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Post by iw5000 on Jul 1, 2015 8:08:50 GMT -5
I played with six other people last night, not a single person was doing it. I haven't seen a single person even mention doing it on this board. Am I missing something? Is this a waste of time this go around?
I am playing it. For the sole reason that I haven't done any high level PoE stuff yet, so I haven't come into contact with much Etheric Light stuff. Even on my Nightfall runs, I have been striking out. Three NF's last night in 30 minutes, ...nothing. I have all my characters to level 33, plus some non-exotics (VoC, Hunger, BH)...but I need more of the EL stuff. Doing the Iron Banner seems like the only guaranteed sure-fire way of getting it. So away I go. Yes, I have a few thoughts on last night's IB gaming. One of which is an experiment I am doing.
- I'm actually tracking my results this time, being curious how my three different characters do. I might even track a few session differences using and not using the shotguns. See if it makes a difference on my results. Why do this? Boredom. Keeps my interest up. Last night I started things off with my Warlock and played 14 games. I got to level 2.07 (estimate) All solo. I got all but two bounties done while using the buff. Couldn't finish the LMG headshot sprees and 15 Heavy kills (yes, I know, how is that even possible? I must cap to much) I went 7-7, but two of those losses were Games in Progress losses. One of which I sat in a corner and went to get a drink) So 7-5, 12 'full' games. Went 179-170 on the kills. 1.05 KD, Around 14 kills per game.
- What's interesting about the above, is I played 16 game so regular crucible the night before, non Iron Banner. Same character, the Warlock. I averaged around 21 kills per game, with a 1.55 KD. Eight games with 20+ kills. So all things equal (character, playstyle, gamemode, guns, armor, etc..)...my results dropped a fair bit just due to playing in the Iron Banner. All in all, it would appear my overall 'performance' dipped around 33% or so based on kills per game and KD ratio. 'Performance' measured by winning, that seemed mostly unaffected. I won 58% of my games last night in IB, and playing regular crucible a day earlier, I had won around 62% of my games.
- What accounts for this? IB probably has better players. I'm pretty sure I ran into more partied up groups in those games. At least three games I remember seeing opposing teams all sporting the same emblems and stuff, at least appearing to be grouped to some degree. But again, this should have shown up in terms of winning less, and it didn't. So I still won at a comparable rate, it was only my my ability to kill. My guess at the other factor? Level difference. I was playing at level 33. I saw a lot of level 34 players. Well, I should say this. I tend to notice certain players more than others...... those I die to. That's why I noticed the 34's. Those are the players I died to a lot.
- Long story short? I skeptical of those charts passed around by Bungie showing negligible differences between 33 & 34. How the level 33 player is only like 0.5% gimped versus the higher level opponent. Not buying that. Last night, I had considerably more Party-Crasher+1 one-shot whiffs than the non-IB night. Like full on shot in range, ...no kill. At least 5 'WTF' moments. Also had a number (10+?)of sticky grenades land on 34's and not kill them. That NEVER happens in regular crucible games. The above is all anecdotal, but it is what I saw. My guess? That level difference is more like 5%. Not 0.5%. A 5% difference nerf might explain an extra 10 to 15 deaths....and match up the dropoff results a bit better.
My loadout: Red Death 365 & TLW 365, PartyCrasher+1 - 331 (top roll), Jolder's Hammer -331
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wings
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Post by wings on Jul 1, 2015 8:20:01 GMT -5
I would have been online later last night but it's pretty humid where I live and that usually means I will sleep through it.
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mannon
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Post by mannon on Jul 1, 2015 8:35:21 GMT -5
I don't know, those percentages were based on damage, not TTK. TTK is going to be a threshhold for the most part so it's generally not affected until you got to an extra hit to kill and then it's affected a lot.
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Post by iw5000 on Jul 1, 2015 8:49:31 GMT -5
I don't know, those percentages were based on damage, not TTK. TTK is going to be a threshhold for the most part so it's generally not affected until you got to an extra hit to kill and then it's affected a lot. So if based on damages, a gun that is doing say 35 damage on an opponent, would in theory be nerfed -0.5% versus a +1 higher level 34 opponent. A damage drop off from 35 to 34.8. In theory, no effect. My TTK should be the same, shouldn't it? My results are real. The reduction was real. The problem is there is no way to account for the effect of better competition. Or at a minimum, my small samples between the two nights are just poor samples. The competition last night might not be better, but instead, the people I played Sunday night just flat out sucked. I'm going to keep tracking it for fun.
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mannon
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Post by mannon on Jul 1, 2015 9:05:27 GMT -5
*shrug* I haven't gone through the math. It's also not as simple as strait up lvl v lvl since both attack and defense stats actually do matter. Honestly heck if we know... They haven't given a strait up formula. They described the gist of how it all worked ages ago but with no numbers, and things have changed since then too.
It's too bad we can't test more scientifically with private lobbies and eliminate variables.
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hebbnh
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Post by hebbnh on Jul 1, 2015 9:10:02 GMT -5
I'm not doing it (yet, at least) because I got enough EL to upgrade most of the stuff I wanted to upgrade already (Fatebringer, Vision, Black Hammer, Found Verdict, and a couple PvP-centric armor pieces), and I've gotten enough PoE and Trials armor that I can hit 34 with a decent stat split on all 3 characters for both PvE and PvP. The Iron Banner armor is only 36 light so that'd be a step backwards, I don't have any interest in the weapons because even if they had perfect rolls the ones I have are better, and I bought all the new class items last time. There's really no incentive other than the EL for me, and I can get those by running PoE on 34 three times over a couple hours vs 6-10 hours of IB play. Time is money, or something like that. I also almost never play IB the first couple days since the buff doesn't help out much early on. It's much more efficient to play later in the week, so that's what I do, trying to knock out Nightfalls and PoE early, then play IB on the weekends. If I have time Sunday or Monday I might jump in and try to get a couple characters to rank 3 for some extra EL, but it's not very high on my to-do list. FWIW any differences I've noticed being level 33 vs 34s is pretty negligible. That's across a couple Trials runs and the whole last Iron Banner where I got 3 characters to rank 5, so it's a pretty large sample. Shoulder charge isn't a guaranteed kill as a 33 vs a 34. Thorn DOT ticks for 1 less damage per tick which doesn't make any difference as 2 headshots or 3 bodyshots still gets a kill. Melees and grenades do slightly less damage. Sticky grenades not killing I don't know about. That does seem odd. You should probably be running firebolt with touch of flame + viking funeral anyway instead of fusions, though . I'd guess the shotgun whiffs are lag related as much as anything else. You think you got the shot fully on target, and because of lag you only landed 8 pellets instead of the 9 or 10 needed to kill.
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qupie
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Post by qupie on Jul 1, 2015 9:11:56 GMT -5
Maybe players try to die less in IB to get to the 10 killstreak bounty? I don't know. IB defenitely plays different from normal control in some way, I (and my group) have noticed that too. I don't know why, because we are all 34, so I don't think that is it.
It is also not really that the players are better per se, maybe they just play more seriously of something? Or because they play for rewards instead of fun they play more filthy? Maybe because you/we are playing for the reward grind yourself you play with less joy which influences your/our skill? I don't know.
I have been playing a ton of ToO with a lvl 33 though, and the level differences are really negligible.
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Post by iw5000 on Jul 1, 2015 9:18:01 GMT -5
Maybe players try to die less in IB to get to the 10 killstreak bounty? I don't know. IB defenitely plays different from normal control in some way, I (and my group) have noticed that too. I don't know why, because we are all 34, so I don't think that is it. It is also not really that the players are better per se, maybe they just play more seriously of something? Or because they play for rewards instead of fun they play more filthy? Maybe because you/we are playing for the reward grind yourself you play with less joy which influences your/our skill? I don't know. I have been playing a ton of ToO with a lvl 33 though, and the level differences are really negligible. I don't know. All good variables you listed.
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Post by iw5000 on Jul 1, 2015 9:20:31 GMT -5
Sticky grenades not killing I don't know about. That does seem odd. You should probably be running firebolt with touch of flame + viking funeral anyway instead of fusions, though . I'd guess the shotgun whiffs are lag related as much as anything else. You think you got the shot fully on target, and because of lag you only landed 8 pellets instead of the 9 or 10 needed to kill. Firebolts? Why that over Fusion? Fusion are almost automatic sticks every time you throw one.
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hebbnh
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Post by hebbnh on Jul 1, 2015 9:49:26 GMT -5
Fusion for PvE, Firebolts for PvP. Not that fusions are bad, per se, but firebolts are better. They're easier to use, can hit enemies behind cover with no need to expose yourself, and allow for better map control. Firebolts with both the DOT perks on do 167 damage and the burn lasts for 10 seconds. One 'nade plus one shot from just about any gun other than an AR is a kill, so any enemy you hit with the 'nade has two choices: run away to recover, or fight back and give you a free kill. Firebolts set up that way are OP as Foxtrot.
EDIT: Not to mention you can see exactly where the enemy is the whole time they're burning by watching the damage ticks. You know immediately if they've ran away or are just turtling behind a corner. That's a huge tactical advantage.
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Post by iw5000 on Jul 1, 2015 9:56:27 GMT -5
Fusion for PvE, Firebolts for PvP. Not that fusions are bad, per se, but firebolts are better. They're easier to use, can hit enemies behind cover with no need to expose yourself, and allow for better map control. Firebolts with both the DOT perks on do 167 damage and the burn lasts for 10 seconds. One 'nade plus one shot from just about any gun other than an AR is a kill, so any enemy you hit with the 'nade has two choices: run away to recover, or fight back and give you a free kill. Firebolts set up that way are OP as Foxtrot. EDIT: Not to mention you can see exactly where the enemy is the whole time they're burning by watching the damage ticks. You know immediately if they're ran away or are just turtling behind a corner. Ok, wow. Didn't know that, but I do get a ton of kills from fusions. In fact, you are the one who told me to start using fusions last fall lol. I'll give it a try. Thanks.
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wings
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Post by wings on Jul 1, 2015 10:15:37 GMT -5
Fusion for PvE, Firebolts for PvP. Not that fusions are bad, per se, but firebolts are better. They're easier to use, can hit enemies behind cover with no need to expose yourself, and allow for better map control. Firebolts with both the DOT perks on do 167 damage and the burn lasts for 10 seconds. One 'nade plus one shot from just about any gun other than an AR is a kill, so any enemy you hit with the 'nade has two choices: run away to recover, or fight back and give you a free kill. Firebolts set up that way are OP as Foxtrot. EDIT: Not to mention you can see exactly where the enemy is the whole time they're burning by watching the damage ticks. You know immediately if they're ran away or are just turtling behind a corner. Ok, wow. Didn't know that, but I do get a ton of kills from fusions. In fact, you are the one who told me to start using fusions last fall lol. I'll give it a try. Thanks. Fusion grenades are pretty fun to use, and Ram wearers cannot survive a direct hit with them. I've always found Sunsingers using Firebolt grenades in Trials but regular Crucible it's usually fusion grenades. If you are playing a game mode where knowing enemy location is not paramount then I guess Firebolt grenades won't be used as much. I guess Iron Banner might have a mix of both recently with people learning to fully optimise their loadout for competitiveness beyond equipping Thorn.
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hebbnh
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Post by hebbnh on Jul 1, 2015 10:18:13 GMT -5
Fusion for PvE, Firebolts for PvP. Not that fusions are bad, per se, but firebolts are better. They're easier to use, can hit enemies behind cover with no need to expose yourself, and allow for better map control. Firebolts with both the DOT perks on do 167 damage and the burn lasts for 10 seconds. One 'nade plus one shot from just about any gun other than an AR is a kill, so any enemy you hit with the 'nade has two choices: run away to recover, or fight back and give you a free kill. Firebolts set up that way are OP as Foxtrot. EDIT: Not to mention you can see exactly where the enemy is the whole time they're burning by watching the damage ticks. You know immediately if they're ran away or are just turtling behind a corner. Ok, wow. Didn't know that, but I do get a ton of kills from fusions. In fact, you are the one who told me to start using fusions last fall lol. I'll give it a try. Thanks. I think I recall that being a PvE-focused discussion, in which case I think fusions plus the extra 'nade perk is the best choice. If I did tell you not to use firebolts in PvP, I apologize -- that was super not very good advice!
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hebbnh
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Post by hebbnh on Jul 1, 2015 10:25:19 GMT -5
I think you see fusions in regular crucible so much because people just don't know better or don't care because they're only hopping in for a game or two and are too lazy or just plain forget to switch stuff around from their normal PvE setup. It's the same reason you see Titans running higher jump instead of better control, people running Defender Titans at all (sorry, but defenders are easily the worst PvP class), Bladedancers or Voidwalkers not using blink, and all kinds of other poor choices from a PvP standpoint. Not taking shots at anyone there, as I only started taking PvP seriously once Trials started, so I'm guilty of doing most of the above as well for the last 8 or 9 months.
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Post by iw5000 on Jul 1, 2015 10:39:28 GMT -5
let me ask this.... wouldn't the situations be slightly different playing IB vs say PoE?
what would your best setups for the three classes?..Titan, Hunter and Warlock? Setups, in terms of subclass.
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wings
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Post by wings on Jul 1, 2015 10:40:38 GMT -5
Or it could be that they don't care for optimal setups? People like me run garbage classes for fun in COD (or you're basically restricted to like one gun per COD game) and I'll do the same in Destiny. Also, if I get the Queenbreakers Bow I will so use that in vanilla Crucible.
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wittyscorpion
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Post by wittyscorpion on Jul 1, 2015 10:43:01 GMT -5
Defenders can be quite useful in IB for team support. Sure, it is difficult to get high KDs with it, but the blessing bubbles as well as the orbs coming with them can provide a boost to the entire team.
Having multiple defenders on a team can achieve greater effect. I once played against a team with 4 defenders and 2 hunters, the constant bubbles and golden gun / bladedance from time to time completely destroyed my team's will to fight.
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hebbnh
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Post by hebbnh on Jul 1, 2015 10:45:25 GMT -5
Or it could be that they don't care for optimal setups? People like me run garbage classes for fun in COD (or you're basically restricted to like one gun per COD game) and I'll do the same in Destiny. Also, if I get the Queenbreakers Bow I will so use that in vanilla Crucible. Yeah, that too for sure. I'll mess around with "goofy" classes too outside of Trials or IB. I used to in CoD all the time. Queenbreaker's Bow is pretty fun but I'm not very good with it yet. Universal Remote with a sniper can be fun too. People try to sneak up expecting an easy close range kill and then you bust out a shotgun and laugh at them.
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wittyscorpion
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Post by wittyscorpion on Jul 1, 2015 10:50:13 GMT -5
While we are discussing IB, I am interested in seeing everybody's "try-hard" loadout for both IB and Trials (assuming they are slightly different), especially the bros who have played a lot. I am especially interested in the following components:
1) subclass setup; 2) exotic armor to go with the subclass setup; 3) ideal Int/Dis/Str composition to go with that load out; 4) any addtional important perks to have from non exotic armor pieces (e.g. faster melee)
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hebbnh
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Post by hebbnh on Jul 1, 2015 10:52:53 GMT -5
Defenders can be quite useful in IB for team support. Sure, it is difficult to get high KDs with it, but the blessing bubbles as well as the orbs coming with them can provide a boost to the entire team. Having multiple defenders on a team can achieve greater effect. I once played against a team with 4 defenders and 2 hunters, the constant bubbles and golden gun / bladedance from time to time completely destroyed my team's will to fight. That's true, they can be helpful on a well-coordinated team, but generally that's not the case. Even then, a Sunsinger spamming grenades during radiance or a couple Hunters with Golden Gun can easily make as many orbs, if not more, than the bubblebros could. Personally, when I run across a bubble, all I see are the free kills from Nova Bomb, Golden Gun, or Fist of Havoc that I'm about to get. YMMV.
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hebbnh
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Post by hebbnh on Jul 1, 2015 10:54:57 GMT -5
let me ask this.... wouldn't the situations be slightly different playing IB vs say PoE? what would your best setups for the three classes?..Titan, Hunter and Warlock? Setups, in terms of subclass. Yeah, your loadouts should be completely different between IB and PoE, or any PvP vs PvE activity really, assuming you're trying to optimize your loadout. If you're just there to mess around for one game, it's not really that important though.
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Post by iw5000 on Jul 1, 2015 10:55:11 GMT -5
Defenders can be quite useful in IB for team support. Sure, it is difficult to get high KDs with it, but the blessing bubbles as well as the orbs coming with them can provide a boost to the entire team. Having multiple defenders on a team can achieve greater effect. I once played against a team with 4 defenders and 2 hunters, the constant bubbles and golden gun / bladedance from time to time completely destroyed my team's will to fight. Yeah, I sort of agree there. Not sure why Heb feels that way. I must be missing something. One of the most annoying setups I run across in IB is when I come across opposing teams running Titan defender shields. Especially if you aren't getting much help in capping. You just can't do to much to them. If I have a super available (which isn't typically the case), even then I hate 'wasting' my super to knock down the bubble. Even if I get a kill with it, it's typically wasted on one person...and I still don't even have the cap done yet.
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Post by hebbnh on Jul 1, 2015 10:56:54 GMT -5
I'll put together a big "optimal loadout" post (IMHO only, so take it with a grain of salt) after lunch. Most of it is stuff I've learned from checking the Crucible Playbook Reddit daily for the last month. Have to get some work done now though LOL.
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bradman
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Post by bradman on Jul 1, 2015 10:58:40 GMT -5
I'm doing it for the EL. Running striker titan with lightning grenades.Using Armamentarium and high intellect everywhere else. Pretty much main with 365 Invective.
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Post by iw5000 on Jul 1, 2015 11:03:11 GMT -5
While we are discussing IB, I am interested in seeing everybody's "try-hard" loadout for both IB and Trials (assuming they are slightly different), especially the bros who have played a lot. I am especially interested in the following components: 1) subclass setup; 2) exotic armor to go with the subclass setup; 3) ideal Int/Dis/Str composition to go with that load out; 4) any addtional important perks to have from non exotic armor pieces (e.g. faster melee) right now, I am running my Warlock to level 3. Two class setups. Note - These aren't truly set up for what I think is best, there's also a bit of me wanting to use some of this new equipment 1. Warlock Sunsinger - RedDeath or TLW, PartyCrasher, Joldershammer .....Fusion Grenades x 2, Self-Revive......Exotic = Claws of Akamhara 2. Warlock VoidWalker - RedDeath or TLW, PartyCrasher, Joldershammer......AxionBolt grenades, Nova-further/faster ....Exotic = VoidFang Vestaments I have no clue if the Claws are good. I wanted to see if having two melee attacks would help, as I mostly run with a shotgun. I typically go back and forth with the RD and TLW. On longer maps, I tend to use Red Death. For some reason, I just don't seem to be able to work the Thorn to the same level of success that other people have with it. I must suck at headshots.
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hebbnh
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Post by hebbnh on Jul 1, 2015 11:06:27 GMT -5
Defenders can be quite useful in IB for team support. Sure, it is difficult to get high KDs with it, but the blessing bubbles as well as the orbs coming with them can provide a boost to the entire team. Having multiple defenders on a team can achieve greater effect. I once played against a team with 4 defenders and 2 hunters, the constant bubbles and golden gun / bladedance from time to time completely destroyed my team's will to fight. Yeah, I sort of agree there. Not sure why Heb feels that way. I must be missing something. One of the most annoying setups I run across in IB is when I come across opposing teams running Titan defender shields. Especially if you aren't getting much help in capping. You just can't do to much to them. If I have a super available (which isn't typically the case), even then I hate 'wasting' my super to knock down the bubble. Even if I get a kill with it, it's typically wasted on one person...and I still don't even have the cap done yet. Short version? When have you seen, performed, or been victim to the most multikills in crucible? I'm guessing it's from a bubble getting smashed by a super and killing the 3 or 4 guys standing in it. They're super magnets. If you don't have a super, you hang back or do something else while the bubble Titan (and hopefully one or two of his friends) inevitably stands in his bubble doing nothing for 30 or 45 seconds, taking himself out of the game. Better yet, get a sniper to watch that bubble and pop headshots on anyone dumb enough to walk out of it thinking they're safe due to the overshield. I can't tell you how many free kills I've gotten sniping at a bubble on B from over by C on Shores of Time in the last two weeks.
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mannon
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Post by mannon on Jul 1, 2015 11:09:49 GMT -5
I don't entirely agree with that assessment of fusion vs firebold. Fusion grenades are also quite powerful in PvP. You have to aim them, but if you get a stick you can basically forget about the target unless they have some form of overshield. Even if you die before they go off they will almost always kill a stuck target. (Srsly so many post mortems...) That means you have very little opportunity cost in taking a second grenade instead of using the DoT. And two grenades in PvP is really, really, really good, (especially if you run voidfang, in which case you get both grenades for free every spawn and can ignore discipline if you choose... voidfang double fusions also gives you potentially the most devastating first blood rush loadout in PvP since you start the match with both before anybody else has supers or grenades available). Every fusion post mortem is at least a 1 KD life and most would not have gotten the kill with a firebolt instead. Even if I'm not running voidfang when I run fusions I have one ready almost all the time. Srsly soooo many fusion kills.
Firebolts also have some disadvantages. For one they just don't do that much damage without the DoT, but to get it you have to giveup having two, which really hurts. Just about might as well swap to Voidbro and use axiom bolt instead... Firebolts also need a direct line of sight from the grenade impact to the target. With practice this is not a big deal, but it can be tricky. You can't just throw them at your enemies cover you have to specifically get them behind the cover. Firebolt grenades are also useless if your enemy is not around a corner or behind some cover. For any strait up fight the grenade throw animation is just too slow to justify the damage. By the time you get your gun back out and start aiming it you're pretty much dead. Fusions are more useful in a head to head fight because you can throw it and if you get the stick just grab some cover and wait for the kill. It mainly comes down to changing your tactics to suit.
I've had some success with firebolts, but I mostly just don't like them much. Partly that's because I mostly play Iron Banner, and I'm usually not at the max level either, which makes the lower damage less useful against level capped opponents. Also in 6v6 matches having 1 grenade than can only half kill a guardian vs 2 than can kill is a big difference. I find trying to use firebolts around corners and such is also problematic. Any little scrap of obstruction can block them and even if you get the hit you then have to rush around to finish them off and often either they're looking right at me waiting or have backup. As for strait up fights, like I said it usually just stops me from shooting long enough to get myself killed.
Having said that, firebolts can be very effective with Radiance since you don't have to aim them so much they work well in rapid succession. Fusions are okay with radiance, but you still need to aim them or they really just tickle enemies. Unless you're very very good and ambush them you won't wipe a whole team with fusions alone, but firebolts probably have a better odds of it maybe.
I can definitely see major benefits to firebolts in ToO or other 3 v 3 match types. But fusions really do perform exceptionally well in 6 v 6, especially with voidfang or even starfire. (With starfire I actually run with the hover ability most of the time, because having a DoT on fusions is generally overkill most of the time and the hover ability is surprisingly useful in PvP. Although if not level capped in IB it can be handy to throw the DoT on fusions just in case they don't kill stronger opponents.)
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Post by iw5000 on Jul 1, 2015 11:14:55 GMT -5
Yeah, I sort of agree there. Not sure why Heb feels that way. I must be missing something. One of the most annoying setups I run across in IB is when I come across opposing teams running Titan defender shields. Especially if you aren't getting much help in capping. You just can't do to much to them. If I have a super available (which isn't typically the case), even then I hate 'wasting' my super to knock down the bubble. Even if I get a kill with it, it's typically wasted on one person...and I still don't even have the cap done yet. Short version? When have you seen, performed, or been victim to the most multikills in crucible? I'm guessing it's from a bubble getting smashed by a super and killing the 3 or 4 guys standing in it. They're super magnets. If you don't have a super, you hang back or do something else while the bubble Titan (and hopefully one or two of his friends) inevitably stands in his bubble doing nothing for 30 or 45 seconds, taking himself out of the game. Better yet, get a sniper to watch that bubble and pop headshots on anyone dumb enough to walk out of it thinking they're safe due to the overshield. I can't tell you how many free kills I've gotten sniping at a bubble on B from over by C on Shores of Time in the last two weeks. I see your point, but I do disagree a little. I play IB mostly all solo. What you describe, doesn't really ever happen. Here's the deal....If I have two or three people near me....there is no need to put up a bubble. It's not going up, giving the opponent the opportunity you described (killing 3-4 people inside of it). That hardly ever happens. Why? I save it. That's the thing, it only goes up for when I am solo capping a flag (which unfortunately happens a lot) IMHO, the bubble is a great tool to use when you got a team down 2 flags to 1...and you are going for that key triple cap, at least on the non-spawn flipping maps. One good triple cap in a control game, typically wins the game outright. You are solo, going for that triple cap, it offers you protection. And if an opponent is dumb enough to waste a super on just me, one person, win/win for me. He's wasting it. Playing solo? Good lord, I can't even remember the last time I've seen three other teammates capping a flag with me (other than the beginning) I don't think that even happened one time last night. here's another thing. What you never see are the opponents who move away when the bubble comes up. Those who don't have a super up, and just don't bother. A lot of opponents will act this way. They move to something else. And as a solo player....I don't view it as standing around wasting time for 45 seconds. I view it as me, one person, singlehandedly taking one flag out of play for 45 seconds. Especially on the triple.
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qupie
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Post by qupie on Jul 1, 2015 11:14:59 GMT -5
While we are discussing IB, I am interested in seeing everybody's "try-hard" loadout for both IB and Trials (assuming they are slightly different), especially the bros who have played a lot. I am especially interested in the following components: 1) subclass setup; 2) exotic armor to go with the subclass setup; 3) ideal Int/Dis/Str composition to go with that load out; 4) any addtional important perks to have from non exotic armor pieces (e.g. faster melee) For Trials, these are the best classes imho: Sunsinger: Firebolt, focussed burst, fireborn, flame shield, viking funaral, touch of flame. Striker: Striker, Lightning grenade, increased control, aftermath, amplify, aftershocks, unstoppable Gunslinger: Tripmine, triple jump, combustion, incendiary blade, keyhole, over the horizon Bladedancer: Arcbolt, blink, razors edge, backstab/fast twitch, quickdraw, hungering blade Voidwalker is also good if you absolutely love blink. With hunters, gunslingers have the best super, while blade dancers have the best perks (of all classes imho) Also make sure you max your armour stat. Weapons: Thorn + shotgun OR TLW + sniper. Any proximity launcher Armour: ALWAYS 2 keeper of the pack per fireteam + 1 voidfang/lucky raspberry. Titan is the best place for keeper of the pack because they have intellect on it. Other than that I prioritise in faster melee, then grenade throw distance, then any other non orb dependent perk. More heavy ammo is also important. Than max intelect and disipline (str can be usefull for sunsingers, because fireshield and you only get OHK melee in radiance if your melee is filled up) The only thing that changes in IB is that Voidwalkers become better than sunsinger imho. Defenders are not bad, but also not good. Also keeper of the pack is not needed (obviously). Grenade spawn exotics and the ram are the best choices I think.
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Post by iw5000 on Jul 1, 2015 11:28:47 GMT -5
And two grenades in PvP is really, really, really good, (especially if you run voidfang, in which case you get both grenades for free every spawn and can ignore discipline if you choose... voidfang double fusions also gives you potentially the most devastating first blood rush loadout in PvP since you start the match with both before anybody else has supers or grenades available). Every fusion post mortem is at least a 1 KD life and most would not have gotten the kill with a firebolt instead. Even if I'm not running voidfang when I run fusions I have one ready almost all the time. Srsly soooo many fusion kills. Good point on the VoidFang with SunSinger. I always forget about that option/perk, it gets buried.... "Respawn with full grenade energy" If I use VoidFang as my Exotic chest, I tend to go VoidWalker for my Subclass, and then use all of it's perks, as it has that axionbolt thingys. and then forget to use Sunsinger + VoidFang. I have to note that. to much to remember :-(
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