Dissentia
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Post by Dissentia on Dec 18, 2015 23:36:03 GMT -5
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Dissentia
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Post by Dissentia on Dec 11, 2015 22:46:40 GMT -5
Alright alright.
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Dissentia
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Post by Dissentia on Dec 11, 2015 15:49:36 GMT -5
Kuda
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Dissentia
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Post by Dissentia on Dec 9, 2015 21:46:57 GMT -5
Thanks a lot!! Well done!
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Dissentia
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Post by Dissentia on Nov 21, 2015 4:47:03 GMT -5
It's Titanfall without the Titans, on COD maps (small). Wallrunning is fun. Everything feels silky smooth, unlike the jerkiness of AW's movement system. And best of all: No more 1-hit-kill magical pan ic knife lunges, it's a 2 hit buttstock smash. You actually need to equip a knife or get a specialist ability for the 1 hit kill. This is kind of a big deal because we've been asking for this since COD 2. +1, I'm on board.
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Dissentia
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Post by Dissentia on Mar 21, 2014 20:59:47 GMT -5
He said Anti-Titan, haha, so I will copy pasta this from the other thread where you fixed my post mp_weapon_mgl - Mag Launcher mp_weapon_rocket_launcher - Archer mp_weapon_defender - Charge Rifle mp_weapon_smr - Sidewinder
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Dissentia
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Post by Dissentia on Mar 21, 2014 15:00:46 GMT -5
mp_weapon_mgl - Mag Launcher mp_weapon_rocket_launcher - Archer mp_weapon_defender - Charge Rifle mp_weapon_yh803 - Sidewinder
I think.
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Dissentia
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Post by Dissentia on Mar 18, 2014 18:07:30 GMT -5
It's not one satchel to kill, but two will *usually* do it after unloading a clip. They do 2300 damage each.
Electric smoke is very effective in many situations, not just when mounted, and provided the pilot does not dismount your titan, standing in the smoke for ~3 seconds will kill him/her.
As for the cluster missile, firing at a wall will suffice, but really any surface that triggers the explosion cluster near ground level will do the trick.
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Dissentia
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Post by Dissentia on Mar 18, 2014 16:17:52 GMT -5
Approaching from behind/side is best, wallrunning into a rodeo is very easy as well. Satchel charges are the quickest way to kill a Titan via rodeo, and if you hear the hiss of the front hatch opening, you can throw a satchel down in front of the titan and detonate it for an easy pilot kill. Pick your spots, and try not to get seen on the approach if there are nearby enemies. Watch out for electric smoke and cluster missile backscratching.
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Dissentia
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Post by Dissentia on Mar 11, 2014 12:17:53 GMT -5
It's incredible, and will take a long time to fully digest, but imo will be one of the biggest and most influential shooters ever, on par with Halo, Call of Duty, Quake, Unreal, etc.
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Dissentia
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Post by Dissentia on Mar 9, 2014 2:00:50 GMT -5
Haha, I have done it and died nearly instantly.
EDIT: Good catch shatt3r, fixed! also, here are the sidewinder damage numbers:
// Damage - When Used by Players "damage_type" "bullet" "damage_near_distance" "800" "damage_far_distance" "15000" "damage_near_value" "50" "damage_far_value" "50" "damage_near_value_titanarmor" "197" "damage_far_value_titanarmor" "197" "explosion_damage" "50" "explosion_damage_heavy_armor" "180"
"critical_hit_damage_scale" "2.0"
// Damage - When Used by NPCs "npc_damage_near_distance" "800" "npc_damage_far_distance" "1200" "npc_damage_near_value" "18" "npc_damage_far_value" "18" //If increasing explosion radius check if SMR_DamagedPlayerOrNPC is still necessary. It's manually applying rodeo splash damage. "explosion_inner_radius" "1" "explosionradius" "16" "impulse_force" "1000"
See the note about rodeo splash damage? lol, that explains my quick death.
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Dissentia
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Post by Dissentia on Mar 8, 2014 21:21:59 GMT -5
Nice Ishbane! I am still trying to work out the RPM for the Kraber-AP, those numbers do not look right, haha.
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Dissentia
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Post by Dissentia on Mar 8, 2014 17:55:31 GMT -5
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Dissentia
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Post by Dissentia on Mar 8, 2014 15:24:15 GMT -5
It is possible that there is additional damage from splash with the Rocket Salvo that is not present on the homing rockets.
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Dissentia
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Post by Dissentia on Mar 8, 2014 15:14:37 GMT -5
Damage to pilots would be 185 per warhead, "explosion damage" "1" probably just flags the type of damage for the bullet as "explosive", and likely adds splash damage to the projectile, with a radius of 120 units. Possibly twice as much damage against titan armor, as opposed to health?
EDIT: As far as NPCs, I'm not sure if that's the value that would be used for titans in auto-pilot, and if so, the damage numbers seem to be different than a piloted titan, which would be an interesting find.
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Dissentia
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Post by Dissentia on Mar 8, 2014 14:09:05 GMT -5
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Dissentia
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Post by Dissentia on Mar 7, 2014 13:19:16 GMT -5
He said it may be 11 pellets, and if that is the case: 285 / 11 = ~26. This means you can hit 8 of the 11 for lethal. Assuming 8 pellets, this means that you can hit 6 of the 8 and still get lethal on a pilot.
The hipspread is tight on the shotguns, and I found them to be very reliable at further ranges than the CoD shotguns. In the beta, at least, they held their own, and well fit the space a shotgun should occupy. Some argued they were too strong.
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Dissentia
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Post by Dissentia on Mar 6, 2014 17:46:09 GMT -5
Thanks a lot, Den, I think you might be right. I am spreadsheeting the weapon stats at the moment, and for now I am going to leave the reload_time_late stats off until we better understand them (probably when we have the game).
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Dissentia
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Post by Dissentia on Mar 6, 2014 15:16:59 GMT -5
How do we interpret the reload_time_late values? I assumed it to be a sort of Add time, but there are multiple values for each weapon?
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Dissentia
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Post by Dissentia on Mar 5, 2014 19:49:22 GMT -5
No more centerspeed?
EDIT: Missed the above discussion, it is most likely handled within viewkick_spring.
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Dissentia
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Post by Dissentia on Dec 16, 2011 0:29:45 GMT -5
MP7
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Dissentia
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Post by Dissentia on Dec 13, 2011 17:07:40 GMT -5
Hey TM, I'd like an invite into the competitive clan, I'll send you an FR. You can invite me to the casual for now. I have a premium elite account, GT is NoVABaller.
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Dissentia
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Post by Dissentia on Dec 13, 2011 17:02:51 GMT -5
Only for weapons over 50 kills...
Type 95 - 1.7 MP9 - 1.7 G36C - 1.6 P90 - 1.6 SCAR-L - 1.6 M4A1 - 1.5 FMG9 - 1.5 ACR - 1.5 MP7 - 1.5 UMP - 1.3
Nothing else with more than 50 kills. My K/D hovers around 1.7, all I do is rush with MP7, haven't used anything else this prestige. (~2000 kills on 2nd prestige).
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Dissentia
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Post by Dissentia on Dec 13, 2011 16:50:36 GMT -5
NoVABaller on 360 still, on MW3 all the time. add me bros!
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Dissentia
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Post by Dissentia on Dec 12, 2011 9:48:42 GMT -5
Have noticed this since MW2, at least the sound thing, never noticed the indicator being different tbh.
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Dissentia
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Post by Dissentia on Dec 6, 2011 21:16:59 GMT -5
Have noticed this in every CoD on 360 since 4. Don't know what to make of it, other than it is an audibly faster/slower ROF for a short portion of time.
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Dissentia
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Post by Dissentia on Jul 27, 2011 20:45:03 GMT -5
Anyone on here have the alpha? looking for some soldiers to romp with.
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Dissentia
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Post by Dissentia on Feb 2, 2011 19:35:54 GMT -5
Between the Buried and Me or The Human Abstract's album Nocturne. And who doesn't imagine the songs they're listening to applied to montages? Obviously they aren't bros.
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Dissentia
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Post by Dissentia on Dec 22, 2010 21:05:08 GMT -5
What does that entail? And how did you get the position? I hope you don't mind, but if you would let me do a bit of brainpicking every once in a while I would be extremely grateful. I don't mind at all, sorry I took so long to respond; I've been pretty busy. Most QA testing for games is basically looking for bugs on the specific build you are working on and then making sure they are fixed in later builds. Also, you are often given checklists to help you find bugs, and to ensure that things are in working order. Builds can come as frequently as 2 a day, and checklists can be massive. You generally work on site and are paid $10-12/hr. There is headroom for upward mobility, but only to a certain extent, the lead tester position is pretty much the ceiling. I got the job like any other, I relocated to an area that has lots of developers/publishers (SoCal) and I started sending out applications and resumes, and later doing interviews. When I interviewed for 2K, they asked what kind of games I would like to test, and an adamant "First Person Shooters" meant I didn't get a call back for 6 months, when there where some FPSs up for testing. The game I'm working on has been in development longer than any other game ever, shouldn't be too hard to figure out. Again, sorry for the late reply.
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Dissentia
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Post by Dissentia on Dec 14, 2010 9:19:40 GMT -5
Meh, I'm a QA tester for 2K.
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