probaddie
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Post by probaddie on Jun 17, 2015 17:06:37 GMT -5
I buy videogame Its dayz overpoch time who wants in You've gone full mouse on this one....
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probaddie
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Post by probaddie on May 23, 2015 0:59:26 GMT -5
In short, thatvideo shows that Johnathon McIntosh, Mimi Ito and a handful of other cultural Marxist cronies have their hands in the political pants of several big organizations, and links to their constant calling upon one another can be seen through many sources back to late 00s. They have a significant degree of influence over such places of education as Microsoft Research, media as Wikipedia (see their stranglehold over any wikipedia articles regarding the "gamergate controversy"), they have taken over facets of the Indie dev scene and made a lot of games journalists complicit to their plans, they have pulled millions in grants from the Bill Gates Foundation, and their manipulations have twisted and crashed other movements like Occupy Wall Street in order to push their agenda. Subversive and overt attempts at forcing change in the media in order to control the message, shut down dissent and indoctrinate others into their way of thinking. These "activists" are horrifyingly racist, sexist and fascist, but wave any accusations of such off with mere dismissals, a passive aggressive thesaurus-buffed "no u", claim victimization, absurd twisting of the English language, and allowing themselves to make biased orations on mainstream media. Besides GamerGate being one of the first organized but formless opponents to their bullshit, their worst enemy is their own incompetence and idiotic ideals, however, they have been able to gain some degree of control over other idiots after enough brute forcing and accidental subtlety. I think I just shat myself.
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probaddie
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Post by probaddie on May 18, 2015 12:55:33 GMT -5
LeGitFurMonger is LeMad.
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probaddie
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Post by probaddie on May 12, 2015 14:28:37 GMT -5
Alright, I may as well use this space to do a quick treatise on idle sway - it'll help show why Amount and Speed matter equally in answering Megaqwerty's question. The mechanics of idle sway in Call of Duty are modeled after a class of curves known as Lissajou curves. The basic premise is that the components of the curve (in our case yaw and pitch) oscillate in a sinusoidal manner to produce an overall curve. Depending on the phase (initial timing) and angular velocity (speed) of the component parts, it is possible to achieve many different shapes. To produce "simple" shapes (ellipses, lines, figure-8s) the ratio of the speeds of the component parts must be "simple", i.e., representable as a fraction with relatively low numerator and denominator. The "uglier" the ratio of the speeds, the more "space" the curve fills and the more random the pattern appears. In Call of Duty, the ratio between the yaw and pitch speeds is 0.7 to 1. The resulting curve looks like so: The point of aim of every weapon (if nether Amount nor Speed are zero) will traverse this path. The equations that describe each component part - I will call them x and y instead of yaw and pitch, respectively, from this point on - are given by: where A is the amplitude (in degrees) and v is the angular velocity (in inverse radians). For Call of Duty, the amplitude is given by Amount / 100. The angular velocity is given directly by Speed for weapons without an overlay reticle and given by twice the value of Speed for those that do; long story short, scopes (almost always) have double the Speed and, consequently, double the angular velocity applied to the x and y components The amount of time it takes for the pattern to complete one cycle (period) is given by: In the case when Speed = 1 and you're using a non-overlay reticle, it takes 20 * pi = 62.83 seconds to complete one cycle. Now, to Mega's question. Using the equations for the component parts, we can find the velocity of the component parts by taking a derivative with respect to t: The overall speed, then, is given by: Thus, both Amount and Speed are relevant - and equally so - in determining the overall speed of the aiming reticle. If one doubles Amount, then the expected speed of the reticle at any given time is doubled. But the same goes for Speed: doubling Speed will also increase the expected speed of the reticle at a given time. If one is only concerned with how far from the origin the reticle will be at a given time, then a similar analysis - operating on the equations of the components directly, rather than their derivatives - shows that only Amount is relevant. In conclusion, butts. Edit: I should point out that, in the part about cycle time, the point of aim will return to the origin twice in each cycle. But as you can see from my diagram, it returns moving in the perpendicular direction relative to how it begins.
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probaddie
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Post by probaddie on May 11, 2015 19:41:29 GMT -5
I ask this for comparison of the Lynx Quarterback to the Tack-Driver. Both guns' demerits are identical except that the Tack-Driver has lower penetration. Both guns are the only Lynx variants with decreased sway, except for the 13 Twist, which has both more sway amount and speed over the Quarterback, rendering it obsolete. So we have the Tack and the Quarter. Variant | Amount | Speed | Tack-Driver | 25 | 1 | Quarterback | 18 | 1.3 | |
So, which is ultimately more accurate? With ballistic CPU, both sets become 21.3/0.9 and 15.3/1.1, respectively. Just multiplying these numbers by each other produces 18.1 and 16.9, respectively, suggesting that the Quarterback is better overall, but I don't know if this is meaningful analysis in this context. I'll play around with both to see which I prefer. If the Quarterback is indeed more or even comparably accurate, then it's a better gun overall due to its higher penetration. If we take the average angular speed of the point of aim to be our measuring stick, then Amount and Speed are equally important: angular speed is linearly dependent on both of these quantities. So, in your specific case, (25 / 18) * (1 / 1.3) ~= 1.06, meaning you should expect the Tack-Driver to be less accurate (not by much). Edit: I'll show my work later on if I have time.
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probaddie
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Post by probaddie on Apr 28, 2015 19:59:38 GMT -5
Post-patch Tack-Driver crouch and prone look, um, slightly off. Yeah. I must've changed the title without actually changing the flags in my spreadsheet. Oh well, I'm about to do another update; what's three more plots, anyway?
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probaddie
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Post by probaddie on Apr 27, 2015 10:05:59 GMT -5
I thought it was 8 shots too It was. Drift0r was going of in-game testing on that, to be fair. He - and others - likely overestimated the actual number because of residual recoil from the previous eight shots.
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probaddie
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Post by probaddie on Apr 26, 2015 0:21:40 GMT -5
The plots have been updated yet again to reflect a stealth nerf to the Pytaek (-85% ViewKick after the first 12 shots, up from 8 shots)
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probaddie
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Post by probaddie on Apr 25, 2015 22:30:45 GMT -5
I'm curious as to the difference between the Heart Seeker and the Restless: on paper, their recoil stats are almost identical yet they have such different patterns and accuracy. Recoil works in mysterious ways. I was told by Marvel4 that there are some discrepancies in Will's charts. Thus, he directly sent me a list of which entries in his spreadsheet belong to which Ohm variant. That may account for the difference.
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probaddie
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Post by probaddie on Apr 25, 2015 2:52:26 GMT -5
The plots have been updated: - Submachine Gun and Heavy Weapon plots have been updated to reflect a stealth nerf to Rapid Fire (+20% ViewKick, up from +15%).
- Ohm plots have been both fixed - I mistakenly used a CenterSpeed of 1500 instead of 1400 - and updated with the newest variants.
- The Lynx - Tack-Driver was missing a plot. That is now fixed. (Thank you, srntener.)
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probaddie
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Post by probaddie on Apr 25, 2015 2:36:56 GMT -5
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probaddie
True Bro
You're triggering my intelligence
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Post by probaddie on Apr 24, 2015 1:20:36 GMT -5
"Post-Rapid Fire Nerf"? Did they do something to the recoil increase on Rapid Fire? Or did you mean SN6 post-buff? SHG stealth nerfed Rapid Fire so that it now confers a 20% increase to ViewKick, up from 15% Also, I have to re-do these plots: I found a bug in my code :/
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probaddie
True Bro
You're triggering my intelligence
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Post by probaddie on Apr 7, 2015 11:25:52 GMT -5
I'll just leave these here....
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probaddie
True Bro
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Post by probaddie on Mar 26, 2015 15:11:57 GMT -5
thats not how angles work. EDIT: to elaborate, the projected cartesian plane only changes the same way as anglechange^2 when the angle is close to zero. It gets larger as the angle increases. Also to note, viewkick is an angular velocity thats constantly being counteracted by an angular acceleration which doesnt change with the accuracy mod, which means that the actual accuracy change depends on the fire rate and centerspeed of the gun as well and is probably lower than what youd expect. I'm probaddie, and I approve this message. Also, for more on how ViewKick parameters affect overall deflection, see this.
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probaddie
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Post by probaddie on Mar 25, 2015 17:52:25 GMT -5
so.... 1131 ASDs x $19.99 = $22,608.69. Between the eight players whom the OP drew his/her data from, yes.
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probaddie
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Post by probaddie on Mar 20, 2015 20:04:38 GMT -5
- Knife range reduced back to 64 units Do you even know what the Foxtrot you're talking about? He comes down from his ivory tower... with a vengeance .
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probaddie
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Post by probaddie on Mar 18, 2015 16:08:42 GMT -5
The Lynx plots (post-patch) were revised: I used the wrong CenterSpeed.
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probaddie
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Post by probaddie on Mar 17, 2015 21:17:52 GMT -5
And I've updated the Advanced Warfare statistics. You can find them here. There are two important changes: 1. There are two scores for each weapon: one is the unbiased inaccuracy and the other is a biased score with a horizontal-to-vertical bias of 2.77. 2. Every weapon was simulated using fifteen shots per trial - even those that cannot actually fire that number of rounds before expending their maximum capacity. This is to facilitate direct comparisons between weapons. Edit: I know ninopettis is specifically interested in these results, so I am pinging him here.
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probaddie
True Bro
You're triggering my intelligence
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Post by probaddie on Mar 17, 2015 20:05:26 GMT -5
I don't own a copy of the game I fu cking hate you guys sometimes. Full disclosure: at the time Advanced Warfare was released, I was in the middle of a school term, with six computer science courses on my plate. That, more than anything, dictated my decision not to purchase the game.
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probaddie
True Bro
You're triggering my intelligence
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Post by probaddie on Mar 17, 2015 19:04:59 GMT -5
About the Lynx. In most recent patch they have removed min/max view yaw kick completely and decreased min/max pitch kick to 0/5 yet adsViewKickMagMin still remains the same - 100 degrees/sec so pitch kick values has no effect on recoil, it will always kick up at same speed, isn't? Yes, that's what is expected - I assumed as much in the latest update to my recoil plots. Unfortunately, I don't own a copy of the game and could not verify that theory myself.
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probaddie
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You're triggering my intelligence
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Post by probaddie on Mar 16, 2015 16:54:11 GMT -5
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