probaddie
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Post by probaddie on Nov 15, 2015 10:56:23 GMT -5
oh right i forgot to also mention that marv got banned from AW after he put up the donation link lol Again, the code is protected by copyright laws. We should be thankful they've given Marvel as much leeway as they have. That statement was meant for Marv's detractors, who say he should have monetized his work via donations rather than collaboration with an app studio. Beside that, you're right about the leniency the Call of Duty studios have given us, Marv and I especially.
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probaddie
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Post by probaddie on Nov 12, 2015 23:06:35 GMT -5
Well you don't get less flinch per shot, but if I remember correctly centerspeed does help with the recovery after flinch. So in practice it does reduce it in a way. Centerspeed undoes viewkick. Flinch is not viewkick. I'm pretty sure (not 100%) that flinch is a permanent offset, and the only way to undo it is via physical input (moving joystick or mouse) I could be speaking out of my ass, but that is my understanding of it. I can't speak directly to how Black Ops III works, but in any game where we have access to the developer console, we know that the time it takes to recover from any shot is exactly 0.5 seconds, no matter how strong the deflection in aim.
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probaddie
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Post by probaddie on Sept 13, 2015 19:51:40 GMT -5
Forget the comment, where did you steal all that whitespace from?
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probaddie
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Post by probaddie on Aug 20, 2015 23:13:38 GMT -5
They're at least as good as they were in BO2, although that was a low bar. Pardon the temporary threadjack, but TheHawkNY: I need you to check your PMs as soon as you can. Mousey tells me the ProBoards App doesn't alert you when you receive a PM, so I'm doing that here. As penance for my sin, here's a puppy: Carry on, folks. Edit: Black Ops III Beta looks like a cool guy.
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probaddie
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Post by probaddie on Aug 17, 2015 12:45:57 GMT -5
Just so it's clear, none of this affects idle sway reductions. Because Usagi is a poo-flinging macaque who can't read code, let alone write it.
P.S. - Love you, bunny.
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probaddie
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Post by probaddie on Aug 5, 2015 15:07:57 GMT -5
... and in the wrong sub. God damnit, VoiD!
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probaddie
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Post by probaddie on Aug 3, 2015 16:49:06 GMT -5
Serious post, responding to OP. How about attachments work like Battlefield in that each gun has different slots and you choose mutually exclusive attachments for each slot. However, unlike Battlefield, each attachment is a legitimate option due to opportunity cost. For example, irons ADS faster, but an ACOG has decreased sway and recoil. Extended mags increase capacity, but reload slower. Suppressors provide concealment, but reduce damage. Etc. Critically, attachments do not buff weapons. They only change the weapon. This also means you are even footing versus veteran players when using a new gun since it starts with the default attachments, which again are all viable. And then...move all weapon buffs to perks. So any attachment that simply improves a gun is now a perk. For example: Kick Stalker Sway Deep Impact Sleight of Hand Steady Aim Range Swap Speed Quick Draw Dexterity Etc. What does this accomplish? Weapon improvements are now perks and thus intrinsic to the character. They benefit both your guns on spawn and any guns you may acquire during your life. Other players that acquire your spawn weapons do not benefit from your weapon improvements. As a throwback to MW3, I'd call these "proficiencies" so as to differentiate them from "perks", which a la Black Ops 2 and AW, improve your character, not your guns. TL;DR: attachments change the flavor of guns and do not improve their core stats. Proficiencies increase their actual stats, at cost of class points. Competing attachments lets you do fun things like...a reduced magazine. Capacity x0.75x, reload time 0.5x. This isn't something that would be worth a class point, but when it's an option versus the normal mag (cap x1, reload x1) or extended (cap x1.5, reload x2), then it might be an interesting choice. Or how about a magazine that increases normal reload time, but greatly decreases empty reload time? You could have grips that increase first shot accuracy, but harm subsequent shots, etc. In as far as CoD is concerned, most guns would have three attachment slots: sight, barrel, magazine, and maybe grip. (I'm not sold on the grip idea.) Stop advertising Doom for Bethesda. You're not the boss of me. I stopped reading the moment you put "work" and "Battlefield" in the same sentence - mainly to make this vacuous, snarky reply.
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probaddie
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Post by probaddie on Aug 3, 2015 0:01:13 GMT -5
For probaddie: I have a question. Let's assume we have two guns that are statistically similar. The fire rate, viewkick, and gunkick numbers are all the same. But what if the Center Speed on one was, for argument's sake, 100 less than the other. How much of a difference would you see in recoil? If there is not much of a difference (to a degree where it's barely noticeable I mean), what center speed reduction would grant a noticeable difference? I'm just curious about this. It should be pretty negligible. For one, a 100 deg/s^2 decrease usually represents only a 5-7% overall decrease in CenterSpeed usually. That in itself usually means that you wouldn't see much loss of accuracy. In general, how much of a penalty it imposes is dependent on the fireTime and ViewKick of the weapon. The math works out so that, to keep a weapon's fireTime the same and scale a weapon's recoil by a factor of r, you have to scale both the CenterSpeed *and* ViewKick by a factor of r1/2 (square root). It's somewhat counter-intuitive: to reduce a weapon's recoil consistently, you must reduce ViewKick and Centerspeed; and conversely, to increase recoil consistently you must increase ViewKick and CenterSpeed. The corollary of this is that it's actually impossible to give a hard answer on how much degradation you'll see with a 100 CenterSpeed decrease on any given weapon.
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probaddie
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Post by probaddie on Jul 27, 2015 11:08:22 GMT -5
What program are you using to open the files? The AssetManager that comes with the PC version of Black Ops.
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probaddie
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Post by probaddie on Jul 24, 2015 15:40:11 GMT -5
There's no reason to expect that SHG - Activision is the game's publisher, not its developer - will work on optimizations this late into the develeopment cycle. If I had to guess, half the dev team is probably already starting work on the next title.
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probaddie
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Post by probaddie on Jul 24, 2015 12:35:26 GMT -5
Behold the prowess of the Duskmantle as I necromance this thread! I never really gave a serious answer to this, so I'll chip in my two cents. It probably won't be things that most people on this board care about, but I think they're worth talking about. Modern military shooters tend to struggle when they tie its world building elements with certain mechanics. For instance in Halo the protagonist is a super-soldier designed to blow up wave after wave of Convenant without breaking a sweat. It makes sense that the player is doing all the work for the team while his human allies stand back; he's a badass super soldier. His health comes back in a matter of seconds because he's a hardened honey badger wearing a fancy piece of high-tech armor. These mechanics in Halo have been used to create vital world-building elements, and it's part of the reason why the Halo universe is one of the most compelling video game universes out there. However, the Halo universe has fewer obligations to root itself to the real world simply because it's set 500 years from now; there's more liberties that can be taken in designing something like the Halo universe that doesn't necessarily apply to the CoD universe. Modern Military Shooters like CoD don't have that kind of luxury, especially when their selling point is in having as little stylization as possible. In Call of Duty the player is a peer among his/her allies whether it be an average soldier among the masses or an elite task force of sorts. There's nothing in the universe that explains why the protagonist is clearly doing most of the heavy lifting for the team in singleplayer. It's obvious that if the AIs did their fair share of the work to the point where the player can do nothing and still win is worse design, but having useless ally AIs is still a piece of design that the game can often do without. There is no easy answers to this sort of ordeal without having the player fighting all on his/her own. Sometimes the CoD games do well to have the player fight with only one AI, or purposely obscure the efforts of the player's team. Call of Duty taking place in the future have provided several chances to tinker with its world-building more. There was a missed opportunity to introduce an explanation to why players get all their health back in 5 seconds. Surely there must be some kind of wolverine-like regeneration maguffin that people use in the year 2050. For instance in The Order 1886 the Knights have a necklace with a vial at the end. The vial holds waters from the Fountain of Youth in which they can shrug off the worst of injuries from one sip. The mechanic was tied to something that existed in that world. In a universe that tries its best to cover everything in a top-down design not tying the health regeneration mechanic to the world kinds of sticks out like a sore thumb. That is, assuming people want that; which is okay if they don't. Nobody rags on Doom because it's a mindless story of shooting down wave upon wave of hellspawn. In fact people have ragged on games that try to carry across a serious attempt at a heartfelt story, but end up looking worse off for it. A worthwhile story is not the most important aspect of a game, but if you're going to put one in every installation it better not be weighing down the rest of the game. Not that CoD's story has ever really done that. It's been close once or twice, though. I think some of the more recent Call of Duties lack tempo. Even the most action-packed games have a moment of quiet time squeezed in every now and again. Every story needs several moments of silence, and many games understand this very well. A tranquil walk from one level to another, hanging out in a tavern enjoying a drink, having the player stare in awe at a major loss or accomplishment; anything that leaves the player to their thoughts for a moment to reflect on what just happened. Otherwise, if the game is a giant cacophony of explosions and gunshots the player will have a hard time remembering anything about the story. It would be nice if the Call of Duty franchise did more to tie its games together into one timeline; if 3ARC, IW, and SHG are making a mechanically similar games it would be nice if something was done to tie them all together. Having more characters that live on is a start; something familiar to focus on. Maybe playing out the same cast of characters into different timelines would be a neat idea. What if we didn't remake CoD4, but instead replayed the entire Modern Warfare Trilogy so that nothing in the storyline repeats itself? An iconic character that appears in every CoD game would be unrealistic, but an organization, a saying; something that carries from game to game would be very helpful. One last thing. Call of Duty has sold itself as an FPS where players can run around and get into as many gunfights as humanly possible. That's its niche. I'm not sure if it's been officially stated, but I know that the idea of CoD supporting run and gun has definitely held a lot of weight in the CoD community for the longest time. In a game where the time to raise your gun and aim down its sights exceeds the theoretical time it takes to frag someone with a non OSK weapon- that's not encouraging run and gun gameplay at all. The defender's advantage is so relatively large that that's almost a straightforward lie to say this game favours run and gun. Modern Military Shooters in general are always about nullfying one's defender's advantage in face-to-face gunfights. This isn't an issue of changing mechanics. Otherwise if we did that Call of Duty would essentially be a Dirty Bomb clone. This is probably a case where the customer's expectations are misaligned; and that can be a problem. TL:DR - Needs more WEEERRRLD building. A-. Excellent thesis, but sentence structure is ordinary and repetitive. Also, please review your use of semicolons.
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probaddie
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Post by probaddie on Jul 22, 2015 23:11:04 GMT -5
I just realized that the Lynx's recoil looks like an airplane. Just the pre-buff ones, though (sadly).
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probaddie
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Post by probaddie on Jul 22, 2015 21:40:09 GMT -5
I don't think SH made the spread large enough. Forty-five degrees of inaccuracy OP.
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probaddie
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Post by probaddie on Jul 22, 2015 19:47:33 GMT -5
Blunderbuss
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probaddie
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Post by probaddie on Jul 22, 2015 15:40:21 GMT -5
Let me put it this way, banana. I can go 40-10 with the tac19. Meanwhile I'm lucky if I get more than 18 kills with the blunderbluss and usually go 1 for 1 on kd with it. Let me list all the laughable things I'm learning about this gun: - it gets hitmarkers ads at ranges I would get hipfire 1hks with my sledgehammer - any variants with -accuracy can use gung ho's massive penalty as a spread REDUCTION - this gun's consistent 1hk range is basically that of the executioner Executioner was great on certain maps. ...as a secondary.
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probaddie
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Post by probaddie on Jul 22, 2015 11:39:05 GMT -5
if cod forums are anything to go by, people love variety in class options but hate actual variety in gameplay There can never be enough ways to put a hitscan through a hitbox.
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probaddie
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Post by probaddie on Jul 22, 2015 4:21:50 GMT -5
A major update has been uploaded. In no particular order: - The MK14 (Post-Patch) link has been fixed. (Thank you, bush911.)
- The MK14 Sheriff had a typo in its title ("Sherrif" rather than "Sheriff"). That is now fixed.
- Plots for the M1 Irons, Blunderbuss, SVO, STG44 and the single SAC3 have been added.
- The Ohm shotgun plots had a mistake: they used the wrong ViewKick values. That is now fixed.
- One degree measurements are more consistently represented from plot to plot. (Still not perfect, though.)
- As per ninopettis' suggestion, the inaccuracy scores are now divided into their separate yaw and pitch components.
- The Ameil pre-rapid fire nerf plots are gone. Because I went full doge. (Seriously, I'll fix this soon. Shut up, LB.)
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probaddie
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Post by probaddie on Jul 22, 2015 4:13:28 GMT -5
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probaddie
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Post by probaddie on Jul 22, 2015 3:10:49 GMT -5
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probaddie
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Post by probaddie on Jul 22, 2015 2:43:32 GMT -5
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probaddie
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Post by probaddie on Jul 22, 2015 2:27:43 GMT -5
STG44
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probaddie
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Post by probaddie on Jul 22, 2015 0:42:14 GMT -5
In other news, drift0r is attempting to publicly shame his own father for having different political views. Gearing up for that 2020 election when his Twitter followers can vote for the first time. Believing that Obama's decisions and policies are not in the best interest of the country is "having a different political view"; believing that he's wilfully trying to destroy the country makes you certifiable. Edit: Just so it's clear, I also don't agree with Drift0r publishing personal details about his father in this way.
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probaddie
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Post by probaddie on Jul 21, 2015 20:20:38 GMT -5
Is there anyone here who can confirm for me the attachment options for the three new weapons? I need to know them for the plots update I intend to do tonight. Blunderbuss is Quickdraw, Adv. Rifling, and Stock. I believe the other two weapons have the full availability of attachments that their class would normally have. Muchas gracias, señor.
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probaddie
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Post by probaddie on Jul 21, 2015 13:48:36 GMT -5
Is there anyone here who can confirm for me the attachment options for the three new weapons? I need to know them for the plots update I intend to do tonight.
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probaddie
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Post by probaddie on Jul 20, 2015 22:38:32 GMT -5
So awesome that it can wait another day? I think so, too! But in all seriousness, I need to wait for confirmation as to what attachment options are available for the new weapons before I start churning out plots. So yeah, that.
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probaddie
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Post by probaddie on Jul 20, 2015 2:09:13 GMT -5
Mk14 post patch leads to ae4. You are my bro, bro. Can you update the single SAC3's plots please I'm planning a big update tomorrow that will address these issues, as well as bring the entire plot set up-to-date. (I'm adding the STG44 data to my spreadsheet right now!))
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probaddie
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Post by probaddie on Jul 8, 2015 18:00:36 GMT -5
I'm voting for the secret robot candidate. Ha. A dog allowed to vote, they're only property of their owners. They're not even subhuman. This is about as laughable as allowing women and blacks t... wait a minute. 01000111011011110010000001100110011101010110001101101011001000000111100101101111011101010111001001110011011001010110110001100110
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probaddie
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Post by probaddie on Jul 8, 2015 2:07:50 GMT -5
I'm voting for the secret robot candidate.
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probaddie
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Post by probaddie on Jul 5, 2015 16:02:57 GMT -5
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Post by probaddie on Jun 30, 2015 12:08:06 GMT -5
This thread is bad and you should all feel bad.
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