular sprint-out time and Fast Hands also seemed to have a significant effect on it which would be further evidence that it is in fact sprint-out time. But I really don't know. Point is, when Gung-Ho is equipped, you don't go from sprinting to hipfiring instantly.
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Post by Marvel4 on Jan 11, 2016 19:42:06 GMT -5
Gung-ho doesn't seem to affect sprint-out time at all, it only lets you shoot while sprinting. The sprint-out time still has to elapse before you can fire the weapon. Even though the sprint out animation is the same, you can actually shoot almost instantly after sprinting. And the time until you can shoot while sprinting is also lower than the sprint out time. Note the difference between shooting after and while sprinting. Also, the time until you can shoot while sprinting is not the same as the sprint out time.
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JustABitAgroed
True Bro
Reasons to never go on GFAQs: 1. I'm considered an expert there. 2. It's GFAQs. I mean, come on man.
Posts: 345
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Post by JustABitAgroed on Jan 11, 2016 21:46:36 GMT -5
Gung-ho doesn't seem to affect sprint-out time at all, it only lets you shoot while sprinting. The sprint-out time still has to elapse before you can fire the weapon. Even though the sprint out animation is the same, you can actually shoot almost instantly after sprinting. And the time until you can shoot while sprinting is also lower than the sprint out time. Note the difference between shooting after and while sprinting. Also, the time until you can shoot while sprinting is not the same as the sprint out time. Okay, thank you for that clarification. I knew I should have reread through the thread before posting. Sorry about that. I suppose I was just imagining Fast Hands' effect on the time until you can shoot while sprinting? Or would Fast Hands affect that as well?
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Post by dunsparceflinch on Jan 11, 2016 22:56:36 GMT -5
When you say that gung ho's "time until you can shoot while sprinting" is less than the sprintout time, does that time vary depending on the gun's sprintout time, or is it the same regardless of weapon?
Or to word it another way:
- Gun A without gung ho has delay "W" until you can shoot when you try to shoot while sprinting.
- Gun A with gung ho has delay "X" until you can shoot when you try to shoot while sprinting.
- Gun B without gung ho has delay "Y" until you can shoot when you try to shoot while sprinting.
- Gun B with gung ho has delay "Z" until you can shoot when you try to shoot while sprinting.
Is Z always equal to X or is it only equal when W and Y are equal?
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Post by Marvel4 on Jan 12, 2016 0:53:49 GMT -5
It depends on the gun, of course. Also, Fast Hands affects it, too. I just tested it with the Gorgon, because it has the highest sprint out time of all primary weapons.
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