JustABitAgroed
True Bro
Reasons to never go on GFAQs: 1. I'm considered an expert there. 2. It's GFAQs. I mean, come on man.
Posts: 345
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Post by JustABitAgroed on Dec 27, 2015 14:02:42 GMT -5
You should post the per damage instead of the max pellet damage. (Your spread sheet shows the maximum 16 damage from pellets instead of the 2 damage per pellet) Yeahh, apparently BM was more wrong than we ever thought reasonably possible. But really, is anyone honestly surprised?
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Post by -3055- on Dec 27, 2015 17:25:43 GMT -5
brecci is 12 rounds in a mag. 17 extended mag.
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Deleted
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Post by Deleted on Dec 27, 2015 21:23:03 GMT -5
You should post the per damage instead of the max pellet damage. (Your spread sheet shows the maximum 16 damage from pellets instead of the 2 damage per pellet) If you are on your PC, I have a note on each cell that says "assuming all pellets hit". I have a column that says "pellets" which shows they all have 8. They can do simple math (16/8) to find out per pellet damage.
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Deleted
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Post by Deleted on Dec 27, 2015 21:24:03 GMT -5
brecci is 12 rounds in a mag. 17 extended mag. Fixed.
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Post by grimm8420 on Dec 28, 2015 0:25:33 GMT -5
You should post the per damage instead of the max pellet damage. (Your spread sheet shows the maximum 16 damage from pellets instead of the 2 damage per pellet) Yeahh, apparently BM was more wrong than we ever thought reasonably possible. But really, is anyone honestly surprised? Actually 16 is the total pellet damage. I think void just didn't realize there are 8 pellets or copied it wrong because the app is right.
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Post by imrlybord7 on Dec 29, 2015 0:16:51 GMT -5
@voidglitch The HVK-30 has the same hip spread as SMGs even if both have Laser, so Laser must have SMG multipliers on the HVK.
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Deleted
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Post by Deleted on Dec 29, 2015 3:39:29 GMT -5
Yeahh, apparently BM was more wrong than we ever thought reasonably possible. But really, is anyone honestly surprised? Actually 16 is the total pellet damage. I think void just didn't realize there are 8 pellets or copied it wrong because the app is right. Nope. Actually, after consideration I decided to change it to Per Pellet damage. I don't copy things wrong.
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Deleted
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Post by Deleted on Dec 29, 2015 3:42:13 GMT -5
@voidglitch The HVK-30 has the same hip spread as SMGs even if both have Laser, so Laser must have SMG multipliers on the HVK. I'll talk to Marvel4 about it but I didn't see anything like that in the attachment table. They could just have very similar hipspread statistics, but you saying with AND without laser makes me question this. I'll also do some testing tomorrow but I will inform Marvel4.
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Post by I Am Hollywood5 on Dec 29, 2015 17:33:09 GMT -5
@voidglitch The HVK-30 has the same hip spread as SMGs even if both have Laser, so Laser must have SMG multipliers on the HVK. Wow really? I know when they first nerfed SMG laser and buffed SMG laser, a laser HVK had way tighter spread than a laser SMG. If they really did nerf it I'll be pissed, another stupid pointless Trollarch nerf. I feel like Marvel would have included this in his patch notes though.
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Post by nuby1canuby on Dec 29, 2015 19:12:45 GMT -5
Great job on the spreadsheet.
The Argus is listed as 1 shot to kill, at all ranges under 18. This is true if you ADS. Above 17 meters it does 0 damage. If you hip fire, it's 2 shots to kill, if less then 5 pellets hit within 7 meters, or less then 8 pellets hit, from 7 to 17 meters. The hip fire spread makes it virtually impossible for all pellets to hit at 17 meters, despite the fact that the Argus has excellent hip fire spread.
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Post by imrlybord7 on Dec 29, 2015 21:18:20 GMT -5
Wow really? I know when they first nerfed SMG laser and buffed SMG laser, a laser HVK had way tighter spread than a laser SMG. If they really did nerf it I'll be pissed, another stupid pointless Trollarch nerf. I feel like Marvel would have included this in his patch notes though. I'm gonna have to disagree with you. If the HVK with Laser had SMG hip spread with the AR Laser multiplier it would be like an EM1/XMG but with solid damage and range. I mean I'd love that because I would never ADS in Touch Football ever again, but that's just not reasonable.
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Post by I Am Hollywood5 on Dec 29, 2015 23:39:48 GMT -5
its a 720rpm 4HK... not exactly gonna burn through people like the em1...
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banana
True Banana
Zoro > Law
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Post by banana on Dec 30, 2015 0:03:14 GMT -5
So was it changed or not?
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Post by imrlybord7 on Dec 30, 2015 0:27:52 GMT -5
its a 720rpm 4HK... not exactly gonna burn through people like the em1... Same TTK but the EM1 was more forgiving of misses. It would be pretty damn close.
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Post by lackingdamage on Dec 30, 2015 7:25:24 GMT -5
Could be reading this wrong but shotguns only get 13% min damage range, no max damage range changes according to the stats?
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Post by dunsparceflinch on Dec 30, 2015 9:58:31 GMT -5
Could be reading this wrong but shotguns only get 13% min damage range, no max damage range changes according to the stats? Correct. Treyarch knew that having long barrel work like it did in BO2 would make everyone run long barrel on their shotguns, so they tried to make it less necessary. Problem is they basically made long barrel worse than useless on shotguns. +13% minimum damage range AND -20% damage at that range. I still don't get what would have been wrong with making it: +10% range all ranges on shotguns +16% range all ranges on Pistols, SMGs, and the KN-44 +25% range all ranges on ARs that aren't the KN-44. And then silencer should have been: -30% range all ranges on SMGs, Pistols, and the KN-44 -65% range all ranges on ARs that aren't the KN-44 -85% range all ranges on LMGs - range changes from infinite to 1500 units on snipers, with the second damage having most of its difference be 1HK area.
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JustABitAgroed
True Bro
Reasons to never go on GFAQs: 1. I'm considered an expert there. 2. It's GFAQs. I mean, come on man.
Posts: 345
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Post by JustABitAgroed on Dec 30, 2015 10:00:19 GMT -5
Could be reading this wrong but shotguns only get 13% min damage range, no max damage range changes according to the stats? That is correct. You could say that on everything besides ARs, the Long Barrel, lacks damage. Yeahhhhhhhh! Sorry, I'll go back to my corner now.
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Post by lackingdamage on Dec 30, 2015 11:38:40 GMT -5
Could be reading this wrong but shotguns only get 13% min damage range, no max damage range changes according to the stats? Correct. Treyarch knew that having long barrel work like it did in BO2 would make everyone run long barrel on their shotguns, so they tried to make it less necessary. Problem is they basically made long barrel worse than useless on shotguns. +13% minimum damage range AND -20% damage at that range. I still don't get what would have been wrong with making it: +10% range all ranges on shotguns +16% range all ranges on Pistols, SMGs, and the KN-44 +25% range all ranges on ARs that aren't the KN-44. And then silencer should have been: -30% range all ranges on SMGs, Pistols, and the KN-44 -65% range all ranges on ARs that aren't the KN-44 -85% range all ranges on LMGs - range changes from infinite to 1500 units on snipers, with the second damage having most of its difference be 1HK area. Treyarch decided to make long barrel 13% + overall range 20% - overall damage?
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JustABitAgroed
True Bro
Reasons to never go on GFAQs: 1. I'm considered an expert there. 2. It's GFAQs. I mean, come on man.
Posts: 345
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Post by JustABitAgroed on Dec 30, 2015 11:45:54 GMT -5
Correct. Treyarch knew that having long barrel work like it did in BO2 would make everyone run long barrel on their shotguns, so they tried to make it less necessary. Problem is they basically made long barrel worse than useless on shotguns. +13% minimum damage range AND -20% damage at that range. I still don't get what would have been wrong with making it: +10% range all ranges on shotguns +16% range all ranges on Pistols, SMGs, and the KN-44 +25% range all ranges on ARs that aren't the KN-44. And then silencer should have been: -30% range all ranges on SMGs, Pistols, and the KN-44 -65% range all ranges on ARs that aren't the KN-44 -85% range all ranges on LMGs - range changes from infinite to 1500 units on snipers, with the second damage having most of its difference be 1HK area. Treyarch decided to make long barrel 13% + overall range 20% - overall damage? No. +13% minimum damage range. -20% minimum added (base) damage.
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Deleted
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Post by Deleted on Dec 30, 2015 12:57:45 GMT -5
So was it changed or not? False. HVK-30 is unchanged.
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Post by Blurred Wolf on Dec 30, 2015 13:54:42 GMT -5
So does the -20% minimum damage on shotguns apply to the base damage or the per pellet damage (or both)?
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JustABitAgroed
True Bro
Reasons to never go on GFAQs: 1. I'm considered an expert there. 2. It's GFAQs. I mean, come on man.
Posts: 345
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Post by JustABitAgroed on Dec 30, 2015 14:27:23 GMT -5
So does the -20% minimum damage on shotguns apply to the base damage or the per pellet damage (or both)? Base.
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Post by imrlybord7 on Dec 30, 2015 15:18:23 GMT -5
So was it changed or not? False. HVK-30 is unchanged. SMGs have tighter minimum hip spread than the HVK both with and without Laser. SMGs and the HVK have identical or almost identical maximum hip spread both with and without Laser. If that isn't something that can be found in the code then it might only be on PS4.
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Lexapro
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Post by Lexapro on Dec 30, 2015 19:13:35 GMT -5
I remember Drift0r mentioning that the Dingo has ADS move speed of an AR. Can anyone verify if this is true? If so, does it get the Stock buff of an AR or an LMG? This would affect its ADS move speed while firing, which is a pretty important stat.
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Deleted
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Post by Deleted on Dec 30, 2015 20:30:49 GMT -5
So does the -20% minimum damage on shotguns apply to the base damage or the per pellet damage (or both)? Base. JustABitAgroed, I just realized. Thanks for responding to most, if not 95.00% questions regarding the spreadsheet. I don't always have time to linger on the Den Kirson Boards.
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Deleted
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Post by Deleted on Dec 30, 2015 20:32:56 GMT -5
I remember Drift0r mentioning that the Dingo has ADS move speed of an AR. Can anyone verify if this is true? If so, does it get the Stock buff of an AR or an LMG? This would affect its ADS move speed while firing, which is a pretty important stat. It is impossible for me to verify this as I do not have access to those values. Literally, the only way you could test this is through a side-by-side comparison. And to check what Stock buff a weapon gets, check the spreadsheet.
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JustABitAgroed
True Bro
Reasons to never go on GFAQs: 1. I'm considered an expert there. 2. It's GFAQs. I mean, come on man.
Posts: 345
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Post by JustABitAgroed on Dec 30, 2015 21:20:36 GMT -5
JustABitAgroed, I just realized. Thanks for responding to most, if not 95.00% questions regarding the spreadsheet. I don't always have time to linger on the Den Kirson Boards. No prob. Not like I have anything better to do until classes start.
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Post by nuby1canuby on Dec 31, 2015 3:07:04 GMT -5
I tried hand testing the Argus with long barrel, and it is still 1 shot killing at 17 meters with ADS. If it is supposed to be -20% of the base damage, that should be 40+(8x7) for 96. If it is supposed to be -20% of the minimum pellet damage, that should be (8x5.6)+50 for 94.8. Both are under 100% damage, yet it is still 1 shot killing at the maximum range.
I also noticed the hip fire spread is tighter with long barrel.
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Post by Marvel4 on Dec 31, 2015 3:28:48 GMT -5
It decreases added damage only at the increased range and doesn't affect spread at all.
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Post by nuby1canuby on Dec 31, 2015 4:00:35 GMT -5
It decreases added damage only at the increased range and doesn't affect spread at all. That makes sense now. Thanks for the info. You are correct on the hip fire spread not changing. I was jumping out of bounds to switch custom classes, from the Argus with the long barrel and without the long barrel. I had a gun with a wider hip fire spread as the primary weapon on the first class, and noticed a big difference when I switched to the Argus on the second custom class. I can't believe I did that. I hate misinformation. I guess I should stop testing at midnight.
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